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Aarik D

Developers
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Everything posted by Aarik D

  1. Hey everyone, I checked out most of these issues and heres what I found. I'm not aware of any shield that has Prayer Against Treachery, but I know Forgotten Tear of the Beloved can cast it and it works fine. I also checked scrolls and they were working as intended. Haven't been able to reproduce this. Debuffs do last after battle until the timer runs out, but they shouldn't be suppressed like that. I was not able to reproduce this as well. As soon as the fight ended I encountered a group right away and the wall dissipated. Do you mean Greater Frenzy? Class abilities work differently from items that grant special abilities. So a Barbarian's Frenzy and an item's Frenzy ability are not the same even though they produce the same result. For that reason, it would not enhance Frenzy granted by the item. These issues have been fixed and will be in the next patch. Theres been quite a bit of changes since launch and the strategy guide is severely outdated. I don't believe we will be updating the strategy guide anytime soon. Unfortunately this will be pushed back and not make it into the 3.00 patch. A lot of scripting will be required to implement this fix. I haven't been able to reproduce this issue. Do you have your AI set up? Is per rest abilities enabled? We are aware of the issue and hopefully a fix will be in before the official release of patch 3.0 We do have a bug in at the moment for this issue, but it wont make it into the 3.0 patch.
  2. Hey delfador, this should be fixed in the next patch! Thanks a bunch!
  3. Hey Aramyle, Welcome to the forums! What platform are you playing the game from? If it is steam, do you have steam cloud enabled? Have you tried disabling it? Have you tried playing in offline mode?
  4. Hey fearless, Welcome to the forums and thank you for joining us! Have you tried verifying your game cache to see if that fixes the issue? In your Steam library, right click Pillars of Eternity > Properties > Local Files > Verify Integrity of Game Cache. Let me know how it goes. Thanks!
  5. Hello Muppet Gonzo, Welcome to the forums and thank you for joining us! Where did you purchase the game from? Was it through, Steam, GOG, App Store? If it was from Steam, have you tried verifying your game cache? In your Steam library, right click Pillars of Eternity > Properties > Local Files > Verify Integrity of Game Cache. If you are using GOG Galaxy, try verify/repair. Let me know how it goes. Thanks!
  6. Hey Ishatix, I answered your dilemma in your support ticket. But in case you did not read it yet, take a look in your stash
  7. Hey Hein, Welcome to the forums! How did you transfer your saves to your new laptop? Did you manually do it? Did you use Steam Cloud? Could you please upload an output log? You can find how to locate that in the link in my signature. Thanks.
  8. Hey Gutbuster, Are are you playing the game on Steam? Have you reloaded your save and tried it again? Have your tried verifying your game cache to see if that resolves your issue? Could you please upload a save file via dropbox so I can take a look? Thanks a bunch!
  9. Hey Asmodean-, Using NoFog in the console is a cheat command and not really a bug with the game itself. If you already used NoFog and you load into an area that has the issue in your screenshot, just use the command again and it will clear the fog around your characters. Thanks!
  10. Hey ingnus, Thanks for pointing this out. Fortunately we are aware of the issue and working on a fix. Thanks a bunch!
  11. Hey Spam101, I went to investigate these mysterious ghosts and they appear alive and well. Could you upload a screenshot? Thanks!
  12. Hey Boeroer, I wrote up a bug just in case. Thanks!
  13. Hey Iimaxophobiacq, Thanks for pointing this out. It doesn't always happen but I put in a bug and added it to our database. Thanks a bunch and thanks for participating in this beta!
  14. I can confirmed the bug and written up a report. Thanks a bunch!
  15. Hey Iimaxphobiacq, Did this happen on the first shot when combat wasn't active? If that is the case, then its because the patrons in the tavern weren't considered to be enemy units yet. I will double check to confirm though. Thanks!
  16. Hey interf, Thanks for pointing this out. Fortunately we are already aware of the issue and it has been fixed in the next patch. Thanks a bunch!
  17. Hey guys, I'll look into the issue, it seems like a bug since the reload speed gets suppressed but the attack speed remains active. Either both should work or both should be suppressed. Thanks!
  18. Hey Sappy69, Thanks for pointing this out. This looks like its just a UI issue, the damage appears correctly in the combat logs. I have written up a bug for the UI discrepancies with active abilities with Full Attacks. Thanks a bunch!
  19. Hey Wolken, Thanks for uploading those files. After loading your saves, everything seems to be working correctly. I was not able to reproduce your issue. Try verifying your game cache and see if that clears up your issue. In your Steam library, right click Pillars of Eternity > Properties > Local Files > Verify Integrity of Game Cache. Let me know how it goes. Thanks!
  20. Hey Wolken, Thanks for pointing this out to us, I have confirmed your bug and written up a bug report. Thank you for your support and for participating in the beta!
  21. Hello ansatarias, It looks like you save has been corrupted somehow. So it's only affecting your saves. Are those the only saves you have? I'll write up a bug report and include your files. Could you please upload an output log so I can add it to the report? Thanks. Sorry for the inconvenience.
  22. Hey drrn,blck, I see a lot of errors in your log, I would suggest running verify cache again. It still not happening on our end and I replicated everything you have been describing. Its possible its been patched out on our latest internal build. When the next beta patch comes out, let me know if it still continuing. Thanks.
  23. Hey guys, I confirmed the bug and written up a report. Thanks a bunch!
  24. Hey guys, That is super awesome to hear! Thanks Oswin for updating on how you solved the problem and thank you Ikabodo for posting those links! Thank you for your support!

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