Thank you for desescalating, a break sometimes helps.
Just quoting a post from someone else :
So there are other people than me that consider Swift a bit redundant for Maia/GH and believe that SC Ranger already has too much healing. Hard to satisfy everyone 🙂
But for me the statuts quo is ok (Shadowed Hunters would remain the extra SC Ranger heal) provided that Heal Companion is buffed because this one was a bit meh. Especially if SC Ranger gets more Bond, he could heal more than MC.
Energized will be implemented on Bonded Fury. For the other 2, refer above.
It was not my argument at least
me neither.
Actually thanks to you I have found a relevant glitch, see below about attack speed. That doesn't explain everything, but that should reduce the gap between our perception.
Vastly, the ranger himself is king of accuracy so there's no surprise it comes on top (and you haven't even use Hunter's Claws, which can help vs bosses). That is why I'm comparing the pet to a Rogue, who doesn't have huge accuracy but high damages bonuses.
And tenacious I guess. Because without, it would be 12.
Well, it IS Pierce / Slash actually.
They are all Pierce / Slash. I've checked once again.
As I said they have the damages roll lof a Stiletto (actually better : 8-13 vs 8-12), minus 1 PEN but dual type damages. The base and attack speed are actually exactly the same as the stiletto, except for the glitch I found today.
I'm not sure how you get so high with ranger. Maybe with unique items and Mythic Upgrade (which are limited). But that's quite expected from a well-equipped DPS build which indeed top a pet.
That said, the pet has +50% from Predatory's Sense and +30% from Merciless Companion. That is above what ranger gets. But Ranger has way better accuracy.
Indeed. Items and better starting stats are what gives Ranger an edge.
Here we are. This is the Issue I just spotted. Some pets count as dual wielding while some other do not, with absolutely zero justifications.
They all get 3s base attack recovery, but only Cat, Bear and Wolf counts as dual wielding (Cat gains a speed modifier on top of that). I've checked in game, then checked the game files and they are absolutely aligned with my observations (which makes it easy to correct).
Basically Boar, Bird, Antelope and Stag all all gimped. They should get -30% recovery. That's a x1.42 multiplicative DPS factor that is missing on your particular pet DPS !!!!!!
I will obviously correct this.
Note that Car and Bear Aspects of Galawain (but not wolf) seem to have the same issue.
Pet gets Predatory's Sense, Merciless, Marked Prey and (against about half of targets) Survival of the Fittest. That's comparable bonus damages, and only items can grant Rogue similar accuracy.
Most of this results from higher stats and items. (and no armor I presume). But without unique items, pet damages are still comparable to a lvl 20 Rogue with DW Legendary Stiletto and Legendary Light Armor. The unique weapons / items do make a big difference though.
Indeed. But Dorudugan is extreme and makes many builds suboptimal, because of its immunity to many things including interrupts. That thing is why I plan adding 50% attack speed on Vengeful Grief, granted that the Ranger would still do suboptimal damages with it, but less (counterbalanced by the utility of Heart Seeker making the fight less long, which is enough utility at least with a party).
It's unlikely, if you pick the damage talents. But the speed factor glitch lead to this conclusion on a vanilla / current BPM Boar.
Yet you seemed to discard the Bond Generation solutions. It is combat utility (especially because Rangers have quite varied abilities) but somehow you didn't like it.
That's why you sounded a bit hard to satisfy to me 😉
I'm not set on what I'll do.
Current plan for Bonded Fury :
- 0.5s/0s cast/recovery
- 0 bond, 60 cooldown (up more than half of the time). I want to make SC Bond pool more forgiving.
- Energized and all other Tier 2 Inspirations
- 15% chance of +1 Bond on Hit/Crit
But I'm not completely decided. That said, from this point, I would prefer to tweak the values.
Yes, I checked it, but seems a hard code bug and I can't correct it.
+25% recovery. Basically a bit more than light armor, but the armor doesn't have a "weakness", so it isn't so bad. Basically a generic scaling light armor.
Oh and Monastic Unarmed Training for everyone has been implemented and tested. All classes will get it in next version.