Jump to content


  • Posts

  • Joined

  • Last visited


3 Neutral

About Agone

  • Rank
    (1) Prestidigitator
    (1) Prestidigitator
  1. Started a new game with the 1.2 patch and my wood elf has been paralyzed by the spider in the arena sublevel. Before 1.2 the effect would have been resisted but is is not the case anymore. Strictly speaking the spider applies a petrify effect but it seems to be the sum of a paralyzed effect and a armor debuff. update: after more tests the wood elf passive work properly but petrify is non longer considered a dexterity affliction
  2. After entering the maw, when the player get close to the living vine wall, Sul is attacked by some lions and lion clanmen. Sul is not sitting at the back of her lair but in front of the vine wall which is why the combat probably start (lions in this area are hostile by default) As a result Sul die before the player can do anything the journal state that the character resolved the stalmate but the quest don't updatewhen talking to desthwn
  3. Analyzing a class power based on known bugged spell (detonate,amplified thrust) is not a good idea The power of each spell depends a lot on the difficulty level too. Anything that target fortitude is way less useful on potd
  4. My character has been taking a lot a damage from undead mage casting necrotic lance and after analyzing the combat log it looks like the spell is bugged and hit twice. See the screenshot included: I'm fighting two skeleton mages and some other skeletons (first level of the tower in defiance bay). You can see at the top of the log that each mage cast one necrotic lance but you can see below that each spell is resolved twice. note that there is barely no other action registered in between which could note happen if the mage were really casting the spell twice as it is slow to cast and the other skeleton who are in contact should have attacked in between.
  5. I'd like to know if this bug is known/acknowledged? In my case it does hit/graze/crit just fine but it is unaffected by any bonus damage (mainly the one coming from might or crit) It actually work in practice but is not displayed properly in the combat log if you crit the time will increase (and so the total damage) but not the damage of each individual tick. Is it intended?
  6. It doesn't work with most of the spells. The only spells that seems to be affected are the one like minoletta's missile that work like a physical attack
  7. when borrowed instinct (cipher level 5 spell) crit the duration of the debuff in increased by 50% but the duration of the associated buff to the cipher is not (see attached screenshot) Is it intentional?
  8. This bug is there since the release of the game as far as I can tell. If you drink a potion while you recovery bar is active, your character drink it immediately (at least the graphic are displayed) but it doesn't do anything in practice and no potion is consumed. When you recovery bar is empty your character won't try to drink the potion and will continue to act (generally he will attack) wasting your opportunity to drink the needed potion If you manage to actually drink a potion (by spamming the potion icon) and are interrupted, your character will stop trying to drink a potion and do something else (generally attack) Both are incredibly anoying
  9. There is a bug with fenwalker that i reported some tie ago during the beta. It behavior was modified but it is still bugged. I'm glad you made this thread as i don't know if it is still considered a known bug. As far as i can tell if fenwalker reduce the duration of the paralysis below 0 there is no issue If it reduce the duration but not below 0 then the recovery bar of the character is frozen permanently until the end of the fight. So you can move but can't do anything else If you are stuck instead of paralysis then the stuck effect is permanent until the end of the fight
  10. It doesn't work if you load a new zone at the same time, for example if you are attacked by bandit at Caed Nua. It works without issue if your character is in the area before the start of the combat
  11. Yes i can confirm that the bug still exist even though i can see that something was done about it: If the fenwalker effect (-3s for paralysis) reduce the duration below 0 there is no bug anymore but if the duration is still above 0 then the bug appears (the recovery bar froze permanently and the character can't act anymore)
  12. I'd like to know. I did some test with a cipher build. Based on this thread I expected to be able to extend the duration of his buff by attacking but it didn't work (3.0 beta) That being said when I read the spelltongue description it doesn't look like it is supposed to extend the duration of your own buff but steal the one the target has so I guess is was a bug that got fixed
  13. None of the dargul I killed in heritage Hill give any xp Actually one of them ended up giving me some XP. Still don't understand how it is set up
  14. It does that with stuck too. If fenwalker reduce the duration to 0 the character is stuck permanently until the combat end. So fenwalker is not usable right now
  • Create New...