cavemandiary Posted February 18, 2016 Share Posted February 18, 2016 (edited) Well, as I've been toying around a bit with the new skills for some of the classes, I thought I wanted to give my assessment on them. Granted, I haven't played all classes extensively yet, but some of them I already have a pretty firm grasp on... Barbarian: Honestly, all of them are fairly weak. The shout is alright, but hits your party as well, so it's situational. I would take crashing wave from a druid over this any day. The ritaliation is decent as well, albeit a bit boring. It seems to stack with regular retaliation. But since it doesn't seem to be aoe, I would take monks rooting pain over this one. The final passive, the one that resets your attack cooldown on kill, seems very situational. I could see it being useful in scenarios where you are able to chain multiple of these successively against trash mobs, but against anything that resembles a challenge this talent just sits there doing nothing. 4/10 Cipher: I don't know where to start. By far the best talents given to any of the classes that I've played. Defensive mindweb has zero casting time, lasts a minute or so with high int, and can easily double the deflection of your weaker party. My cipher went from 60 to 130 deflection, and was instrumental in my ability to kill a certain 'a certain enemy even more difficult than the Alpine Dragon' on POTD. Reaping Knives is just as crazy. It pays for itself many times over. Put it on a monk, and you have infinite focus. Even though they are daggers (for weapon focus reasons), transcendent suffering somehow works with them, effectively doubling their effectiveness compared to other classes. Oh, and the focus gain works with both procs of Torments Reach. Oh and it seems to convert the lightning damage from lightning strikes into raw damage as well (not fully tested, but my dmg read 34-44 raw, yet I was hitting numbers in the 50 range against xaurips). Plus it turns Zahua into a deathmachine. 10/10 Chanter: I never use chanters, so don't quote me on this one. Druid: Same as above. Just by looking at the description though, they look very promising. Especially that firestag. Has anyone tested it? There is also a new lower level spell called Form of the Delemgar that adds damage reduction across most of the board and disease defense, at a medium aoe. Useful stuff, by the looks of it. Fighter: Haven't played around with him much. Feedback? By the looks of it, all skills seems useful. Triggered immunity might just be the biggest gamechanger though. Monk: All of the monks skills are interesting. Skyward kick is stunning blows on steroids, resonant touch can adds even more dps to his arsenal and the long pain deals more damage at a range than his regular fists. The downside of the ladder is that a) does not work with any melee bonuses you have. b) torments reach and force of anguish are disabled because they require melee (maybe you can weapon switch? haven't tried) and c) if you have a cipher, reaping knives are better. 7/10 Paladin: These are all pretty weak. I ultimately ended up taking behold the martyr, since I am running both Maneha and Zahua, who both do not qualify as dedicated tanks. The paladin, given his tanky nature, is probably the last to go down in a party (atleast in my case, my wiz has been knocked out 45 times, my paladin 0). Still, considering the fact that healing chain is amazing and that sacred immolation was arguably the best talent/skill of TWM part 1, I can sort of forgive that. When behold the martyr DOES go down, it's an immediate gamechanger. Abjuration has it's uses, but is situational as not that many enemies cast summons. Aegis of loyalty is utter garbage, the last thing a paladin has to worry about is a bit of friendly fire. 4/10 Priest: Has two new lower level spells that protects a single ally against either weak or strong afflictions. I'm asuming that they also cancels any existing afflictions, in which case they are very useful. As for his 8th level spells, hand of weal and woe has won me tough battles. It takes careful positioning to make full use of, but works great with characters that have great mobility like rogues coordinated positioning, monks flaggelants path and barbs dragon leap. It also stacks with other beams, such as ciphers ectopsychic echo. Symbol of Magran does seem to leave something to be desired. Alright, the blind is useful, and the duration is long, but the damage, frequency and aoe seem rather weak. In all fairness, the 7th level spell Storm of Holy fire seems superior in every way other than it inflicts friendly fire unlike Symbol of Magran, but the formers AOE is so large that you can easily avoid that downside entirely with high int and a +10% aoe ring. Finally there is Watchful Guardian, which revives an ally with around 100 endurance when knocked out. It's an excellent spell, especially against dragons and the like that have a high probability of wiping out your whole party with their breath. Still, not the spell you will be casting frequently. 8/10 Ranger: Not much experience with Rangers, but powderburns seem very very interesting. Probably the most interesting (as in, core-mechanic changing) ability in TWM2. It does have some significant drawbacks, and apparently does friendly fire. Who has tried it out? Rogue: Not a big rogue fan either, but none of the new talents seem gamechanging. Shadow Step seems weird albeit useful, although giving the player control over WHEN to trigger the return would have made it much better. Persistent distraction seems alright as well. Wizard: The wizard has a lot of new spells. Although i play Wizard a lot, I have not been able to try out all of his skills. The ones that I have tried out are Freezing Rake (which seem to do much more damage/hit multiple times on the same target) and Wilting Winds, both excellent spells. 7/10 All in all, atleast of the classes that I'm currently playing, Barbs and Paladins didn't receive much, whereas Cipher went from 'great' to 'godtier'. What is your experience with the new spells/talents? Edited February 18, 2016 by cavemandiary Link to comment Share on other sites More sharing options...
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