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Showing content with the highest reputation on 09/10/23 in all areas

  1. I finally stole a ship. I'd encountered a pirate landed ship earlier and cleared out the pirates on the ground, intending to steal it for myself. Stupid thing to do. Of course they left a handful of guys on board so no one could wipeout the guys on the ground and then just take the ship. They flew off when I killed the last pirate on foot. The next time I saw a pirate ship landed I just ran inside and killed everyone and took off. They had contraband so I had to ditch it before I could dock in a settlement. Paid a few thousand for an updated registry and boom! New ship. Still got that new corpse smell.
    4 points
  2. 3 points
  3. 2 points
  4. My opinion of Starfield is going downhill the more I play it. I've gone from "Eh, a 7/10, maybe?", to "No more than a 6/10", so far. The UX is just atrocious, and clearly built around a very limited set of buttons ("press and hold" to exit the map, really?) to make it controller friendly, but they couldn't even be consistent in which button does what across UI elements (Tab? Hahaha, no, this time it is Escape). Needing a mod to disable the obnoxious "toggle to sprint" is mind boggling and, in my mind anyway, a clear indication the UX really was built around controllers. In summary Bethesda clearly learned nothing from the terrible UX of Skyrim and/or Fallout 4, and even managed to make it worse, somehow... Which brings us to lock picking which is now also much more annoying. Thankfully someone already modded it out. But can we, please, stop these obnoxious mini-games and just go back to skill checks, like in New Vegas? Especially for things you have to do every five steps? In a similar vein, outposts seem worse than the Fallout 4 implementation (outside buildings, like solar panels, don't snap to a grid, so things look like they are just haphazardly thrown around. But even inside decoration is an exercise in futility as the "rotate" granularity is abysmal, so aligning anything to a wall is borderline impossible). Additionally finding a good, resource rich, landing zone on a planet is just a dice roll since the granularity of the map isn't good enough to actually land where you intended, so you think you're landing on the intersection of 3, or 4, desirable resources but after touchdown one of them is nowhere to be found. I mean that spot may exist somewhere on that "the size of Fallout 4's map"-map that you can only traverse on foot. Which they clearly did to try to hide the inability of their engine to stream in entire planets by making it unreasonable to traverse the entire thing (well, until modders mod in vehicles or other faster ways of getting around, anyway). Especially since they're mostly empty and things are 700/1400m apart, so trudging on foot through vast tracts of nothingness to get to randomly generated events (to be fair, some of them are pretty good). Maybe if reviewers would start picking on the lazy choices Bethesda made instead of praising them to the moon for doing nothing new they'd actually try to make a better game next time. But for some reason Bethesda consistently releasing mediocrity is praiseworthy. Or am I simply unreasonable in expecting that if they make the same game every 10 years or so, it would at least have improved over its predecessor in some tangible way? Especially when they somehow think it's worth charging substantially more for it? As usual, underneath the technical/UX disaster is a decent enough game, but well, we are, once again, going to need the modders to do what Bethesda couldn't be bothered to, which is to actually make it enjoyable to play. At least by then the price should've come down, hopefully...
    2 points
  5. I forgot about that. It would have been more appropriate for a good character and more humiliating for them. Well, as you said, the game doesn't care so I'll just pretend I didn't slaughter their youth. It would have been another interesting battle, but unfortunately I just spent half an hour organizing my inventory, leveling up and dyeing, so I'm not gonna replay it.
    2 points
  6. I had no idea the theatrical ending wasn't the original ending. I don't generally like musicals, but there's an exception to everything and this is one of the very few musicals I like, largely on the strength of how fantastic a movie it is, musical or otherwise. I haven't watched it in probably 2 decades. I now need to watch the director's cut to see the whole original ending. The little snippets they showed here look amazing.
    2 points
  7. Act 2 is really buggy. I left the map twice and received a backpack each time. When I sent them to camp, the game crashed. Later, I survived a tough battle after being ambushed, just to have everyone killed I had to replay the battle, but at least it was a good one. Then there was a cutscene with the Harpers (apparently champions of Darwin’s Awards) and it ended in a combat far away from where I was. I rushed and spent haste potions to try and save them, but RNGesus didn't love them and I couldn't save all of them. These might not be new things, but I can’t select an attack target for Scratch unless he is right beside the enemy. The highlight disappears. And when hasted, Gale can’t cast two fireballs at the same place for some reason. The second time he needs more movement. Go figure. So it is not a bug.
    1 point
  8. Better than yours, that sounds rough. Hope your friend is OK. I'm cooking a chicken and doing laundry.
    1 point
  9. I'm out of Act 2. Raided a mausoleum/gauntlet of Shar, saved a prisoner, resisted the imp butler's recommendations, and raided Moonlight Towers. Thots -Gauntlet of Shar is a very good dungeon. I did like the ruined architecture and the Sharran challenges were nice. Also I killed a whole party with Persuasion again lmao. -The hardest fight in Moonlight Towers was in the front door and by Selune the Harpers are dumb as ****. It was funny though, my Bard's hypnotism got counterspelled and then Gale immediately threw one and cc'd the bulk of enemy forces. -Swords Bard with Hand Crossbows is broken as hell. Combine it with an elixir of bloodlust and Cull the Weak and you can reliably use your bonus action to get an additional action, which you can use 4x Slashing Flourish with for a grand total of 8 attacks with a bonus d8 or d10 each. Hits like a truck in melee too.
    1 point
  10. For me it's this song: Nothing soothes the soul quite like The Commodores.
    1 point
  11. I remember in MW, before they did some patches, when you could abuse potions of speed or flying or levitation or something (I don't recall) by stacking them to silly levels. I tried it once and made my chr. take a "step" - he flew up to the sky in a flash and the game crashed. I think you can still stack stat potions like that, but my memory says they patched out high stacking non-stat ones. Maybe I'm wrong tho. Anyway, it was funny. Edit: *google* ... dang that was 21 years ago.
    1 point
  12. I think the most important thing in Morrowind is to make some item of levitation early on. Unlike Skyrim, you can float upward and pass over any obstacle. It might take time to float up to wherever, but it is so nice not to need to run around ten hills and fight a dozen random mirelurks
    1 point
  13. TESIII: Morrowind. Reached Balmora. Was very impressed by the ability to ask for directions and actually get precise instructions.
    1 point
  14. 1. Very impressive tactics and it is poetic; 2. There is non-lethal damage. In most cases the game treats it the same as lethal and it also breaks some quests, but there is also 1 (one) side quest where it works as intended. Edit. For melee only.
    1 point
  15. I wouldn't say the ending is particularly bad. I found it mostly boring, and not very original. Some decisions felt too forced to feel dramatic. If you have specific ending you want for some NPCs, you might be disappointed.
    1 point
  16. There's definitely a US league, though I know nothing about it nor about streaming or other options in the US. Think the US has a bit more emphasis on the 7s, since that's an Olympic sport and the US were champions and undefeated at the Olympics for 84 years. Otherwise there's a load of regional/ national club championships like Super Rugby for Aus/ NZ/ Pacific islands or Pro14/ URC for Europe. We did win our last WC in 2015, so it's been a bit less than 20 years. The serious answer is that back then we had a bunch of all time great players and we don't now; and they haven't changed coaching 'style*' in nearly 20 years so have been well and truly worked out. Indeed, we were well and truly worked out in 2019 and got absolutely smashed by England as a result. Realistically, 4th best team at the tournament behind South Africa, France and Ireland and that's that. *ie they've successively picked the previous coach's assistant as their successor. Last one was a beauty, since Foster had a mediocre coaching record as head coach and we'd lost badly in 2019 in part due to the coaching style being the same as in 2008. But the poor confused old chaps couldn't understand the guy who'd coached three winning domestic sides in a row (now 7; and maybe once had the best team on paper). Then six months ago they decided to appoint him, leaving Foster understandably peeved about being effectively sacked before the World Cup. Coincidentally, we got a report this week saying rugby here is run by a bunch of incompetents, no clue what they based that on. Maybe they didn't like pink gins and ladies, a plate please?
    1 point
  17. I'm in that weird zone with Starfield. It's worth the money I paid for it, at least in the sense of £1 per gaming hour, it's entertaining in it's level, it's pretty much Fallout / Skyrim with more guns and a bit of starfighter dogfighting, but I'm not impressed by it. It's that "yes, competent game, but nothing innovative, new, or incredibly engaging beyond the usual Bethesda stuff." Also, fall down three decks of my ship. Crewman who watches it happen merely comments "Gravity is a bitch. Don't anyone tell you different."
    1 point
  18. something I just discovered--don't know if this is common knowledge--that may be useful here, is azure blade. you can enchant it to have a 25% chance to interrupt if you have enough allies nearby, in addition to +10 accuracy. what I discovered is that this chance to interrupt affects anything, not just the stiletto attack. I actually ended up interrupting some enemies with the debuff portion of Devotions for the Faithful, which is how i discovered this. So if you have summons or can keep some friends close by, this will help your non-crits interrupt as well.
    1 point
  19. A few years ago I rode my neighbors bike around the block and my legs were burning.
    0 points
  20. @Bartimaeus That will teach you for ridding a bicycle. Get an electric scooter like everyone else.
    0 points
  21. Had a friend look at my bicycle, they asked to do a quick test ride. Just fifteen seconds later, they test the brakes and they've flipped themselves over the handlebars head first into ground. One trip to the hospital and an hour later, their memory of the whole event has disappeared: they don't remember what they were trying to do or anything of what was said leading up to (or after) the incident. Diagnosed with a concussion and bruised ribs, but CT scan doesn't show any brain abnormalities. I can only assume that my front brakes were much tighter than they were used to and they didn't think to test them more gingerly to start out with: can't really think of any other reason why someone who I do not believe to be dumb and who is an relatively experienced bicycle rider would suddenly flip themselves over into a traumatic brain injury literally just seconds into testing a bike. I have a few notes from this experience: Always wear your helmet, because between other people trying to kill you and split-second decisions you may make without clearly thinking them through before you do them, your head is worth protecting...even if it's for just a casual and "totally safe" quick test ride. Even though it's not really my fault, when you see someone suffer a horrific injury that could've easily been avoided if you had just said "test the brakes before you do anything else" (which I literally do every time I get on even my own bicycle because I have a mortal fear of brakes not working correctly, which has potentially saved me from a similar fate once upon a time when my back wheel brakes had inexplicably disconnected), it's really difficult to not feel responsible for them getting hurt. I might need a new bicycle. So...how was everyone else's Sunday morning?
    0 points
  22. Well, I don't have Starfield, but I felt like being a cat again. Didn't last too long, just galloped around a bit, but yeah ... it's still cute.
    0 points
  23. So, the Githyanki younglings didn't leave. They were just there in the classroom, standing beside their arrogant teacher, so I had to fight them. It was a lesson to remember, like they will never have again. While that is literally true since they all died, it was a great lesson. I threw everything I could think about, except for exploding barrels. I started by casting Spiked Growth, Glyph of Warding (Fire, so they can pay for disrespecting Lathander's temple), Web, Grease and anything else that wouldn't trigger the battle. Then Gale cast Confusion, affecting four students and, before they knew what had hit them, Lae'zel knocked the instructor prone. The battle begun and I closed the door, letting them practice on their own until my turn came. The bad news was that it became so easy that there was no opportunity to cast Fireball. Well, you can't have everything, right? Best part? Lae'zel probably approved all of it, despite the game not showing it. And so did the instructor, with all that talk about eliminating the weak.
    0 points
  24. When you bring an immature friend to visit your house:
    0 points
  25. 0 points
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