Hi everyone,
It is relatively well known that the Helm of the White Void can be very useful with its unique Rymrgand's Influence enchant, granting +10 Accuracy with Body Affliction / Mind Affliction attacks. What I didn't know was that the implementation of Rymrgand's Influence can be a little funky depending on the weapon/ability you use it with, which will be either very generous or not generous at all in granting the +10 ACC bonus. It doesn't necessarily depends on whether there are 2 rolls or just 1... it seems a bit more complicated than that. It can have really cool implications for certain builds, as I've discovered when doing a bit of testing. (note: I'm using the Community Patch)
The Bad: it is not very generous in granting +10ACC with weapon triggered Affliction effects: e.g. Sungrazer's Impacting, Griffin's Blade's Howling Blade, Effort's Hemmoraging... Either it won't apply at all, or just to the separate Affliction roll, not to the roll dealing damage.
The Good: it is however a lot more consistent and useful with martial abilities, whether they have 1 or 2 rolls. for example with Mule Kick, Power Strike, Lower Their Guard, Spirit Tornado's initial attack, Driving Roar... both the Affliction component and the Damage component get the +10 ACC anyway. Obviously, Ciphers and Chanters can also benefit quite a bit with a number of signature Affliction actives (e.g. Killer Froze Stiff, Ring Leader...) and passives as well (e.g. Long Night's Drink, Echoing Horror...).
The Amazing: BUT, I think that Wizards and Druids can benefit the most because they have a lot of very powerful AoE abilities mixing Damage + Affliction that can both get the +10ACC (!), and those powerful abilities often target FORT - so +10ACC is very helpful.
The list of verified Wizard/Druid abilities with dual Damage + Affliction components that get the +ACC bonus on ALL the rolls is actually amazing, see below. And of course on top you can add all the spells that "just" deal Afflictions and that also get the bonus!
Wizard: Chillfog, Ghost Blades, Draining Touch, Noxious Burst, Shadowflame, Freezing Pillar, Bitter Mooring, Wilting Wind, Freezing Rake, Black Bow, Corrosive Skin.
Druid: Sunbeam, Vile Thorns, Returning Storm, Wicked Briars, Overwhelming Wave, Relentless Storm, Embrace of the Earth Talon, Plague of Insects, Venombloom.
Conclusion: If I think about a Sorcerer build like the Thundercat 2.0, the Helm can become an incredibly useful tool that I somehow overlooked before! It can also make SC wizard even more OP given how many devastating high level spells can benefit, as if SC Wizards needed more OP-ness....