I generally prefer RTwP to TB and TB to the weird thing in Final Fantasy VII/7 (probably 7, the one with "select the menu option while on timer because hotkeys are hard").
My issue with D:OS was that the animations were unskippable (in WotR it was possible to triple the speed and, as painful as that one battle was, at least it was faster) and that only the combat area was entering the TB mode, so everyone else could randomly wander into it. In terms of encounter design, often something was appearing out of nowhere (e.g. the second wave of slimes in the oil pits) and there was no way to prepare except for the meta knowledge. Then all surfaces were lava (sometimes literally) and just finding a safe spot to stand was a problem.
Though, I think, Larian has lowered the number of environmental hazards in their D&D game. Going to play it at some point, but likely in co-op. On a related note, Wasteland 3 had this amazing feature of switching between the players in dialogues (providing that the other player was in range) with 1 button. I strongly doubt that Larian will add it, so triggering dialogues with the rogue/fighter then reloading and putting the bard in front is going to be a thing.
Elden Ring. Defeated a dog/cat statue boss, then went to another dungeon and died to 2 dog/cat statue bosses, then went to the main story castle and died to some guy with magic hammer. Then defeated a skeleton boss with a boat and ran away from a dragon boss. The two positive things I can say so far are there is a horned horse called Torrent and Torrent can double jump. Considering just modding the game and running the critical path. Overall, the open-world in Dragon's Dogma and Shattered: The Forgotten Subtitle was more enjoyable and engaging. They also were smaller and the PCs were less flinch-y.