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Aarik D

Developers
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Everything posted by Aarik D

  1. Hey cwi87, Welcome to the forums and thanks for joining us! Check out this thread as many users solved the same problem. check the end of the post. http://forums.obsidian.net/topic/83560-cloaks-out-of-place-no-physics/?hl=cloak Thanks!
  2. Hey guys! This has been resolved! Check it out in the next update!
  3. Hey Asmodean, I apologize for the inconvenience, but the console command is not begin supported. I understand your feelings towards fixing the issue, however this would not be an easy fix. Its not that its a low priority or a minor issue, it would require a great deal of work to actually fix it. It is not ideal, but the work around for now is keep using the console command. A quicker way to do this is to press the UP Arrow which will recall your last entry in the console command. Having a No Fog of War option is something we’ll keep as a suggestion in our database for future updates, but we can’t promise it will be put in at this point in time. Thank you for your understanding and we appreciate your feedback.
  4. Hey everyone, There was a bug that was happening if you transitioned to a location where a window would pop up, (i.e content scaling or the party management window) and then cancel the transition and then try again, it would result in a black screen. We have fixed the problem and will be in the next patch. Sorry for the inconvenience! Thanks a bunch!
  5. Hello lefreut, Thanks for pointing this out. I wrote up a bug about it not displaying in the combat log. However, if you hover over the damage, it will show that raw damage is being dealt. Thanks a bunch!
  6. Phew! That was quite a bit of work. In the future, please, please, keep one bug per post. It can gets really messy if a lot of people come in commenting on different bugs. I am more than happy to reply to 20 posts to make sure each issue gets addressed. Also, if you are experiencing some issues I haven't been able to reproduce, please verify your game cache in Steam. If the issues are still occurring, please upload an output log and a save file. You can find the locations of those files by clicking on the link in my signature. Thanks a bunch!
  7. Hey everyone, I checked out most of these issues and heres what I found. I'm not aware of any shield that has Prayer Against Treachery, but I know Forgotten Tear of the Beloved can cast it and it works fine. I also checked scrolls and they were working as intended. Haven't been able to reproduce this. Debuffs do last after battle until the timer runs out, but they shouldn't be suppressed like that. I was not able to reproduce this as well. As soon as the fight ended I encountered a group right away and the wall dissipated. Do you mean Greater Frenzy? Class abilities work differently from items that grant special abilities. So a Barbarian's Frenzy and an item's Frenzy ability are not the same even though they produce the same result. For that reason, it would not enhance Frenzy granted by the item. These issues have been fixed and will be in the next patch. Theres been quite a bit of changes since launch and the strategy guide is severely outdated. I don't believe we will be updating the strategy guide anytime soon. Unfortunately this will be pushed back and not make it into the 3.00 patch. A lot of scripting will be required to implement this fix. I haven't been able to reproduce this issue. Do you have your AI set up? Is per rest abilities enabled? We are aware of the issue and hopefully a fix will be in before the official release of patch 3.0 We do have a bug in at the moment for this issue, but it wont make it into the 3.0 patch.
  8. Hey delfador, this should be fixed in the next patch! Thanks a bunch!
  9. Hey Aramyle, Welcome to the forums! What platform are you playing the game from? If it is steam, do you have steam cloud enabled? Have you tried disabling it? Have you tried playing in offline mode?
  10. Hey fearless, Welcome to the forums and thank you for joining us! Have you tried verifying your game cache to see if that fixes the issue? In your Steam library, right click Pillars of Eternity > Properties > Local Files > Verify Integrity of Game Cache. Let me know how it goes. Thanks!
  11. Hello Muppet Gonzo, Welcome to the forums and thank you for joining us! Where did you purchase the game from? Was it through, Steam, GOG, App Store? If it was from Steam, have you tried verifying your game cache? In your Steam library, right click Pillars of Eternity > Properties > Local Files > Verify Integrity of Game Cache. If you are using GOG Galaxy, try verify/repair. Let me know how it goes. Thanks!
  12. Hey Ishatix, I answered your dilemma in your support ticket. But in case you did not read it yet, take a look in your stash
  13. Hey Hein, Welcome to the forums! How did you transfer your saves to your new laptop? Did you manually do it? Did you use Steam Cloud? Could you please upload an output log? You can find how to locate that in the link in my signature. Thanks.
  14. Hey Gutbuster, Are are you playing the game on Steam? Have you reloaded your save and tried it again? Have your tried verifying your game cache to see if that resolves your issue? Could you please upload a save file via dropbox so I can take a look? Thanks a bunch!
  15. Hey Asmodean-, Using NoFog in the console is a cheat command and not really a bug with the game itself. If you already used NoFog and you load into an area that has the issue in your screenshot, just use the command again and it will clear the fog around your characters. Thanks!
  16. Hey ingnus, Thanks for pointing this out. Fortunately we are aware of the issue and working on a fix. Thanks a bunch!
  17. Hey Spam101, I went to investigate these mysterious ghosts and they appear alive and well. Could you upload a screenshot? Thanks!
  18. Hey Boeroer, I wrote up a bug just in case. Thanks!
  19. Hey Iimaxophobiacq, Thanks for pointing this out. It doesn't always happen but I put in a bug and added it to our database. Thanks a bunch and thanks for participating in this beta!
  20. I can confirmed the bug and written up a report. Thanks a bunch!
  21. Hey Iimaxphobiacq, Did this happen on the first shot when combat wasn't active? If that is the case, then its because the patrons in the tavern weren't considered to be enemy units yet. I will double check to confirm though. Thanks!
  22. Hey interf, Thanks for pointing this out. Fortunately we are already aware of the issue and it has been fixed in the next patch. Thanks a bunch!
  23. Hey guys, I'll look into the issue, it seems like a bug since the reload speed gets suppressed but the attack speed remains active. Either both should work or both should be suppressed. Thanks!
  24. Hey Sappy69, Thanks for pointing this out. This looks like its just a UI issue, the damage appears correctly in the combat logs. I have written up a bug for the UI discrepancies with active abilities with Full Attacks. Thanks a bunch!

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