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Showing content with the highest reputation on 01/31/24 in all areas

  1. Will the spacesuit be made out of the same material as those "canvas" bags were?
    5 points
  2. Yeah, clear out attack twice the main target. It is known (at least by me). Clear out does the following : 1) weapon attack main target vs fortitude 2) attack all targets (including first) vs fortitude, only to push and prone with zero damages 3) if 2) is successful, all targets (including first) get a wepon attack vs fortitude super weird BPM : - basically fused 2) and 3) which are now resolved by a single roll. - kept the main target attacked twice - applied a -25% damage reduction for all attacks to compensate for the double attack. It was the best I could do.
    2 points
  3. Actually found out that the bug only occurs in the Deadfire Balance Polishing Mod, which changes the 6s PL boost to last until the next invocation cast. The base game has no problem with the spell at all.
    2 points
  4. Hello, I think I have made some slight changes to the french translation since then. I can upload these again if you want, unless it's too late. I think I changed "délais de réutilisation" par "temps de rechargement" for "cooldown" translation. "Délais de réutilisation" was not as good in the skill description. But that's what you like best. I don't remember if I changed anything else. Thanks. I'm also playtesting the Community patch translation, I updated it again on my side. I will send it to the mod creator when he makes a new update, but will upload it on the mod topic of this forum as well.
    2 points
  5. Started NG+ today in DS1R. Cleared first four bosses. Asylum Demon, Taurus Demon, Bell Gargoyles and Stray Demon. And got last miracle for Miracle Trophy. 82% of all trophies is done. I think, it will go little bit faster now, although I have done few stupid things already, and lost around 100k Souls
    2 points
  6. I just want Obsidian to know that I prefer Pillars of Eternity 2. World building, lore, setting, immersion, atmosphere, ect. But also dialogue choices, attitudes (aggressive, clever, ect), ect. Only combat is superior in Larian's game. Even exploration is better in Pillars of Eternity, because the game world feels like a world and not a tabletop board. This is just my opinion and I just want Obsidian to know about it. Love you, bye!
    1 point
  7. I seem to recall @Boeroer noticing similar a while back in a thread about clear out. I'm almost certain the behavior you're noticing has something to do with the weapon having reach (I think maybe WotEP and Citzal's Lance have similar interactions). It could also be about positioning - sometimes you can get Carnage to proc on the primary target, too. I do know that the way it works is it rolls first for a primary attack on the main target (which must hit (maybe graze is ok)), then rolls for the AoE. BPM removed the double attack roll for the AoE and reduced the damage to compensate. Maybe @Elric Galad knows more about the way it's implemented.
    1 point
  8. Latest version of the french translation for the Community Patch Keyword abilities.stringtable gui.stringtable
    1 point
  9. Latest version of the french translation for the Community Patch Extra abilities.stringtable gui.stringtable statuseffects.stringtable
    1 point
  10. Latest version of the french translation for the Community Patch Basic, for people interested. I will send the final version to the creator of the mod on the Nexus before he releases his next update. abilities.stringtable gui.stringtable statuseffects.stringtable
    1 point
  11. Here are the last version of the french translation for the BPM Summon Rebalance abilities.stringtable items.stringtable
    1 point
  12. Here are the last version of the french translation for the BPM Nerf abilities.stringtable cyclopedia.stringtable gui.stringtable statuseffects.stringtable
    1 point
  13. Here are the last version of the french translation for the BPM Buff abilities.stringtable cyclopedia.stringtable gui.stringtable itemmods.stringtable items.stringtable statuseffects.stringtable
    1 point
  14. Strong western backing for Zaluzhny seems a bit odd when they spent a couple of months blaming him for the 'counter'offensive failing due to not being NATO enough. You're probably not meant to think about that implication too deeply though- see other excuses like it failing due to the Russians unfair conduct in not retreating(!) or the presence of undergrowth. Given the timing my immediate thought was that Zelensky would blame him for the procurement scandal and use that as an excuse. Only reason that elections would be insisted on would be if they wanted to get rid of Zelensky for some reason. 20% of Ukraine's population is held by Russia, 25% is outside Ukraine as refugees; not great circumstances for an election.
    1 point
  15. I don't get how anyone can expect them to do elections under those circumstances. They are at war, lol.
    1 point
  16. Agreed. I'd blame the lack of keys on controllers. On the other hand, Dragon's Dogma (originally a PS3 game) on PC allowed to use several abilities as combinations of keys, while Dark Souls, as mentioned above, allowed to scroll through spells (it was not convenient). Also, I think, in Dragon Age: Inquisition, the number of active abilities was 8. So, it can be done and, hopefully, will change before release.
    1 point
  17. You can use the tab-key to autocomplete the commands. That helps preventing typos. Like: attri<tab> play<tab> mig<tab> 20 This should complete to: AttributeScore Player_<your player name> Might 20 You can press tab multiple times and the console will cycle through the options that match the first letters you typed. Hope that will help you.
    1 point
  18. Grilled chicken quarters. Marinated overnight in mayo and Japanese BBQ sauce then grilled with a sweet honey BBQ sauce. I served it with rice that I cooked with a slice of bacon. I cheat on rice and make minute rice in the microwave... I don't like that about myself either but it comes out perfectly and quickly every time. I served it with a side of halved cherry tomatoes and salt and vinegar chips that I made in the air fryer. My son ate an entire quarter by himself and my wife thought it was the weirdest pairing I've ever done but then cleaned her plate and half of mine.
    1 point
  19. That's the way they described it, but it still sounds like **** to me. IE games worked 'cause they automated the boring part of the game: basic attacks. While still letting you strategize with positioning and the use of abilities. I can't imagine why they think it's a good idea to take the fun part of combat (selecting and using powers) away. And it's like they know that the idea sucks 'cause they even say in that interview that the combat's subject to change given feedback--the only 'change' I think they'd make is making one ability equipped with each loadout to activate when you hit the button which still sucks 'cause it limits your options.
    1 point
  20. Hoping the laws will catch up one day. Being able to sell this garbage that's generated off the backs of other people's work is a joke.
    1 point
  21. Level up my man. Play some Orthodox techno chanting:
    1 point
  22. OK @Zahuaisready, @SenSx, I collected the bits. I only have the couple of remaining changes to do and I will upload French files with next BPM version (along with a couple of minor changes) EDIT : Ok, it is ready, but I will playtest it a bit. Final files :FR localized package.zip
    1 point
  23. Seems fine. If you want to retrain to 2handers later that is of course possible. Good classes for the early game to hire as adventurers are Fighters, Monks and Rangers because they have the highest starting stats. I'd say Fighter is the most solid choice. Doesn't go down easily and does good damage because of the high accuracy (doesn't miss much). At the same toime requires little micromanagement.
    1 point
  24. Alone in the office with the ljghts all off collaborating with the darkness. Should play some Orthodox chanting on my phone
    1 point
  25. https://www.livescience.com/technology/artificial-intelligence/legitimately-scary-anthropic-ai-poisoned-rogue-evil-couldnt-be-taught-how-to-behave-again
    1 point
  26. giving our self a much needed rest from family after making jibarito for a troop. is a fair amount o' effort for a sandwich, so is a once-or-twice a year event, but is worth it. admitted we didn't think the meal through as we got young relatives visiting and they always hang out in our kitchen while am cooking. ordinary we avoid anything requiring a deep fry when kids is underfoot. that said, nobody suffered 3rd degree burns today, so am calling it a win. last night we had chicken vesuvio. (edit: we use yukon gold potatoes even though russets is traditional. yukon gold is a better braising potato. also, we hate when the peas in this dish is over cooked, so we add 'em near end of oven time.) the chicago inspired menu theme were coincidental. ... maybe we make brownies for our young cousins. am not much into baking, but is easy and the kids can help. also, as the brownie were invented in chicago... HA! Good Fun!
    1 point
  27. About 10 days ago I started this project simply because I wanted to do a modded POTD run and I wanted to properly plan for it. But instead of looking for a pen and paper I started looking for a spreadsheet and when I couldn't exactly find what I was looking for, I decided to make one instead. It was fun having a small project like this and I'm glad how it turned out to be. What it does: Allows you to make a character at any level of your choice. You can choose active and passive abilities based on class restrictions and it also gives you a summary of your character without any buffs. Tab 1 is strictly for player character only therefore it will not feature companion only subraces, cultures, backgrounds and so on. Tabs will automatically rename to their corresponding character's name, so in a sense it gives you a pseudo party view once you're done with all of them. I also tried to guide the user as much as I could, for example, you will not be able to put more skill points than you should have or you can't put more than 18 or less than 3 points into a single attributes, but obviously your total attributes can exceed those numbers. Most cells are auto-populated so it actually requires very little input from the user. What it doesn't do: At the moment it can't differentiate between an adventurer and a companion. So the user is expected to know that stuff like Watershaper or Principi sen Patrena shouldn't be selected for non companion party members. It also can't give you a description of selected passive or active abilities, so the user is expected to know what they actually do beforehand, currently I have no idea how I can overcome this. What it might do in the future: Ideally in the future I'd like to add weapon proficiencies and their modals as well as a list of all unique items. And maybe eventually turn it into a full on equipment manager which would be very nice because then you would be able to see your buffed stats. Go to File > Make a Copy Unfortunately at the moment I have no plans of making one (converting this one) for the first game. Leave a message here or just DM me if you think something is not working the way it should or if you have an idea. It has very few scripts and after the initial load it should be quite fast to use.
    1 point
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