So, easy mode basically
I was looking back through the thread and someone mentioned gloves that cast stasis shield. I was like what...don't remember that. Figure he meant the Gloves of the Dungeon Warden. Not a bad idea, 15s stun that targets will. With high intellect that should last about 30s. That might be enough to grind down one gigantic ooze from half health. Maybe. Very dicey though, blood mage spell accuracy is not that great I'm guessing it just misses about 40% of the time. Also it just takes one ooze to merge...or does the untargetable part of this prevent it? If so that is great, on some blood mage MC combos with higher accuracy I think you could reliably graze at least, especially if you're a boreal dwarf. Still leaves the problem of the massive oozes, I'm not 100% they can be damaged fast enough to stop the merges. The greater ones shouldn't be a problem, citzal's spirit lance + energized from ire of death's herald can finish them off. I think this might work with a battlemage or hierophant at least, given they can stack accuracy enough to at least graze with lockdown.
Non upscaled this will definitely work.
Yes I meant battlemage, there are too many subclasses and multiclasses for me to keep straight. I meant fighter/wizard. Both battlemage and spellblade sound to me like fighter/mage, I think a better name for rogue/wizard would be something like "arcane trickster" like used in pathfinder. Or "Sneaky Wiz". Patent Pending.
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@trias10IMO blood mage / tactician for a first solo run. There's a reason two of the five first ultimate runs used tactician / x builds. You have so much flexibility for restoring resources and you won't get insta-zerged if you fail to do the blood mage setup for not dying, which is basically
proc brilliant from fire blight, cast wall of draining, proc conduit, proc blade cascade, drink potion of final stand, cast wall of draining as necessary to keep self invulnerable, kill things, wet yourself at the sight of arcane dampener being cast
(You should enable Berath's Challenge in Magran's fires if playing blood mage / tactician to make brilliant tactician easier to proc, see Edit 2 at bottom)
Assassin / blood mage is super tedious because all you do is alpha strike then go invisible, alpha strike then go invisible, alpha strike then go invisible, and I think this only really works well if you have Berath's challenge NOT on, so you can flee combat repeatedly
If you get L8+ spells and want "ultimate power" use Major Grimoire Imprint to steal spells. Grab Enduring Shadows from Beina, a bunch of nice priest spells from her Goldpact priests, and grab Salvation of Time from Yseyr the Berathian. One of them has Barring Death's Door, not sure who.
Once you have Salvation of Time, you proc Blade Cascade for zero recovery, then proc or cast every buff you can think of (Barring Death's Door being the big one), and cast Salvation of Time over and over until the effects become permanent. Doesn't take that much real time once you have the spells. A few minutes in fast mode. The game will be really boring though.
Edit: Regarding the "7 grimoires"
This is because rogues have "deep pockets" skill which gives them six quick slots, but you can actually get to five quick slots without it using The Giftbearer's Cloth (probably the best cloak for a mage anyway) and you can get to six either using Extra Pockets from the Community Patch Mod (which I'd recommend, lots of little fixes and improvements), OR using Fleshmender armor (Ikorno bounty) with Poacher's Tackle upgrade. It's pretty decent armor actually.
That said... you do not need seven grimoires. For a spellcaster, if you memorize basically no spells you can still get nearly every unique spell and anything you'd want to cast from Arkemyr's Grimoire, Ninagauth's Teachings, Iron-clasped Grimoire, and Llengrath's Martial Mysteries. MAYBE you want to carry five, Jernaugh's Careful Calamities, which has a pretty nice opener and debuff "Jernaugh's Equalizing Burst". But like I usually don't carry Ninagauth because I only cast the Shadowflame as an opener and I prefer other spells usually. Pick and choose grimoires for the situation, I guarantee you there is no battle where you'd really benefit from carrying seven grimoires.
EDIT 2: Does blood mage / tactician require Berath's challenge for invisibility to trigger brilliant tactician? I always play with it on so I'm not really sure, I seem to recall someone mentioning it had some interaction with that challenge.
Anyway it isn't much of a problem if you need to use Berath's Challenge, it mostly affects parties. If you're knocked out in combat for 10 seconds you're generally dead solo, regardless of Berath's Challenge, and the other aspect just prevents you from fleeing. Hmm yes now I think about it you would need Berath challenge actually for invisibility to always trigger brilliant tactician, because otherwise if you use say arkemyr's brilliant departure and go to the other side of the screen, then it just exits combat?
If you want to go blood mage / tactician I'd recommend enabling Berath's challenge in Magran's Fires. This way you can get brilliant tactician from traditional flanking sources like blind (chill fog) but also potions of invisibility or arkemyr's brilliant departure.
This post is a mess.