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Showing content with the highest reputation on 08/17/24 in all areas
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Gotten hold of a computer now, sorry for the late replies! Ooh, excellent idea! I've limited them like this: Progression Tables only: Won't show up in Progression Tables: RecipeData only: Conversations marked ConversationDisplayType: ShipDuel Gonna check this out ops, fixed now Anyhow, new release! 2024-08-17 Progression Table, Ship Duel and Recipe-related Conditional Calls are now only available in auto-completions when appropriate. Certain Conditionals are no longer available in Progression Table auto-completions to avoid confusion with PT variants (e.g. 'HasAbility' vs. 'ProgressionTableHasAbility') ExternalVO values in new Talk Nodes are now properly initialized as empty strings.1 point
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sound like pig butcher more likely will start talking about financial stuff and how much they made on certain website could be stock or crypto trading site then give fake website that will make profit at first wouldn't be able to withdraw money after a while1 point
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Finished Chuck Tingle's novel, Camp Damascus. No unicorns or even raptors, which was most disappointing. Some spoilers below: Overall, it is very well written and I would recommend the book, though, it is not as wholesome as the short stories, due to the elements mentioned above.1 point
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@Mamoulian War About the Gank Squad, the easiest option for me was to get the archer first in melee, then to run around to bait Alva's fan for punishable attacks, then to poison Havel with arrows. I think, at least Havel had Estus, but I do not remember the other two healing. I also hard-saved before the bosses' fog gate, so replaying the battle was easier (I had no summons and still had to get there in the best state, but only once). The bosses of the co-op areas in general were rather difficult, and, ironically, felt more approachable solo (might have something to do with scaling). --- Inmost. A platformer with Metroidvania and puzzle elements. The story is split between 3 protagonists, 2 are metaphorical, 1 is literal. I played it in co-op (by passing the Steam Deck from and to the other player) and missed the start of the game, so some parts felt flat to me, in particular the main/overarching story. The music and the art style are gorgeous, the controls are as comfortable as they can be on the device (I probably will try to replay it on my own with KB+M). The puzzles were generally easy (except one where we didn't notice the quest object), the checkpoints generous, and the combat functional (the knight protagonist can dash and has directional attacks). The location design for the adult protagonist was the most Metroidvania-like - the areas were fully connected and the tools found allowed to progress further. So, overall, I would recommend it. Spoiler, sort of: --- Soulstice. A hack-and-slash action game, very similar to DMC, though the visual design invokes Dark Souls - a city with a demonic portal where the population turned into rather quick zombies. The protagonsit and her undead sister are there to find out what happened and stop the demons. I've finished only 3-4 chapters so far (out of 26?) and encountered 1 mini-boss, which was fine, though the "block at any time" ability at the moment seems rather overpowered. The traversal abilities, such as double jump, are unlocked from the start, and I have received a new weapon in the middle of a chapter from the level up NPC. The former is rather convenient, the latter is somewhat anticlimatic. I suppose, the other weapons (there are 4-5 left to unlock) will be aquired in more interesting circumstances. The combat abilities are either weapon-specific or for the undead sister, Lute. She follows the MC, generally is either silent or comments on point, cannot be harmed, occasionally auto-attacks, and blocks or creates auras on command, so she is a very likeable sidekick. The controls are rebindable and 5-button mice are supported. There are some accessibility options which I have not tried. The camera is mostly fixed, so the mouse is less important, but still nice to have. I suppose, the only thing I am not particularly fond of are the system requirements and the technical aspects of the visual style caused by it - too much visual noise, while the breakable barrels are glowing either way, because at this point there is no other way make the interactive objects noticeable otherwise. So, a lower number of polygons per model and less post-processing fluff would have been better, as the character models are stylsed already. --- Creepy Tales. I had thought it to be just a point-and-click adventure without timers. The issues are that 1. interactive objects are hard to notice and 2. the puzzles are timed and occasionally require precision, while the MC's movements are quite "floaty" and the animations take relatively long to play. I guess, I would have felt worse about it if I didn't get the game in a bundle. The story is straightforward enough - the MC's friend got kidnapped by fairies, and the MC is bravely charging through a cursed forest to save the friend.1 point
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I might be wrong, but from what I remember when I was a kid, other kids did have food allergies, it's just that the school didn't really care enough to alert the other parents/students, much less tell them not to bring those foods to school. One of my friends in 3rd and 4th grade was allergic to chocolate, but it was totally left up to him to deal with that. Meanwhile, peanut butter is straight up banned in my nieces' school, which seems just crazy to me. Pretty sure I've heard that children not being exposed to enough foods from a very early age tends to increase allergic reactions, and there's probably something to do with bacterial exposure (and transfer from the mother during pregnancy, childbirth, and when breastfeeding) as well. C-section babies supposedly have a much higher incidence of allergies, so I'm sure all sorts of small and difficult to quantify things go into it. Maybe even the micro-plastics completely permeating and poisoning our environments/bodies like @LadyCrimson mentioned above also have something to do with it...you never know.1 point
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Son just finished his first week of kindergarten and they sent out an allergy sheet for the kids allergies in his class specifically. It's a class of like 20 and the list of forbidden allergens has like 10 things on it. Like sorry dude, good luck eating at school. I always thought that was over exaggerated but now I see it is not. I remember in my entire school career we only had like 2 kids with severe food allergies is there any explanation on why they're so much more common now? I mean, I get why things like mental health diagnosis have gone way up, it's because we actually test for those things now and we understand it better. Obviously those things existed then we just didn't call it what it was but I can't image severe food allergies are able to go undetected, seems like something that would come out super quick.1 point
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She touches on headlines in that, but probably shouldn't. Overreaction in all the reporting, Kharkiv offensive spelled doom for the world, now the Kursk one has completely turned the tide, etc. "It allows Kyiv to address its partners from a position of strength" made me chuckle a bit, as well. https://www.cnn.com/2024/08/15/politics/russia-has-diverted-several-thousand-troops-from-occupied-ukraine-to-counter-kursk-offensive-us-officials-say/index.html If true, then at least less reserves in the south is an accomplishment. So far good progress, they dropped one of three bridges over the Seym river, Russians will have pull back behind it.1 point
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This in Foreign Affairs today: Ukraine on the Offensive: How Kyiv’s Attack on Russia—and Successful Defense of Its Northern Flank—Has Changed the War1 point
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I like this game, including how it looks. The graphics look very nice to me, way more attractive than BG3's graphics. And I especially like that the Rook shown in this trailer could easily pass for a South Asian man. About time I had that choice of look for my PC in an RPG!1 point
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I have finished the Crown of the Sunken King DLC And I have finished all of the bosses as well, including the “Gank Squad”. I have done my best to go through the place without any spoilers, which of course caused to me a lot of surprises, like moving into “one-way exit” rooms, which of course led to a lot of my demises. Again, I had more of wipes falling of the “cliff” or being gang banged by mobs which I have not seen before it was to late, than on actual boss-fights The areas areas of the DLC were gorgeous, and I liked the puzzle mechanics incorporated in them. Despite them being fatal to me occasionally Aggro range of some mobs has been in upper range, but not as crazy than the revamped Gutter, so you could still outrun some mobs, if you messed up, which a did a lot First boss was Elana. Not that hard fight with the help of summon/s, unless she summoned Velstadt, who hit pretty hard. I got few times in to the “crossfire”, which ended me pretty fast. I think it took me 4-5 tries to finally defeat her, while keeping Bernhart of Jugo alive for his questline. Next one was Sinh. I knew, there is some dragon around, but was not sure, if the next fog gate will lead me to him. It did, thankfully I had two summons at hand again. And it required really a lot of running around to be able to hit him with my melee weapon. And when I hit him, I have noticed, that he is “corrosive” so my weapons and shield durability went down fast. Thankfully, I keep my extra Lightning weapon in the inventory, so I was able to switch mid-fight to new one. In the end, I was able to get him down to 2 or 3 percent, with not much issues. Unfortunately, then I have missed one dodge, and got hit by his Breath of Fire. Which I have survived, with 2 or 3 percent as well, but unfortunately, I acquired Toxic debuff as well, and I was to slow to pop the Poison Moss. The second try was similar, just that one of my summons got obliterated in first 30 seconds of fight, so I though, that I will be finished off soon as well. Thankfully, the second summon, was tanking much better than during my first try, which was tremendous help, and I was able to defeat him. But before that, I got stunned for a few seconds, as my screen froze up, and for a moment, I was afraid, that it can corrupt my save file Thankfully the game unfroze, and Ingot his soul. The last boss was the Gank Squad. 3 NPCs, in a big room, with few spots to hide. Bit the first “treat” was the road to them. Few interconnected corridors, with no chance to get back, if you messed up. Again, I had no clue, what to await before the fog gate, so I have put my best gear on, and the I let out loud “WTF” as soon, as I’ve seen three health bars on the screen First attempt was not bad. I have noticed an archer right away, so I went fast for him, and was able to connect few backstabs with him. Unfortunately my two summons got obliterated with the other two guys, which of course led to my hasty demise again The next two tries was terrible, in one, I got instakilled with a backstab from Havel fan, in other I dropped into water, and was not able to find where the exit is As soon, as I found him, I started to run around a little bit, like a headless chicken, trying to find out, the AI behaviours. And I have found few interesting patterns, which I learned to exploit a little bit more in the next try. Then the 5th or 6th try I tried to connect all of the dots, which I have found while running around, and tried to “master” them. When doing them properly, it made the fight much easier, but I still had to watch out for every enemy move, to not get asskicked or backstabbed. First I have defeated the dual wielding rogue, then the tank, while trying to pull both of them out of sight of the archer, which worked most of the time. I have still collected few arrows from him, but everything was under the control The last one was the archer. And to my surprise, he was for me hardest to hit. I started with the backstab, but that was it Every other attempt, he either outroll me, or punished me for that, so I had to resort to slow hit, shield, run and roll tactic again. He was still able to punish me few times, for being to greedy, but not hard enough to deplete all of my HP. So far this was the hardest encounter for me, and this is the only boss, which I can’t imagine to defeat with melee character without summons at my side. The design of the encounter is fun and interesting, but I am to lame to solo it, so I am really glad, that they implemented NPC summons in the singleplayer portion of the game as well. I am already afraid, how this encounter will play out in NG+, when their damage will go up… We’ll see. For now, I am the owner of the new Crown and full Sanctum Knight set, which I am slowly upgrading to max Death Counter: 1771 point
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Uh-oh, new nodes default to the ExternalVO being checked and auto-fill with "null". Clicking on the field when this is the case crashes the editor This can be worked around by unchecking "ExternalVO", closing the conversation, and then reopening it. Not a problem for existing nodes from can tell.1 point
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Survived another year. At least the cake turned out better this year.1 point
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What about recall agony ? Maybe not on the pure cipher that won't have the dps, but I'm thinking of it for Serafer as a barbarian/cipher. I don't know if that 30% damage buff can be better than desintagrate, unless both are just complementary , recall agony being better on an ennemy targeted by many companions, all getting the 30% damage buff. Or maybe just use desintagrate on an ennemy you are not targetting, and then recall agony on your target for max dps output ?1 point
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When using conditionals in Progression Tables, the auto-complete lists all conditionals, including non-Progression Tables conditionals. I was made aware of this since some conditionals did not not work and saw that there are different conditionals category in https://eternity.obsidian.net/game-data-formats/conditionals. Would it be possible to restrict conditions to their usage? For example: "ProgressionTableHasAbility" appears only Progression Tables conditional auto-completes. "CanUseAbility" and "HasAbility" in RPG (conversations?). "HasActiveAbility" in Targeting Filter (status effects or AI commands?).1 point
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You guys are depressing. Here's a not Tom and probably not even a major, but who definitely did come home.1 point
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I sat down yesterday and started to think... (I know, better late than never, right?). How many bands and records I listened a LOT to in the 80's but haven't really played much the last 20 years. It's a staggering long list, so I try to stick to a self imposed limitation of 3 videos per post (as said, self imposed to keep my spamming urges in check) Ozzy... bought most his early albums on CD in the 90's. Both the Zach Wylde era and the Jake Lee era albums Oldie but goodie, bought this on vinyl in the 80's, then on CD in the 90's W.A.S.P. I have most of their early records on CD. Bought them in the 90's. I should dust them off and put in the player again Warning, video title contains profanity, hence the spoiler1 point
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Technically an archlich...1 point
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https://www.cyberpunk.net/en/news/50098/introducing-a-limited-floppy-edition-of-cyberpunk-20771 point
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That’s a nice summary of the Periodic System1 point
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Try to do the following: 1) create a new campaign (when the campaign starts the autosave will be created) 2) exit the campaign (you will find yourself in the game main menu) 3) Alt-Tab to the Windows Explorer and open folder "C:\Users\Some_User\Saved Games\Pillars of Eternity" (there you should see the autosave file created at the step 1; let's assume its name is "e140f329-6b43-4294-9513-6123c5932fcd autosave_0.savegame") 4) remove the autosave file, copy you save to this folder and name it "e140f329-6b43-4294-9513-6123c5932fcd autosave_0.savegame" 5) Alt-Tab to the "Pillars of Eternity", go to the "Load" menu and load the autosave (the game will be loaded with your save)1 point
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I think someone is trying to catfish me. Got a random call from a lady in France the other day. Her friend gave her my number, since she is coming to Athens and I am apparently the person to talk to. And now I could remember her number for Whatsapp. So since that wouldn't be the first time hotel guests are weird in communication, I sent a message to the number on Whatsapp so she could contact me. Turns out she apparently was trying to contact a real estate agent and must have gotten the number wrong. She was positively surprised by how nice I was about the whole thing. Since then she messages me every day. I am waiting for when she asks for money.0 points
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