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Showing content with the highest reputation on 03/12/23 in all areas

  1. Completed Song of Farca. I suppose, the general gameplay ideas (hacking cameras to access evidence and combining evidence to persuade/blackmail NPCs) are interesting, but the latter does not quite work - there is a specific piece of evidence for each line and they cannot be used in different order. Additionally, the story becomes about the MC's personal issues by the end, while the MC is hard to empathise with. Finally, somewhere mid-game failing puzzles slightly affects cases' outcomes, but it is not clear which puzzles have limited retries. Review:
    3 points
  2. Wanna bet, those people were born after 1968?
    3 points
  3. It's odd because in the flesh, the keycaps actually look pretty much halfway between the washed-out look in my photo, and the oversaturated look on the store page, and they strike a happy medium for me. Not pastel by my definition of the term, but also not quite as searingly garish as a potential buyer might be led into thinking. At any rate, I was after a set of affordable (~$50) caps with traditional lettering and at the time the Tai Hao range seemed to fit the bill, and I simply picked the colour scheme that fit my mood at the time. There was a trap however as a lot of the models have an awful "anti-bacterial" coating that's best avoided, had to grab the non-coated variant through Massdrop if I remember right. The keyboard is actually also a (non-RGB) Das 4, it was originally one of the "Ultimate" models, i.e. the ones with blank keycaps, which I bought because it was significantly discounted (compared to the price of the regular "Professional" version. To be honest I don't love it, the flange is a bit too wide because I have a quirk where I anchor my left pinkie to the edge of the keyboard when typing. I now have some electrical tape lining the edge because the metal edge hurts my pinkie, especially as the paint has increasingly worn out and exposed the bare metal underneath. I do like that the media buttons are wholly separate though, hate keyboard with Fn alternate-mode media keys. Downside is that the actual buttons are pretty rubbish though. EDIT: I think what's also happening is that my room lighting is actually very warm, but Android/Sony's image processing is automatically removing it, so how it looks in photos is probably what it might look like if I took it outdoors. In person it looks a lot greener because of the yellow-tinted light. Anyway, a photo with less glare, though still not great. You can just make out the taped up left edge (and covered numlock LED), plus the paint wearing out on the bottom-left edge.
    2 points
  4. I mean, they are already rich. They just get richer. If I had put 10k into Rheinmetall at the beginning of the war, I could cash out 20k now... in only a single year. No bank will offer you a deal like that. Now imagine you have the means to play around with 100k... The west certainly did not start this war to make a racket, but still there are lots of people now who are quite happy about it solely because money. Guess I'm just a little sad that I am not one of them. That said, I really wish russia would f-off already.
    2 points
  5. Some independent russian journalist tried to found out, how mobiks were treated during defense of Kherson and subsequent retreat.
    2 points
  6. "His group, whose name translates in English to Law, Respect, Expertise, blames the European Union for soaring energy prices." How about blaming Russia for attacking Ukraine. "PRO also wants the Czech government to stop taking actions that are intended to reduce misinformation and fake news." Of course, because why would they not. Same old, same old. Tried to find out how many those were exactly, but it seems like every single article only writes about "thousands of czech" and nothing precise.
    2 points
  7. Hey everyone. It's been a while. The last few months have been... challenging, to say the least. I've been struggling with a major medical problem and it's taken a lot out of me. The good news is it seems a corner has been turned and the situation is improving. So very thankful for that. I hope you guys and your families are all doing well and kicking the world's ass! @Gfted1home grown tomatoes are the best!
    2 points
  8. Probably my potato camera phone, they're Tai Hao Miami keycaps.
    1 point
  9. So a couple years ago when I built my current desktop, an Amazon shipping issue meant I ended up with four 2x8GB Crucial Ballistix 3600C16 DDR4 kits instead of two. So in the grand tradition of false economies, I figured I should use that RAM before it becomes obsolete. I've already built myself a new HTPC with one of the spare kits, but I was at a loss at what to do with the other. So completely pointlessly, I decided to build the smallest mini-ITX build I could come up with. I have no reason to have done this build, I don't need this PC at all. But here it is. Specs: AMD Ryzen 7 5700G Noctua NH-L9a Gigabyte A520I ac 2x8GB Crucial Ballistix 3600MHz CL16 1TB WD SN570 Silverstone Milo 10 case Silverstone AD120-DC PSU First time using one of these PicoPSU things. It's the weird circuit board installed in the case behind that plastic sheet pictured on the right, above. Connects to an external power brick. I'm a dummy and forgot to update the BIOS before doing anything else, but I wasn't punished for it as fortunately the BIOS it shipped with was compatible with the APU out-of-the-box. Booted up okay first time, now to use my Win7 Family Pack upgrade kit (three upgrade licences of Win7 Home) for, oh, about the dozenth time.
    1 point
  10. You get a new class too, in case you want to do some multiclass shenanigans or even the insane gestalt stuff the Toybox mod enables. Personally I was going to do a Bloodrager or Demon Dancer Skald for my Demon run.....but I'm kind of interested in a natural attack build and Shifter may work better for that. Assuming the alignment restriction isn't Neutral or relaxed for the fiend or rage shifter. I haven't officially picked up the DLC but I probably will soon to check out the class.
    1 point
  11. So, easy mode basically I was looking back through the thread and someone mentioned gloves that cast stasis shield. I was like what...don't remember that. Figure he meant the Gloves of the Dungeon Warden. Not a bad idea, 15s stun that targets will. With high intellect that should last about 30s. That might be enough to grind down one gigantic ooze from half health. Maybe. Very dicey though, blood mage spell accuracy is not that great I'm guessing it just misses about 40% of the time. Also it just takes one ooze to merge...or does the untargetable part of this prevent it? If so that is great, on some blood mage MC combos with higher accuracy I think you could reliably graze at least, especially if you're a boreal dwarf. Still leaves the problem of the massive oozes, I'm not 100% they can be damaged fast enough to stop the merges. The greater ones shouldn't be a problem, citzal's spirit lance + energized from ire of death's herald can finish them off. I think this might work with a battlemage or hierophant at least, given they can stack accuracy enough to at least graze with lockdown. Non upscaled this will definitely work. Yes I meant battlemage, there are too many subclasses and multiclasses for me to keep straight. I meant fighter/wizard. Both battlemage and spellblade sound to me like fighter/mage, I think a better name for rogue/wizard would be something like "arcane trickster" like used in pathfinder. Or "Sneaky Wiz". Patent Pending. ------ @trias10IMO blood mage / tactician for a first solo run. There's a reason two of the five first ultimate runs used tactician / x builds. You have so much flexibility for restoring resources and you won't get insta-zerged if you fail to do the blood mage setup for not dying, which is basically proc brilliant from fire blight, cast wall of draining, proc conduit, proc blade cascade, drink potion of final stand, cast wall of draining as necessary to keep self invulnerable, kill things, wet yourself at the sight of arcane dampener being cast (You should enable Berath's Challenge in Magran's fires if playing blood mage / tactician to make brilliant tactician easier to proc, see Edit 2 at bottom) Assassin / blood mage is super tedious because all you do is alpha strike then go invisible, alpha strike then go invisible, alpha strike then go invisible, and I think this only really works well if you have Berath's challenge NOT on, so you can flee combat repeatedly If you get L8+ spells and want "ultimate power" use Major Grimoire Imprint to steal spells. Grab Enduring Shadows from Beina, a bunch of nice priest spells from her Goldpact priests, and grab Salvation of Time from Yseyr the Berathian. One of them has Barring Death's Door, not sure who. Once you have Salvation of Time, you proc Blade Cascade for zero recovery, then proc or cast every buff you can think of (Barring Death's Door being the big one), and cast Salvation of Time over and over until the effects become permanent. Doesn't take that much real time once you have the spells. A few minutes in fast mode. The game will be really boring though. Edit: Regarding the "7 grimoires" This is because rogues have "deep pockets" skill which gives them six quick slots, but you can actually get to five quick slots without it using The Giftbearer's Cloth (probably the best cloak for a mage anyway) and you can get to six either using Extra Pockets from the Community Patch Mod (which I'd recommend, lots of little fixes and improvements), OR using Fleshmender armor (Ikorno bounty) with Poacher's Tackle upgrade. It's pretty decent armor actually. That said... you do not need seven grimoires. For a spellcaster, if you memorize basically no spells you can still get nearly every unique spell and anything you'd want to cast from Arkemyr's Grimoire, Ninagauth's Teachings, Iron-clasped Grimoire, and Llengrath's Martial Mysteries. MAYBE you want to carry five, Jernaugh's Careful Calamities, which has a pretty nice opener and debuff "Jernaugh's Equalizing Burst". But like I usually don't carry Ninagauth because I only cast the Shadowflame as an opener and I prefer other spells usually. Pick and choose grimoires for the situation, I guarantee you there is no battle where you'd really benefit from carrying seven grimoires. EDIT 2: Does blood mage / tactician require Berath's challenge for invisibility to trigger brilliant tactician? I always play with it on so I'm not really sure, I seem to recall someone mentioning it had some interaction with that challenge. Anyway it isn't much of a problem if you need to use Berath's Challenge, it mostly affects parties. If you're knocked out in combat for 10 seconds you're generally dead solo, regardless of Berath's Challenge, and the other aspect just prevents you from fleeing. Hmm yes now I think about it you would need Berath challenge actually for invisibility to always trigger brilliant tactician, because otherwise if you use say arkemyr's brilliant departure and go to the other side of the screen, then it just exits combat? If you want to go blood mage / tactician I'd recommend enabling Berath's challenge in Magran's Fires. This way you can get brilliant tactician from traditional flanking sources like blind (chill fog) but also potions of invisibility or arkemyr's brilliant departure. This post is a mess.
    1 point
  12. You mean "Battlemage," right? Spellblade is rogue + wizard.
    1 point
  13. Glad you find it helpful! They're both top tier and you can complete everything with either. So you can really go with your guts and what feels more fun. SC has a very special place in my little heart because I just love those Tier 8 & 9 spells so much and I like the super fast Tier progression. Assassin/Bloodmage is lots of fun if you like sneaking around and launch crazy alpha strikes - comes online very early. The stealthy alpha strike strategy can get old after some time, and high level DLC content gives you a bit more challenges with encounter resets. But every Solo char has an element of repetition anyway, and high level DLCs provides challenges for every kind of solo build - nothing unsolvable with anything Bloodmage anyway. So if I have to give my personal preference, it's SC BM but if you like your run, you should definitely try other builds. As @Shai Hulud mentioned, Tactician/BM is another POE2 solo staples.
    1 point
  14. Thank you for the very detailed explanation, I really appreciate it! It still sounds like SC Bloodmage is a top contender, but the low accuracy is definitely a concern. Still, I really want the chance to try out all those cool level 8 and 9 spells, so I think for this first foray I'll try out the SC Bloodmage, and then maybe a spellblade or battlemage later. You can also have the best of both worlds with the Level 33 mod, which allows you to keep levelling up to 33. This would give MC bloodmages the chance to use level 9 spells too, although not until level 25, and by then the game would be over anyway (the game + DLCs only gives you enough XP to reach lvl 27). I saw in another post that assassin/bloodmage is the only MC which can have 7 grimoires available for switching, is this true? That post said this alone makes the class extremely powerful, but nobody here has mentioned it, so just wanted to ask if this is indeed true? Also, what specifically about the assassin/bloodmage makes it so tedious and repetitive?
    1 point
  15. multiclass as a slayer keeps sneak damage high, but then you likely wonder, why not just go full slayer? a few levels of mutagen warrior or demonslayer (a single level o' demonslayer is one o' the more common multiclass dips) will only slight decrease sneak damage while providing noteworthy bab advantages. worth considering. a skald party member is also an option for increasing bab. seelah, wenduag and camellia work well as skald companions. late game, a non merc skald such as seelah is gonna be providing as much as +10 to bab to your party. at level 10, you will enjoy +6 to bab and with strategic use of lingering song, you should be able to use reckless + inspired fury functional in every battle. curious, the skald is also gonna provide you with a bite attack via animal fury, and so too should ember via beast's gift. make sure your second finesse weapon choice is bite if you got a skald providing natural attacks. bards is also fantastic bab buffers, but unfortunate their granted competence bonuses won't stack with a cleric's guarded hearth which makes bard's functional less useful during the important boss battles. rando suggestions: -be sure to take outflank with all non caster party members as such will enhance attack bonuses and increase attacks of opportunity whenever a party member crits... is also a reason for possible taking kukri as your weapon even if you gotta burn a feat to acquire martial weapons. -ever ready is a serious win option, though is only gonna be noticeable later. -opportunist is another must particular as it is gonna have synergy with the aforementioned ever ready. attacking first is also a nice way to effective increase your hit chances as you will catch foes flat-footed, robbing them o' their dex bonuses to ac. assuming your are going high dex, you should already have decent initiative, but make sure to take any opportunity to increase initiative. regardless, knife master and knife master/vivisectionist builds is more than viable at least up to hard difficulty w/o taking any high bab multiclass options. knife master and knife master/vivisectionist is particular lethal as a trickster, though am admitted not a fan o' trickster. curious and mayhap counterintuitive, aeon is also a good option. strength builds have a serious advantage in wotr as they is more likely to be able to stack strength through size increases. melee rogues is particular challenging as they do not benefit from mounted combat, so w/o the pounce ability from kitsune or skald, you are often wasting your first round to reach an enemy. dex builds is requiring a bit more... finesse. btw, rogues improve serious 'round level twelve. you will have enough access to items and party member spell buffs so as to compete with high bab classes. heck, eventual through high umd or vivisectionist multi, you will have access to transformation. aside: we completed the tavern defense yet again. *groan* weird bug as persistent aoe effects is not working during that battle; good news & bad news. our ember's burning entanglement were useless and so to were a grease. at the same time, dretch spamming o' stinking cloud were also ineffective. worked in our favour and am s'posing the bug will eventual be fixed, but am hopeful is only the tavern defense battle which is similar broken. HA! Good Fun!
    1 point
  16. We better start pocket watching for the bonus these CEOs get at the end of the year. Twitter rage, ASSEMBLE!
    1 point
  17. I'm not @Not So Clever Hound, hopefully he'll chime in, but I have played lots of blood mages and blood mage / x solo potd upscaled etc., and it really depends what you're trying to do (nuke things vs hit things) and what kind of tactics you're willing to employ. And the difficulty. LIke if you're willing to attack from stealth and then go invisible with Arkemyr's Brilliant departure and repeat this over and over, blood mage / assassin is pretty powerful and indestructible but I find this incredibly tedious and a bit cheesy. Spellblade (EDIT-I meant BATTLEMAGE) is probably the strongest solo contender you mentioned especially if you're playing vanilla and take tactician. All you need do to proc brilliant is cast chill fog or arkemyr's brilliant departure. And Unbending is extremely strong any time you're getting hit from a lot of sources, as the unbendings stack until you're being healed faster than you can take damage. This build (all of them really) might have trouble with Dorudugan and Hauni O Whe, unless you use wall of draining to extend blade cascade, conduit, and energized for HOW (use slayer's claw). Wall of Draining is insanely powerful in vanilla and can make you invulnerable extending potions of final stand and give you no recovery extending blade cascade and ridiculous lightning damage (up to +200ish %) extending conduit. Of course, you can also extend these effects with strand of favor in vanilla, though this is generally seen as overly cheesy... Pure blood mage with high resolve can cast temporal cocoon on self, the paralyzed part is considered hostile while the untargetable is not, so you get out of temporal cocoon with time left on untargetable and can extend that with wall of draining and you're pretty invulnerable. You can also use major grimoire imprint to steal spells permanently, which while fun is pretty tedious, and there are lots of good spells you can steal with a blood mage / x with minor grimoire imprint if you want. All that said, I find these tactics kind of overpowered and cheesy. My personal opinion is soloing is generally easier by hitting things than casting damage spells due to penetration scaling on POTD upscaled, so blood mage / martial hybrids tend to be preferable to straight blood mage. Hierophant is also a fun combination and can bring you a lot of +accuracy and +defenses with borrowed instinct, plus citzal's spirit lance procs focus gain on everyone it hits AND soul annihlation hits everyone the lance hits, so blood mage goes really well with soul blade for a fighter / mage type build. The thing with rogues is for the really good damage bonuses (deathblows) you need two debuffs and sometimes that is difficult to land solo. And rogues have bad accuracy without assassinate passive, not having a single ability that improves it and just dirty fighting for 10% hit to crit. Blood mages also have bad accuracy, their only way to improve it is eldritch aim (aware) and citzal's martial power, the second of which disables spellcasting and is not usually desirable. So I like pairing a blood mage with a class that can easily buff accuracy and/or healing. *Battlemages* are a good choice, particularly tactician for reasons states but also devoteds, take specialty pike and beat things up with citzal's spirit lance. You can get about +20 accuracy from the conqueror stance, disciplined barrage (+intuitive), and weapon mastery, and unbending adds a ton of survivability. Hierophants can get you effectively +30 accuracy with borrowed instinct + psychovampiric shield but you may not always be able to land both, and they don't have any passive healing besides blood mage passive. Loremasters are also a lot of fun because of energized + citzal's spirit lance, and with troubadour you can have summons tank for you for so the meh healing is not as big a deal. I should note soloing POTD upscaled is extremely difficult, particularly the megabosses. It can be done with wall of draining shenanigans, but I haven't found a way to do it without, not with blood mage / x anyway. Dorudugan simply heals too fast and Hauni O Whe merges too fast after first split. There are some tanky high damage builds that can kill Dorudugan without cheese (difficult but it is possible) but Hauni O Whe seems to require a cipher (to disintegrate HOW form). SC monk is the only non-cipher I've been able to kill HOW with (or priest, rogue, paladin can theoretically do it with marux amanth dagger and a lot of luck), using whispers on the wind and Ajamuut's Stalking cloak to hard CC the oozes during merge attempts.
    1 point
  18. I have no comment to make on Hoonding because I haven't seen that many of his comments, but there certainly are users, even on this thread, who never contribute anything of substance and who almost constantly have a tone of deliberately snide condescension. I love sarcasm as much as the next guy, but the problem is that if that is everything one has, it is the perfect recipe for giving the impression of an intolerable a-hole, and that's just juvenile. I'm reminded of what Robert Fripp said about music criticism, "It's better to be incompetent and kind than cruel and inept" (not that those are the only two options, mind you). One interesting thing that forums (any forums) teach you is that there are people for whom it is impossible to contribute to a discussion from a position of sincerity but who absolutely love to mock and ridicule anyone who does so.
    1 point
  19. Experience, and a bit of forum help I guess. Basically the gamedata files are structured around objects that call each other using ID in UUID formats. UUID numbers can be generated from website (they are random enough to be unique). Each of the files have different categories of objects. The 3 main ones (the ones that are basically always opened on my PC) are : - abilities, with cost, link to description files, passive/active, link to attack and link to SELF INSTANT (0.5s activation isnt instant, but Savage Defiance is self instant) status and passive status - Attacks with casting time, recovery, Pen/damages/range, bounce, Aoe, target, link to inflicted status. Used by most actions including non instant buff, healing, summons to set their number and nature, etc... - status which governs the properties of active and passive status such as stats buffs, healing/Dot values, tick period, duration Special conditions are a bit split between the 3 files. The Type of summons is actually a Special property of the "attack that summons". Check the attack file with the name of the summons. Also there is a website that describes ALL parameters. It won't give you all the tricks but it helps. It isn't easy on the beginning. That's why I was suggesting to allow self exhortation, because I know how to do (you have to find and change 1 parameter per ability) and it is a good first step. I honnestly have no experience about scripts so I can't tell.
    1 point
  20. Jeez, I just saw that the Rheinmetall stock is at 253€ now. 1 year ago I thought 100€ was too late to get into it... Lots of people getting very rich. This is already over 140% increase from before the war started.
    1 point
  21. Im very impressed with the commitment from the Nordic countries to Ukraine and the war effort around military aid @xzar_monty good to see Finland playing such a " non-neutral " role and being on the right side of history, I wish SA would do that
    1 point
  22. I've read the modding forum sticky threads and some others, and while I can follow most of the information in someone else's mod, the various GUIDs and sheer number of game data formats and where to look for them is kind of overwhelming. I downloaded noqn's Apotheosis tool and it looks very useful but still not sure where to start. Maybe I'll make a thread in modding forum once I figure out what exactly I'd like to mod. But for instance how do you know where to look or what to change in the gamedata to make summons tagged allies and targetable by these spells? What I'd really like to do is improve the scripting interface to allow a lot more conditionals and actions, but this may be way over my head or even impossible. For instance, one should be able to check if a buff like borrowed instinct is active, rather than just casting it and having to guess a cooldown for how often it should be cast. Currently you can only really do this with abilities that give unique inspirations. One should be able to check exact resource values for all classes, which would allow many things like casting soul annihilation at arbitrary focus levels, or using blood sacrifice when you've spent X number of spells. Many many other things I've wanted to script but can't. Sounds good, looking forward to the release BTW I've found a build that can do an ultimate style run in BPM (I hope), which was a huge challenge in itself. Going to see if I can do it with trial of iron off, then maybe do the real thing.
    1 point
  23. Given that I just (like, 30 minutes ago) finished a True Aeon playthrough, I can indeed say Aeon is good. I think I preferred Angel a little because some of the NPCs are much more relevant as an Angel, but Aeon is really cool (and has an ending only available to True Aeons that is arguably the best outcome for Golarion.) Trying to decide what to play next (since I can finally update my game and install the DLC now that I've finished my playthrough.) I'm thinking I want to do a no pet playthrough next, so it's probably going to be Trickster (also so I can reasonably take Wendu/Cam.)
    1 point
  24. https://www.aljazeera.com/news/2023/3/10/ukraine-says-bakhmut-battle-grinding-down-russias-best-units Its been a legitimate question for many, " whats the point of trying to hold onto Bakhmut for Ukraine. Its just one small town in a long border war " . It was something I wondered at least. And unlike the Russians the Ukrainians havent been prone to making military decisions, so far, that have been imprudent or led to unnecessary loss of large amounts of life. They have been very strategic throughout this war Anyway I came across an interview on Al-Jazeera about Bakhmut, in summary Bakhmut is a meatgrinder for Russian forces so that its easier for a planned Ukrainian offensive in April. Interesting strategy if true because the Russian killed\wounded ratio on Bakhmut are 6-1 compared to Ukraine so that part of the plan is working
    1 point
  25. The crazy thing about unending is it stacks with itself every time you're hit during the duration, so long duration allows you to get enough stacks that unbending is massively healing you rather just limiting damage. You may have seen this before when fighting bad guys who cast unbending trunk and become impossible to kill until the duration runs out. MIG is overrated and DEX is good but doesn't need to be maxed. I max INT for every single build ever, except forbidden fists because it extends the curse too much. But even on martials high INT is super useful as your buffs can last over twice their stated duration. Like you can keep up Disciplined Barrage and Refreshing Defense, Swift Flurry etc. with fewer resources. Also abilities like Clear Out have much larger AOE, Stunning Surge will stun longer. Also will is a very important defense and if you dump resolve and int both your will is going to be lacking. Since you're helwalker I would dump might a bit. I would have taken something like this spread (use turning wheel) MIG 8 CON 12 DEX 15 PER 20 INT 18 RES 3 Basically you want max PER so you can hit things, you want max INT so your buffs and debuffs last longer as well as larger AOE. You get more damage from pumping PER vs MIG because you'll crit more. Dex over MIG because attacking faster scales better than hitting a little harder, especially since even with 35 might your might damage bonus is "only" 75%, which is a lot but mythical weapon bonus is about that much, and there are other +damage sources. I made a ranger with 12 might that had +139% damage. Other stats, CON you want as low as you can get it without quickly dying. In this case we don't need a lot because of unbending, devil of caroc healing etc. (plus you can have huge healing modifiers with dawnstar blessing). Resolve can usually be dumped. It is just too expensive for 1 deflection per resolve, the other stats you tend to get more out of them, and there are other ways to improve deflection if you need them like refreshing defense, bracers of greater deflection, etc. So this leaves DEX, and we want DEX fairly high but there are diminishing returns on action speed for super high dex, so you have a modified dex of 25, which in practice is not much better than a modified dex of say 22. (Try attributescore player(press tab) dexterity X in the console and you can see how your attack speed changes. To sum up, my approach to stats is like this: Max PER and INT for nearly every build. Dump resolve with some exceptions. With what's left, spread between might and CON so they add to roughly 18 to 22, and put the rest in DEX, which should be somewhere from 12 to 17 after tuning might/con. If you weren't a helwalker but say nalpazca then you don't need CON much and need more might, so I'd do something like 13/8/14/20/18/3 And fists are much better than WOTEP IMO. You get huge accuracy and damage bonuses and they have good penetration (especially single class monk, and super especially forbidden fist attack). Fists also are fast attacks and crushing is the best damage type, hardly anything is immune to it. And devoted bonus applies to fists as well as great sword or whatever you chose. Most of your equipment choices are fine, though keep charm of bones handy when fighting vesssels, and for helmet horns of the bleak mother, cap of the laughingstock are both super useful. The second is more useful solo since you won't be debuffing allies. If you liked playing as a monk there are some monk builds that are extremely good solo. So far I've only found two builds that can solo all the content in POTD upscaled without cheese strategies, a SC FF monk and a FF / soul blade. They're both a lot of fun. Various blood mage and blood mage / X can do it but relies a lot on making yourself immortal with potions of final stand and wall of draining, which is kinda too easy IMO. And various tactician multiclass builds can do it but relies on the game thinking when you're invisible you satisify the conditions for brilliant tactician. And basically any build can do it if you use Strand of Favor to extend the fun effects like Blade Cascade, Conduit, Darkest Before Dawn etc. Have found a lot of builds that can solo all the content besides Hauni O Whe, and even more if you skip Hauni O Whe and Dorudugan. --- BTW stats are hard capped at 35, if you have 36 might it is treated as 35
    1 point
  26. Hogwarts: having started two other House chrs, it does have a slightly different feel for that first hour or so after you get to the castle. The way the game introduces you to different House chrs, some dialogue bits. In one case the oddball entrance to one Common Room is this painting that I stared at/could not interact with while with another House. They are brief/small and not hugely significant but it makes the first section a little replayable. I would guess it feeling "different" would largely end once you start seriously free roaming outside of the castle and get a few hours into the main quest/collect-a-thon of the game.
    1 point
  27. Good to see you again @Guard Dog... I suppose that is what happens when you move from warm to arctic climates Just kidding, whatever it is, get well soon Edit: I'll even light a candle for you and pray to Nurgle *) for your health *) Nurgle may have additional terms and conditions to be revealed to you at a later date
    1 point
  28. 3rd person open world rpg's usually allow you to turn the camera while they are standing still, or running/turning corners, so you get to see their face all the time in gameplay. Anyway, it's not a big deal, limitations of tech or glitches, most of the time I don't think about it or notice, usually only when stopping to smell the flowers/take in a view, or running thru certain types of lighting areas (dark but candles, sunbeams) etc.
    1 point
  29. Amazon.com : Membrane Solutions Portable Water Filter Straw Filtration Straw Purifier Survival Gear for Hiking, Camping, Travel, and Emergency, Blue, 4 pack : Sports & Outdoors Bottled water is too heavy.
    1 point
  30. Not really, here is a photo of typical supporter of these rallies The number of them on such rallies is always in lower hundreds. This time, there were definitely more people, but now even Czech and Slovak media have benn giving any approximate numbers, which is strange Czechs are still sane enough. Slovakia on the other hand
    1 point
  31. It's technically doable, even rather easy. The issue is that it enables to use all active abilities on items equipped by your clones. Which is broken for an "official" mod. But you could still tweak it yourself and rules out using active item abilities on your clones. This order of magnitude, yes. I'm actually thinking about +2 Zeal per downed ally with a cooldown of 30s, so the ability would mostly work as well as in vanilla for parties without many summons. You could. PoE2 is not hard to mod, I think. Consider it's my first mod ever and I'm no dev IRL. You can give it a try by enabling exhortations on oneself. It's not very complicated using the many tutorials. It could even be a nice small mod on Nexus (I've not found this by quick research).
    1 point
  32. perhaps is a handful o' poles still twisted up 'bout the treaty of altmark, but am trying with difficulty to imagine legit examples o' modern swedish hate outside indigenous peoples. am suspecting your national ketchup fetish evokes more pity and curiosity than anger. the concocted indignity o' turkey as an excuse to keep sweden outta nato don't feel real, but perhaps am wrong. have never purchased an ikea product but the near universal pop culture knowledge that assembling the swedish furniture ordinary results in frustration might qualify as hate. maybe? is the chinese, iranians and saudis known for purchasing ikea products? is the olympic curling and cross country skiing competition cutthroat enough to inspire hate? so other than the sámi, and a few inebriated kanadian curling fans, am not sure who genuine hates sweden, but am admitted uneducated on such matters. ... converse, everybody hates norway, yes? HA! Good Fun!
    1 point
  33. I'm quite happy that I feel no hype at all for D4. Very likely will not spend any money nor time on it.
    1 point
  34. The next big DLC for Solasta has been announced, including level increase to 16: https://store.steampowered.com/app/2100431/Solasta_Crown_of_the_Magister__Palace_of_Ice/
    1 point
  35. @Not So Clever Hound Thank you so much for the great write-up and details! I have read everything in this thread and wanted to ask you for your opinion on playing the pure SC bloodmage vs playing a MC assassin/bloodmage? I saw that you tried out the assassin/bloodmage in a later playthrough, and were getting nuke crits of 500-800 which sounds pretty powerful. Did you end up enjoying the assassin/bloodmage more than the SC bloodmage? Would you say the MC spellblade is more powerful overall or still weaker than the SC bloodmage? Was the MC spellblade able to take on all the megabosses with equal ease? I'm currently looking to do my first solo PotD run, and am just stuck on which is the better choice between these two variants: assassin/bloodmage vs SC bloodmage. Would greatly appreciate your thoughts. I love the assassinate bonus and free, spammable invisibility which the assassin brings to the table, for absolutely insane crits, but am wondering if it stalls out in the end game and can't handle the megabosses and tougher end game fights on solo?
    1 point
  36. There. I still have a few missing (non-revello) pages and conjurations, but not many. After 8 tries finally got that last broom side quest, and you know what that means - I finally have this complete outfit!
    1 point
  37. I mean, isn't it kinda Captain Obvious stuff that less elite units are dying in Bakhmut, if russians only send in the street meat? Once retreated, those same forces will still keep coming, just in a different place. That said, we're very likely missing some critical tactical information, so I dunno how much sense it makes to speculate about this. Personally I don't know what to think. From the little bits of information we get here and there, it seems stupid to me to hold out there while being surrounded on 3 sides.
    0 points
  38. Making a GUI for my grocery expenses application. I really suck at UI development.
    0 points
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