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Showing content with the highest reputation on 08/06/23 in all areas

  1. I have decided to make a mime bard so the awkward dialog scenes make more sense. Bards don't need to sing do they?
    2 points
  2. I decided to take a look at the game and got lucky, downloading it in about an hour. Character creation seems to have some problems, like clothes not showing properly or not loading fast enough, so every time I change the class, I can see the character naked. I'm glad they made it female by default.
    1 point
  3. Okay, I started datamining. Here are 10 8 quick and dirty lists of the highest checks under various circumstances. Watcher, party assisted Alchemy: 15 (decipher notes for the +stat cauldron) Arcana: 19 (conversational fluff with Bekarna) Athletics: 15 (grab Neriscyrlas' phylactery unharmed - I doubt this one is actually Watcher specific) Bluff: 20 (feign loyalty to Nemnok) Diplomacy: 23 (negotiate with the mad spore in TFS) Explosives: 17 (disarm the Godhammer in BoW) History: 18 (declare contract illegal in TFS, probably avoiding a fight with the vithrack boss Sissak) Insight: 20 (...some TFS puzzle?) Intimidate: 22 (convince the Slaying Face to back down) Mechanics: 12 (conversational fluff with the belt quest NPC in SSS) Metaphysics: 20 (avoid fight over starmetal in TFS) Religion: 16 (probably-fluff with Hafjorn in BoW) Sleight_of_Hand: 15 (fake-drink blood in the Splintered Reef) Stealth: 10 (sneak into naga cave on northeastern island - probably not actually Watcher specific) Streetwise: 20 (unseen event with the broken wagon on the starter island) Survival: 18 (mansplain Llengrath to the spore that thinks it's Llengrath) Watcher, unassisted Alchemy: 6 (poison the boar for the Survivor challenge) Arcana: 13 (convince Wael to put their body back to sleep) Athletics: 15 (enter the SSS arena complex via the well) Bluff: 13 (something with the Spindle Man vithrack in Delver's Row) Diplomacy: 16 (convince Wael to put their body back to sleep) History: 7 (seems to create some kind of distraction to allow a companion to steal stuff in a wild encounter on the southwesternmost island) Insight: 10 (call out a bluff from the Surviving Face in SSS) Intimidate: 12 (threaten Wael, but pointless - they won't act differently even if you succeed) Mechanics: 5 (uselessly try to open the chest that begins SSS) Metaphysics: 8 (conversational fluff) Religion: 12 (bow your head to something in a wilderness encounter - unsure of effect) Sleight_of_Hand: 10 (steal from the camp on the Black Isle) Stealth: 4 (knock out some xaurip by a shrine) Streetwise: 12 (cheat in Orlan's Nose ship event) Survival: 9 (avoid some lagufaeth trap) For the next two: Initiating party member means you start an interaction in the real world. It's not a scripted one. Initiating party member, party assisted (both of these are the pustule on the wall in the bowels in TFS, but there might be lower ones) Alchemy: 16 Sleight_of_Hand: 18 Initiating party member, unassisted Sleight_of_Hand: 5 (place a bomb in a brazier to try to assassinate some Wahaki) The next ones should pertain to scripted interactions. Any means it's enough if one member passes. All means everyone has to pass. Any, party assisted: Alchemy: 17 (turn herbicide into fertilizer in TFS) Arcana: 20 (break an enchantment on some armor in TFS) Athletics: 22 (knock down a wall in TFS - can be done with just tools) Bluff: 15 (line seem related to the Wild Mare and/or Konstanten) Diplomacy: 14 (make the escaped slaves on Crookspur Island stop shooting arrows at you) Explosives: 20 (seems to be for the same wall as Athletics 22) History: 14 (fluff about the armor worn by the frozen glamfellen near the Vytmadh portal in BoW) Insight: 15 (something something Fyonlecg TFS) Intimidate: 16 (make the escaped slaves on Crookspur Island stop shooting arrows at you) Mechanics: 26 (open the trick lock in TFS - can be done without any skill) Religion: 15 (seems to be fluff about identifying a wilderness shrine) Sleight of Hand: 15 (mislead someone during the Slayer trial in SSS) Stealth: 18 (some SSS wilderness check) Streetwise: 15 (seems related to finding the chest for Pukestabber) Survival: 19 (navigating the bog on the northwesternmost island) Any, unassisted: Arcana: 4 (seems related to saving a man overboard during a storm) Athletics: 15 (weird mixup with the similar Watcher-only check in SSS) Bluff: 8 (seems to create some kind of distraction to allow a companion to steal stuff in a wild encounter on the southwesternmost island, see Watcher, history 7) Explosives: 12 (blow up a naga totem, probably on a northeastern island) History: 1 (uhh... do we care? probably the Wise Teeth Necklace druid on the starter island) Mechanics: 11 (pin the drake in the SSS grand event) Religion: 5 (...seems to be some fluff line by Xoti, so I'm not sure about the "any" part) Sleight of Hand: 10 (steal a dagger from the campers on the southwesternmost island) Stealth: 13 (?) Survival: 9 (avoid some lagufaeth trap) All, party assisted: Athletics: 19 (enter final boss room in TFS without injury) Stealth: 13 (seems related to Nemnok's dungeon) All, unassisted: Athletics: 8 (climb the gate tower in Hasongo) Honorable mention for weirdest skill check There is exactly one check that is hardcoded to a specific party member. During the wasteland trials to unlock the Survivor fights in SSS, there is a party assisted Athletics 10 check that is forced on party member 4. TODO: 1) Fix eyesore code 2) Datamine context for the checks too 3) Datamine alternative ways to pass checks 4) Make beautiful thread
    1 point
  4. You are correct about those parameters. More information can be found in Obsidian's modding documentation: https://eternity.obsidian.net/game-data-formats/conditionals#IsSkillValue The first parameter is the GUID of the character whose the skill is checked ( "b1a8e901-0000-0000-0000-000000000000" is the player character). The sixth parameter pertains to scripted interactions and whether or not to show the "Skill Check Failed" message. (Doesn't do anything in other conversation types).
    1 point
  5. The game looks pretty finished to me, in other aspects. Still in Act 1 though.
    1 point
  6. Yeah, I've heard about that. I'm not interested in that side of it; I can't imagine any of the items being crucial, and the XP is likely to be negligible. (There are far too many fights the game anyway, I'm happy to miss any that I can.)
    1 point
  7. Fortunately, I can't give you specifics, but:
    1 point
  8. yeah, the singing was always stupid. after playing for around 3 hours im finally starting, as a female high elf paladin/cleric. because the paladin armor looks the coolest and i like her snarky holier than thou expression. healing spells don't need a DC boost to be useful, so i can just do most of my healing from the paladin spell pool., that way i don't have to up charisma. Not practical to increase more than 3 scores past their default i should think.
    1 point
  9. What bothers me about BG and party based games is that I literally feel like I'm playing work! I'm a manager in charge of a department in a grocery store and I have 7 "party members" that I have to keep track of and make sure I don't p*ss them off to much or they'll "quit the party" and leave and each one has their own unique set of personalities and back stories and their own set of skills and some are higher level then others and I have to constantly keep track of their movements and actions and heal them if they get injured. I mean jeez I just want to shed all of that and be a lone wolf on my free time! Can anyone sympathize with me here? xD
    1 point
  10. Is it me or does the UI look less than good. Seems pretty unintuitive. Also the mmo style inventory and items are so unfortunate. Did they really need to tier the items by color.
    1 point
  11. A fully custom halfling rogue with the urchin background. Whose friends and family were killed by.. something (bandits? Goblins? A flood?), while the guardian looks like the former neighbour whom Rogue (it is the name) had not interacted much with. I've just got to the first cut-scene with the guardian and the impression was similar to meeting Camellia. Might be because of the combination of appearance and animations. Screenshots: Also the HDD occasionally leads to rather amusing cut-scenes (Raphael). The NPCs look at the PC and not where a human's head would be, so reasonably good. On another note, I've found Withers and the hirelings. They are fully predetermined (class, name, and appearance) with 1 sentence of background story, so there might be no way to create another custom character in single-player. From what I've read on the forums, it is also impossible to kick out other players' custom characters if continuing the playthrough alone.
    1 point
  12. and am gonna suggest there is serious upside o' getting right to the action particular for cinematic storytelling. how many first episodes o' tv shows or openings o' movies has been ruined by torturous character intros and unnecessary exposition? we played bg3 early access and it didn't appeal to us, but we got no issue with the developers metaphorical throwing the player outta a plane w/o a parachute to get the story started. in the first minutes we don't need know who, what, where, when or why. what we do require is for the storyteller to make us want more. am a vocal advocate o' the show, don't tell school o' storytelling and in our opinion the one thing larian got right was avoiding the traditional, tedious, talky intro. unfortunate, they didn't make us want to see more o' their game. HA! Good Fun!
    1 point
  13. there is a solution which don't require mods, but it kinda depends on what you want from a rogue. are you choosing rogue 'cause they get a whole lotta skills including perception and open locks/disarm traps? sneak attack? an inquisitor sanctified slayer with the animal domain gets you much o' what a rogue offers in addition to a potential mount. shadow shaman is a stacked option but unfortunate you won't be getting a mount until level sixteen. HA! Good Fun!
    1 point
  14. My understanding of Shadowheart is that it's a fake name, since she's had some of her memories erased. If that's not the case, then it's kinda stupid.
    1 point
  15. I'm a what? Oh, so this is a 40K crossover.
    1 point
  16. Shoot yourself using Epic download speed, by the time the bullet reaches your leg, you'll be long gone!
    1 point
  17. I recommend it. Been listening every day. Quite interesting.
    1 point
  18. I played around with this a bit more. You can get the armors and weapons from both factions without Pallegina leaving the party IF you arrange peace talks and then the peace talks break down into a general massacre.
    1 point
  19. Which UI? Charactercreation/lvl up, is overall an improvement, but I found it confusing at times. I think I could easily miss some choices (even key choices) if I wouldn’t know what I am looking for. For example I don’t like how the game automatically selects things x even key things like subclass. It is especially problematic with classes who get their subclass later (like bard) - there is no fanfare that we get to make an important choice in character’s development. I could easily imagine people just picking stuff the game tells them to and moving forward, not realising they got assigned a subclass. hotbar is over engineered, but at least there are drop down menu. I find it functional, if not elegant.
    0 points
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