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Showing content with the highest reputation on 09/11/23 in all areas

  1. I think not directly the same, but related to your point, I saw a video where the reason planet exploration didn't feel contiguous was because the map markers actually covers the adjacent pixels of the planet view (where those pixels = a map tile). So if you're trying to go to the very next tile in the pixel sequence, the "you are here" map marker covers it or something. So you'd have to use a console command to disable/remove all map markers and pixel hunt. eg, Beth. didn't design for people to be allowed to do it, but it does prove design-wise they are contiguous and it's technically possible. Edit: using console commands disables Achievements, just to say - unless one installs a bypass mod maybe. Starts around 3:00, if interested.
    3 points
  2. Rested twice in a row and ended up meeting my guardian again, who was under attack by some ninjas. Yeah, I liked the balance of ruined temple and dark magic architecture a lot and 2 of the 3 individual challenges were fun, as was the fight in the silenced room. Unfortunately not, Harpers have been consistently dumb in every fight they've helped in. The one that takes the cake is when you first come out of the Underdark and have to fight shadows for the first time, the harper archer ran outside of the light and got turned into an undead.
    3 points
  3. Here's the thing, No Man's Sky lets you explore a vast amount of space freely. You can fly around, plunge through the atmosphere, and even plunge into the oceans of water planets. It's alien and colorful and diverse. But it's also completely lacking in people to talk to. The story is weird. It feels empty a lot of the time, despite the fact huge fleets follow you around to each star system. It feels random. It's a good game, but I prefer the story, the characters, and the fast travelling around to different quests that I get in Starfield.
    2 points
  4. His "Skeptical Review" is pretty good. "Starfield is not about exploring space freely ... it's about fast traveling to locations and having conversions with people". As he says, it's better to have realistic expectations.
    2 points
  5. Act 2 is really buggy. I left the map twice and received a backpack each time. When I sent them to camp, the game crashed. Later, I survived a tough battle after being ambushed, just to have everyone killed I had to replay the battle, but at least it was a good one. Then there was a cutscene with the Harpers (apparently champions of Darwin’s Awards) and it ended in a combat far away from where I was. I rushed and spent haste potions to try and save them, but RNGesus didn't love them and I couldn't save all of them. These might not be new things, but I can’t select an attack target for Scratch unless he is right beside the enemy. The highlight disappears. And when hasted, Gale can’t cast two fireballs at the same place for some reason. The second time he needs more movement. Go figure. So it is not a bug.
    2 points
  6. Was it? I found it rather dull. Like a lot of act2 it lacked narrative drive. I am also not fan of Larian dungeons, that tend to look like alien spaceships.
    2 points
  7. 2 points
  8. My opinion of Starfield is going downhill the more I play it. I've gone from "Eh, a 7/10, maybe?", to "No more than a 6/10", so far. The UX is just atrocious, and clearly built around a very limited set of buttons ("press and hold" to exit the map, really?) to make it controller friendly, but they couldn't even be consistent in which button does what across UI elements (Tab? Hahaha, no, this time it is Escape). Needing a mod to disable the obnoxious "toggle to sprint" is mind boggling and, in my mind anyway, a clear indication the UX really was built around controllers. In summary Bethesda clearly learned nothing from the terrible UX of Skyrim and/or Fallout 4, and even managed to make it worse, somehow... Which brings us to lock picking which is now also much more annoying. Thankfully someone already modded it out. But can we, please, stop these obnoxious mini-games and just go back to skill checks, like in New Vegas? Especially for things you have to do every five steps? In a similar vein, outposts seem worse than the Fallout 4 implementation (outside buildings, like solar panels, don't snap to a grid, so things look like they are just haphazardly thrown around. But even inside decoration is an exercise in futility as the "rotate" granularity is abysmal, so aligning anything to a wall is borderline impossible). Additionally finding a good, resource rich, landing zone on a planet is just a dice roll since the granularity of the map isn't good enough to actually land where you intended, so you think you're landing on the intersection of 3, or 4, desirable resources but after touchdown one of them is nowhere to be found. I mean that spot may exist somewhere on that "the size of Fallout 4's map"-map that you can only traverse on foot. Which they clearly did to try to hide the inability of their engine to stream in entire planets by making it unreasonable to traverse the entire thing (well, until modders mod in vehicles or other faster ways of getting around, anyway). Especially since they're mostly empty and things are 700/1400m apart, so trudging on foot through vast tracts of nothingness to get to randomly generated events (to be fair, some of them are pretty good). Maybe if reviewers would start picking on the lazy choices Bethesda made instead of praising them to the moon for doing nothing new they'd actually try to make a better game next time. But for some reason Bethesda consistently releasing mediocrity is praiseworthy. Or am I simply unreasonable in expecting that if they make the same game every 10 years or so, it would at least have improved over its predecessor in some tangible way? Especially when they somehow think it's worth charging substantially more for it? As usual, underneath the technical/UX disaster is a decent enough game, but well, we are, once again, going to need the modders to do what Bethesda couldn't be bothered to, which is to actually make it enjoyable to play. At least by then the price should've come down, hopefully...
    2 points
  9. The part you quoted makes it sound like an excuse, but it's a genuinely informative article.
    1 point
  10. Developer Explains Why Starfield NPCs Look Like They’re Dead Inside
    1 point
  11. I'm pretty sure that's the sequel to Trap Shrine.
    1 point
  12. You're just saying that because they're disproportionately bards. Though you're not wrong, the dissonance between their secret agent hype and incompetent scrub in game reality is disappointing. I'm not expecting them to drop a big gun archwizard on every problem but when your idea for an iron crisis is to send a married couple to grab a teenager and then check it out later instead of a decently seasoned party then someone at your organization makes very poor decisions.
    1 point
  13. video game appearances of the harpers have pretty consistently made them out to be the most worthless secret superhero society that I've ever seen give me batman over those jokers, at least he's good for punching people in the face
    1 point
  14. I finally went around to beat the "mini campaign" after the end of the main story of King Arthur: Knight's Tale. In the end the boss fights were very anti-climatic, as my max level team of Mordred, Sir Balan, Queen Morgawse, and Queen Guinevere needed three turns to kill any boss at that point. I could have probably swapped Morgawse for Boudica and cut one turn with some well placed backstabs. Then again, it isn't the worst thing in a game to see the characters you spend many hours building to be efficient killing machines actually perform exactly that way.
    1 point
  15. My solution was to stop riding a bicycle/anything that needs a helmet. Hope your friend continues to recover well, @Bartimaeus --------- Hubby had an MRI yesterday, which means they're finally taking him more "seriously" - eg, he couldn't see one of their specialists or something without the MRI. They also mentioned something about finding trace amounts of blood in his urine from a while back so they want him to come back and do that again, after a couple weeks. Nothing alarming, probably nothing, just to make sure/see if it resolved itself. On the bright side, he's been saying that the past week he's been feeling "maybe 10%-15% better, most of the time" - so I guess that's something?
    1 point
  16. This is at least the fifth time in a row Bethesda released a buggy piece of **** modders need to fix to become halfway stable. They will absolutely not bother fixing it because they know they'll still get sales from people counting on mods to fix it or those who have been conditioned to sadomasochistically enjoy a mediocre at best game that crashes every five minutes. If you're the later, just convince your significant other to step on you or something.
    1 point
  17. You can also stack equipment which as + PER - a few helmets have it. https://pillarsofeternity.fandom.com/wiki/Pillars_of_Eternity_II:_Deadfire_headgear and some rings have it too. That is one way to get sky high PER. As for the PEN issue with Nemnok, change the combat log as you probably underpenetrate . Hot Razor Skewers are a good active bons for + PEN , and so are some cipher skills, weapon modals (Sabre and others). One of the best -Armor skills is the chanters PL 1./3 invocation . Check the abilities throuroughly for your party, and you will find there are some -AR skills. Also, remembering flanking the enemy is a free -1 AR, and this armor provides -1 AR to nearby enemies!
    1 point
  18. I also had a dream so disturbing I was actually punching myself inside the dream, yelling wake up idiot at myself. Details are a little vague after waking up, but it involved running through the hallways and classrooms of my high school with people randomly committing suicide while running past them. Did not wake up from punching or yelling at myself, nor did I gain control over the dream from figuring out that I was dreaming. Can't wait for dream recording technology to be ready, I'm going to make tons of money selling them as ideas for films and books.
    1 point
  19. I completed King Arthur Wargame Druids DLC after about 35 hours, it was worth it and has the best mechanics of the original game and some new features I have really enjoyed my sojourn in the world of RTS and I am seriously considering another one, maybe one of the Kings Bounty? But that will be later, Im playing Fallout 1 next. I have never played this classic and Im looking forward to my return to the Wasteland
    1 point
  20. I finished with mine a couple of weeks ago. The symptoms were milder than before.
    1 point
  21. You can also use some resting bonus (Captain's Cabin at Dunnage for +3per) and Inspiration from equipment : the Cog of Cohh give the aware insp to the wearer when an ally kill someone (or something, like a barel) and can be prolonged out of fight. Certain Mutiny from Squid Grasp can also work, as long one of your character is charmed (but it is tedious to get)
    1 point
  22. And wear a stab resistant vest when on public transportation
    1 point
  23. well, after murdering all the younglings, anakin kinda reduced the pool o' possible worst padawan competitors by a dramatic amount. add the order 66 purge and is gonna be incredible limited challengers for any worst since anakin trophy. nevertheless, am agreeing with the sentiment. ahsoka plot points thus far has been more akin to a slasher movie wherein one predictable marvels at the abject stoopid o' the protagonists. however for ahsoka, the curious drive to self-destruction is not so much a character flaw o' the "protagonists" as it is o' sabine. HA! Good Fun!
    1 point
  24. Just in case, if you have summons or wild-shape active, NPCs might react slightly negatively, and in the Shadow-Cursed Lands it might get really unpleasant.
    1 point
  25. Finished! Yeah, it wasn't as bad as I thought it would be, considering what I have read over at Larian's forums. I did found it drag on for a bit took long.
    1 point
  26. Ahsoka episode 4. I think Sabine has cemented herself as the worst Padawan since Anakin.
    1 point
  27. the entire acg culture have that problem the conservative side are so overwhelming they couldn't even see anything else it was the main reason pull away from acg in the last 6 years at least it is not some harem garbage yuri side of acg are the least problematic despite the audience it carter to so maybe give houbunsha anime a try
    1 point
  28. I did some tests today, about some good acc characters to use. And if we talked about debonaire and the 100% crit conversion vs charmed (while confused), I forgot at this time that Charmed work for the red flag weapon attack (calculated before the initial roll) exactely like Entropy, sleeping and Invisibility. That mean an Assassin get a +25acc passive bonus on Assassinate attack for every Red Flag rolls, and of course SF rolls. Also, a nice option is to paire a Monk with a Wizard who stole and use Barbs of Condemnation and Divine Mark (for -35 deflection) before casting Citzal's Martrial Power (+20acc). With a party, these two spells stolen greatly increase the Red Flag potential, and so give a good taste for all MC monk , and other specialized characters by the way (since Red Flag proc itself a Red Flag attack on crit, and proc Avenging Storm). Another fun stuff (but only for trying) is to use a Confused Monk with Mohora Taga, SF and Blade Turning VS a level 20 SC barbarian with low defl., Baring Death Door and Barbaric Reliatation. The crit chain, as melee attacks chain, cause a reliatation chain against the monk, who redirect these attacks to nearby people around him. Of course, my computer is not very powerful and I just speculate on this, because red flag chain by itself can already crash him and my two Barbaric Reliatation Tempest build also crash him sometimes.
    1 point
  29. I'm out of Act 2. Raided a mausoleum/gauntlet of Shar, saved a prisoner, resisted the imp butler's recommendations, and raided Moonlight Towers. Thots -Gauntlet of Shar is a very good dungeon. I did like the ruined architecture and the Sharran challenges were nice. Also I killed a whole party with Persuasion again lmao. -The hardest fight in Moonlight Towers was in the front door and by Selune the Harpers are dumb as ****. It was funny though, my Bard's hypnotism got counterspelled and then Gale immediately threw one and cc'd the bulk of enemy forces. -Swords Bard with Hand Crossbows is broken as hell. Combine it with an elixir of bloodlust and Cull the Weak and you can reliably use your bonus action to get an additional action, which you can use 4x Slashing Flourish with for a grand total of 8 attacks with a bonus d8 or d10 each. Hits like a truck in melee too.
    1 point
  30. I remember in MW, before they did some patches, when you could abuse potions of speed or flying or levitation or something (I don't recall) by stacking them to silly levels. I tried it once and made my chr. take a "step" - he flew up to the sky in a flash and the game crashed. I think you can still stack stat potions like that, but my memory says they patched out high stacking non-stat ones. Maybe I'm wrong tho. Anyway, it was funny. Edit: *google* ... dang that was 21 years ago.
    1 point
  31. Well, I don't have Starfield, but I felt like being a cat again. Didn't last too long, just galloped around a bit, but yeah ... it's still cute.
    1 point
  32. I think the most important thing in Morrowind is to make some item of levitation early on. Unlike Skyrim, you can float upward and pass over any obstacle. It might take time to float up to wherever, but it is so nice not to need to run around ten hills and fight a dozen random mirelurks
    1 point
  33. They better call it the Super Nintendo Switch (SNS).
    1 point
  34. Hello, Nomad's Brigandine has an echantment named "Tactical Withdraw" that makes you immune to Disengagement Attacks. While I always thought this means immune to Engagement I now realized that this is not true. Instead you will still trigger Disengagement Attacks - but they will miss 100% (with a combat log message like "[...] but <charname> is immune!"). I just made a Monk with Nomad's Brigandine and Imagined Pain. Running around some Xaurip Champions to fill my wound count to max in a matter of seconds. Also Riposte and Offensive Parry do trigger on those "misses" (might be a way to make both worthwhile in Turn Based Mode). Have fun with this info!
    1 point
  35. Those faces are ****ing horrifying. What the ****, they make the Mystery Man look comforting.
    0 points
  36. While I think Super Nintendo Switch is the best name and something that'd bank on the popularity of the Switch and nostalgia, I think Nintendo doing something very left field like Switchcube would be pretty funny.
    0 points
  37. Entire immediate family came down with the "flu", and now I'm feeling a little under the weather with a dash of sore throat.
    0 points
  38. Had a friend look at my bicycle, they asked to do a quick test ride. Just fifteen seconds later, they test the brakes and they've flipped themselves over the handlebars head first into ground. One trip to the hospital and an hour later, their memory of the whole event has disappeared: they don't remember what they were trying to do or anything of what was said leading up to (or after) the incident. Diagnosed with a concussion and bruised ribs, but CT scan doesn't show any brain abnormalities. I can only assume that my front brakes were much tighter than they were used to and they didn't think to test them more gingerly to start out with: can't really think of any other reason why someone who I do not believe to be dumb and who is an relatively experienced bicycle rider would suddenly flip themselves over into a traumatic brain injury literally just seconds into testing a bike. I have a few notes from this experience: Always wear your helmet, because between other people trying to kill you and split-second decisions you may make without clearly thinking them through before you do them, your head is worth protecting...even if it's for just a casual and "totally safe" quick test ride. Even though it's not really my fault, when you see someone suffer a horrific injury that could've easily been avoided if you had just said "test the brakes before you do anything else" (which I literally do every time I get on even my own bicycle because I have a mortal fear of brakes not working correctly, which has potentially saved me from a similar fate once upon a time when my back wheel brakes had inexplicably disconnected), it's really difficult to not feel responsible for them getting hurt. I might need a new bicycle. So...how was everyone else's Sunday morning?
    0 points
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