I'm all for diversity, but it shouldn't be pushed onto media via a metric that's tantamount to a quota. I feel like artist(s) having to go through a checklist and check off a certain number of boxes is not a healthy artistic process. The idea should come first and whatever diversity checkboxes it checks off is what it checks off. Sometimes that produces a game running the gamut of genders, ethnicities, etc. Sometimes that produces a game that's almost exclusively heterosexual 24 year old white guys with crew cuts and 5 o'clock shadow. Promoting a company culture that entices and welcomes artists of all genders, ages, sexual orientations, religions, and ethnicities is the way to organically produce diverse games, but that's more difficult for a company and takes time, so you don't get the instant results that said company can flaunt.