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Aarik D

Developers
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Everything posted by Aarik D

  1. Hey ingnus, Thanks for pointing this out. Fortunately we are aware of the issue and working on a fix. Thanks a bunch!
  2. Hey Spam101, I went to investigate these mysterious ghosts and they appear alive and well. Could you upload a screenshot? Thanks!
  3. Hey Boeroer, I wrote up a bug just in case. Thanks!
  4. Hey Iimaxophobiacq, Thanks for pointing this out. It doesn't always happen but I put in a bug and added it to our database. Thanks a bunch and thanks for participating in this beta!
  5. I can confirmed the bug and written up a report. Thanks a bunch!
  6. Hey Iimaxphobiacq, Did this happen on the first shot when combat wasn't active? If that is the case, then its because the patrons in the tavern weren't considered to be enemy units yet. I will double check to confirm though. Thanks!
  7. Hey interf, Thanks for pointing this out. Fortunately we are already aware of the issue and it has been fixed in the next patch. Thanks a bunch!
  8. Hey guys, I'll look into the issue, it seems like a bug since the reload speed gets suppressed but the attack speed remains active. Either both should work or both should be suppressed. Thanks!
  9. Hey Sappy69, Thanks for pointing this out. This looks like its just a UI issue, the damage appears correctly in the combat logs. I have written up a bug for the UI discrepancies with active abilities with Full Attacks. Thanks a bunch!
  10. Hey Wolken, Thanks for uploading those files. After loading your saves, everything seems to be working correctly. I was not able to reproduce your issue. Try verifying your game cache and see if that clears up your issue. In your Steam library, right click Pillars of Eternity > Properties > Local Files > Verify Integrity of Game Cache. Let me know how it goes. Thanks!
  11. Hey Wolken, Thanks for pointing this out to us, I have confirmed your bug and written up a bug report. Thank you for your support and for participating in the beta!
  12. Hello ansatarias, It looks like you save has been corrupted somehow. So it's only affecting your saves. Are those the only saves you have? I'll write up a bug report and include your files. Could you please upload an output log so I can add it to the report? Thanks. Sorry for the inconvenience.
  13. Hey drrn,blck, I see a lot of errors in your log, I would suggest running verify cache again. It still not happening on our end and I replicated everything you have been describing. Its possible its been patched out on our latest internal build. When the next beta patch comes out, let me know if it still continuing. Thanks.
  14. Hey guys, I confirmed the bug and written up a report. Thanks a bunch!
  15. Hey guys, That is super awesome to hear! Thanks Oswin for updating on how you solved the problem and thank you Ikabodo for posting those links! Thank you for your support!
  16. Hello again, Just click on the link in my signature, and that will tell you how to find those files and upload them via dropbox. As soon as you see the skeletons appear, send me that output log. Thanks
  17. Hey drrn, What mods did you have installed when this first happened. I still cant reproduce this in the beta branch or in our latest internal builds. By the way, when trying to extract your new saves from your zip file, I got an error trying to do so.
  18. Hey Wolken3156, I was not able reproduce this on my end. Could you please upload a save file and an output log so I can take a look? Thanks.
  19. Hello ansatarias, Welcome to the forums and thanks for joining us! I apologize for the inconvenience. Could you please post your dropbox link here so I can take a closer look? Thanks!
  20. Hello jpinard, I apologize for the delay and inconvenience. Could you please tell me your confirmation number and the email you used for the kickstarter? Feel free to send me a message if you would prefer to keep things more private. Thank you for your support!
  21. Could you please make is a public folder? It wants me to log into a google account.
  22. Thank you for your feedback Spam101! It is greatly appreciated.
  23. Hey lefreut, Thanks for pointing this out. I will add it to our bug database! Thanks!
  24. All missing itemmods have been fixed and will be in the next patch!

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