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Aarik D

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Everything posted by Aarik D

  1. Hello Necroskowitz, Welcome to the forums and thanks for joining us! I went to recruit Zahua, and I was not missing any lines of dialogue. Do you know what dialogue path you went through to come up with the missing strings? I'll investigate the issue with stronghold adventures more closely. Thanks!
  2. Hello Enkeli, Thanks for pointing this out to us. I have gone ahead an written up a bug report and added it to our database. Thanks and as always, thank you for participating in the beta!
  3. Hello everyone! Update 02/05/2016: Adding additional changes with the new beta build (957). Pillars of Eternity 3.0 beta patch is now live on Steam! The 3.0 Update comes with a ton of changes, bug fixes, and new features. We need your help in looking over everything to make sure that the community is happy with the direction of some of these changes. If you are able, we would really appreciate that you opt into the Beta patch and supply feedback here in the forums. As always, you guys are what helps to make Pillars of Eternity the best game it can be. Please make sure you leave [3.0.XXX Beta] as a tag in the title and please take the time to read "How to Report an Issue" here. Feel free to check out the patch notes! We are constantly updating the patch notes as we have fixed quite a few things and it takes time to update the page. Thanks everyone! I look forward to see what you guys can find and come up with!
  4. Thanks Nicholas, I have unpinned the really old post. I have posted the 3.0 beta on the tech side of the forums, but I will add a post here on the beta forums. Cheers!
  5. Hey everyone, We had an old bug awhile back which seemed to have regressed in this beta build. I'll make sure it gets looked at again. Thanks for your assistance everyone! Keep up the awesome work!
  6. Hello Enkeli, As you have guessed, Act 3 is on the lower end of things compared to Cragholdt and late Endless path. So its no wonder that you steamrolled over Act 3. We really do appreciate your feedback and I do like the idea of high level scaled content should scale with your level instead of a static one which is meant for a party of level 10-12. Thank you for your feedback and we appreciate you taking the time to participate in the beta.
  7. Bonjour lefreut, Thanks for pointing this out to us. After further investigation, this also occurs with Italian, but Spanish is good. I have gone ahead and written up a bug for both of these. Merci beaucoup!
  8. Bonjour lefreut, I took a look at this in our most current build and Norton is set at the speaker. So this most likely has been fixed and will be in the next patch. Merci!
  9. Hey HawkSoft, If you click on the damage in the combat log, it should show the damage breakdown. (i.e 26 damage = 20 crush + 6 fire). If it does, then you know it is working correctly. Cheers.
  10. Hello Enkeli, I just checked on the beta build and I was not able to able to reproduce this issue. Could you please upload your save and an output log via dropbox so I can take a look? Thanks a bunch!
  11. Hello delfador, Thanks for pointing this out to us. Fortunately we are aware of the issue and has been fixed along with traps and seals not functioning properly. The fix will be in the next coming patch. Thank you for your support and keep up the good work!
  12. Hello Uffizi, Welcome to the Forums and thanks for joining us! As delfador has mentioned, Sworn enemy is now a per encounter ability, it should be refreshing after combat has ended. It sounds like you been away for awhile, so I would suggest verifying your game cache if you are playing in Steam. To do that, go to your Steam library, right click Pillars of Eternity > Properties > Local Files > Verify Integrity of Game Cache. See if that resolves your issue. If not, could you please upload a save file and an output log via dropbox so I can take a look? As for the other issues you mentioned, all of those errors have been fixed with the exception of St. Borragia's Tears. I have entered a bug into our database. Thank you for you support.
  13. Hey everyone, Since we changed how fatigue works in the game and Athletics no longer apply to fatigue, we needed to give Athletics something useful. The purpose of Second Wind was to offer players more utility. This allows players to have more options available to them such as party diversity, quick item section, and spell conservation. You even have the choice in not putting any points into Athletics, so you don't have to use Second Wind at all, which could free up more skill points. Thank you for taking the time to give us some feedback.
  14. Hello HawkSoft, Apprentice's Sneak Attack is a lesser version of Sneak Attack. If you look in the description of Apprentice's Sneak Attack, it says that it allows the character to imitate a rogues sneak attack, taking advantage of the opponent when they are most vulnerable. So if you read Sneak attack, it will give you the full description. You could say it works similar to how spell descriptions worked in DnD 3.5. It 3.5 the lesser spell would have the full description, and the other version of the spells would say just like lesser spell but with these changes. Only that the cross-class talents came in PX1. Cheers!
  15. Hey Fiery Rain, Thanks for pointing this to us. Fortunately we were already aware of the issue and it has been fixed! It'll be in the next patch update. Thank you for your support!
  16. Hey everyone, Thanks for pointing this out to use. Fortunately we were already aware of the issue and has been fixed. It will be the next patch! Thanks a bunch!
  17. Hey guys! Aarik here from the tech side of the forums. The tease is over! 3.0 beta is now live on Steam. We would love it and encourage everyone to head over to the beta branch and give it a try! We would love to hear your feedback on the new changes and point out some bugs we missed along the way. Click here to find out how to participate in beta! Thanks a bunch!
  18. Hey HawkSoft, This is by design. We wanted players to know right away, so they don't waste spells or abilities. If the community feels that this shouldn't be the case, we are more than happy to listen to everyones feedback. Thanks you for your support and helping out in participating in this beta!
  19. Thanks guys! I really appreciate the kind words. Its you guys that help me out and make the game a lot better by reporting these bugs! Keep up the great work!
  20. Same here, I had no idea we had these in the game! Keep em coming guys! I have written up bugs for the hit reaction and appearance of Caed Nua. I can't promise if these will make it into the official 3.0 patch or not.
  21. Hey HawkSoft, This is intended. This feature has been around since release. The description window opens up to a max of 3 windows to prevent spamming the description windows. Thanks!
  22. Hello Witkh13, To clean up the install/patch page, GOG has removed any old patches that is pre 2.02. You are going to have to uninstall your game and download and install the 2.03 installers for both the base game and TMW: Part 1. Thank you for your support.
  23. Hello HawkSoft, Nice find! The area name is missing strings which why you are seeing the missing guis. I have written up a bug report and added it to our database. Thank you for your support and helping us out in the beta!
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