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Showing content with the highest reputation on 04/15/21 in all areas
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I'm just gonna start taking for granted that every time something broken is posted these days, the Strand of Favor is involved.4 points
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Yes, that is the main thing indeed. THat's also why - in a party - you shouldn't cramp all the synergistic stuff into one character. It absolutely hurts the action economy of your party. It's cool if a character X can do A, B and C, but it will take thrice as long as if char X does A, Y does B and Z does C at the same time. That's also why single classes shine in a party more than solo (generally speaking) because it's easier to cover all necessary "roles" with 5 chars. The individual chars may look more "boring" - but you will simply be faster imo. But that's why I love the Barb/Chanter debuffer so much - because he can stagger + weaken with a phrase (Spirit Frenzy triggers from phrases, too) and can focus on hitting stuff with a morning star and Ben Fidel (or whatever invocation). And the repeating phrases make it easy to eventually hit. Against Dorudugan Ngati's Tusk is great because its debuff is auto-hit and there's no duration or immunity (RES is useless). That's already -10. Afflictions don't work well because of resistance/immunities. Miasma and Psychovampiric Shield could help with the high RES though? I didn't fight him that often so I don't remember how long the Body Blows lasted - but maybe against Doru I wouldn't really want to play the debuff chess game anyway. I'll just hit him with a Gouging Strike from Lover's Embrace and say Sayonara. Superannoying dude he is...4 points
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4 points
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https://www.ign.com/articles/dragon-age-2-writer-reveals-everything-he-would-fix-about-biowares-divisive-sequel4 points
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Thanks to @HaplokI just tried this out and it's the most broken weapon in the game if you are willing to abuse any form of extension duration and a soul blade's passive giving them +10 Focus pool on melee kill. With 1k focus it already ticks for 130 every 3 seconds, with 2k focus its at 290 for some reason, haven't found a big enough enemy group to get to 4k yet, but I will report once I have It does seem to multiplicatively increase the more focus you have the higher the benefit per point of focus seems to be. This is much more broken than bleeding cut, since it doesn't scale off the damage of your initial hit but your focus instead. (and bleeding cut is already super op)3 points
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It's funny how she was always ignored by Sailor Moon and eventually simply decided to leave during the speech. Well done Sailor Moon. Also, Luna attacking Iron Mouse and dressed for the occasion.3 points
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3 points
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One reason why I like bringing a Furyshaper/Skald or Troub with Willbreaker. The "on the fly" Fortitude and Will debuffing + the individual Body Blows are so great against imo. I used to enchant Willbreaker with the DoT but found that you don't need it at all and that the "Make them Flinch" enchantment that gives 25% miss to graze is much more useful - it stacks with the Gauntlets of Greater Reliability (25% as well) which makes it quite easy to debuff enemies' fortitude by 25 initially even if you wouldn't otherwise be able to graze them (which isn't likely to happen a lot - but just for showing how good and overlooked those enchantments are). Then cast Ben Fidel's Neck for another -10 to all defenses and enemies' fortitude is at (-25-20-10=) -55. And that's achievable before your buddy even gets to Disintegration iirc. Later combine with Brute Force of course. You can stack it with a party member with Ngati's Tusk later with max survival. The defense debuff is an auto-hit aura. I also employ one char with a club + modal and one with Draining Touch (trick). In various setups, doesn't matter. Often the club bearer is a fighter because Clear Out = AoE Will debuff then. Add a nice Miasma on Top for massive Will reduction (-40) and good deflection debuff (-10). You'll then have a party who can debuff Fortitude and Will off to never-neverland which is both great for any cipher (but also Barb, Furyshaper, Trickster, Wizard, Priest, Chanter and Druid). Yeah I love to play the debuffing game I have to admit.3 points
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3 points
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Here a little demonstration of Shared Nightmare AoE, keep in mind vs weak enemies as shown in the vid, the Aoe won't get to max, sadly I have not found a big enough group of enemies stronger than this one so far.2 points
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@BartimaeusHe says that in the sub too. In English. Lmao. The OH MY GOD man from JoJo would be proud.2 points
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2 points
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2 points
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I have to add that yesterday when I tested it I was tired and stupid and made some mistakes. Reloaded the save today and either I straight up looked for a 1.5 radius skill that grew to 5.9, thinking it was the 2.5 one, or instead of looking at the numbers in combat with full focus I looked at them out of combat. Either way in reality the 2.5 radius actually becomes 9 with 1000% inc Aoe, so I decided to hire a ranger adventurer and grind focus some more on their helpless pet. (One of the reasons I was so annoyed yesterday is I really wanted to grind my focus solo but with single class cipher it is so very annoying opposed to ranger/cipher mc) I grinded my focus all the way to 3.8k and most Aoes actually become screenwide. WoteP honestly profits least from it, because it mainly becomes very long. I tried applying Soul Annihilation with it and only hit 1 other enemy even tho I was positioned well enough to hit 5 at least. The best thing really is Watershaper focus, that thing is a beauty because of the rod modal and additional bounce and the 5% proc for wave. (which procs all the time btw because of how many enemies are hit) It doesn't even matter if enemies have several hundred hp the entire screen just melts in seconds. I was using Blade cascade tho.2 points
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Shared Nightmare works like INT (and other stuff like Overseeing etc). It may feel like it's not because it comes on top of a big INT bonus often. Area has the quadratic function π * radius². You won't see that much increase in radius the bigger the area. AoE increase/decrease in Deadfire is different from what it was in PoE. In PoE the INT modifier was directly multiplied with the radius - which lead to ridiculous AoE growth as soon as your INT reached certain numbers (because of quadratic growth): AoE = π * (mod_INT * radius)² Let's do an example for PoE: base radius of 5m with 30 INT --> +100% modifier; AoE = 3.142 * (2*5m)² = 314m² Let's assume Shared Nightmare was a thing in PoE and add +200% from focus: 3.142 * (4*5m)² = 1,257m² (quadrupled) In Deadfire INT and stuff like Overseeing and Shared Nightmares directly affects the area, not the radius: AoE = (π * radius²) * mod_INT Same exemplary numbers in Deadfire (5 base radius, 30 INT): AoE = 3.142 * 5² * 2 = 157m² With Shared Nightmare at +200%: AoE = 3.142 * 5² * 4 = 314m² (doubled) So naturally when you already have an AoE bonus of +100% then another +100% will not be that visible because the radius won't grow much (because a tiny increase in radius will already have a bif effect on the size of the area). Still: the area the circle will cover is doubled. In PoE the returns were increasing. Now looking at the circles in Deadfire one could think that the returns are diminishing - but mathematically they are linear. It's debateable though if they are kind of diminishing in the scope of the game - because enemies have a rel. fixed space they occupy. Even if the the area is growing in a linear fashion and you'll double it... it's the growth of the radius that's more "obviously important" to reach new enemies and not how much m² you actually cover. But radius will only crawl forward with already big AoEs - even with huge additional gains of area. You'll see a bigger increase in radius with cone-shaped AoEs (which are actually cicular sectors and not cones, because a cone is a 3D body - but whatever) because they use the formula for cicular sectors: AoE = radius²/2 * (α - sin α), where α is the angle of the "cone" which is usually listed in the tooltip. Therefore cone AoEs will grow more visible with high INT and also Shared Nightmare. Also here the radius will increase less and less with more stacked bonuses - but the "decline" of radous-growth isn't that steep as with circular AoEs. Also AoE effects with already big base radiuses will feel a lot better with high INT and Shared Nightmare than AoEs which start with small base radiuses. Check out Amplified Wave (5m base) with 30 INT and Shared Nightmare vs. Soul Shock (2.5m base) for example. If you want to have Shared Nightmare to have a big visual an practical effect you should use it with a Cipher who has 3 or even 1 INT. Not kidding, I played one quite some time ago. Only picked abilites that don't care about INT (beams, Mind Blades, Mind Lance etc.) or even were better with low INT (Disintegrate back then) and then after PL9 retrained and got the ones with AoEs, too.2 points
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If you don't play solo, its less of an issue. I tend to always bring Pallegina Herald with Willbreaker morningstar along. Body Blows modal => -25 Fortitude. Can also chant Long Night's Drink for another -14 or my Ciphers often use Secret Horrors (-10, doesn't stack with Chant) and sometimes Mind Plague (or Stunning Surge - if Transcendant) for another -10! Anyway, with -35 or -49 Fort, most enemies are nicely primed for a Disintegrate. Against squishier mobs, Amplified Wave can also work well. Don't remember having issues to land the big damage Disintegrate on enemies. Plus with Seeker's Fang, you also have the spammy mini-disintegrate vs Deflection (needs a Crit, but the attacks are rapid, Flurry is aoe cone and works very well vs many enemies). Granted, I usually didn't fight most of the Megabosses, so its probably more difficult there. But normal enemies are fair game on PotD Upscaled.2 points
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Outside of the finale where she apparently transforms into Shinji for a bit (I hope I'll have enough time for NGE soon) Sailor Stars Usagi is really strong. I don't know if it is just the contrast to SuperS, but that might be my favorite version of her. S had more character time for everyone and the first season was fun in general, but in Stars she's still klutzy and a crybaby at times, but also sweet, caring, does nice things for her friends* (like the aforementioned making an ass of herself to help), isn't a complete dummy and once the other new character shows up (that we all know about, anyway), it shows how much better she got at dealing with these situations. * Speaking about your comments regarding Iron Mouse and her "whatever" when Sailor Moon shows up, that's the sort of thing that I meant with the meta fun where it seems like the show makes fun of its own formula, or like Iron Mouse didn't appear until the obligatory fight scene happens - and even then everything's resolved in a minute or two at best.2 points
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I have always liked Ryan Reynolds, even in otherwise "bad"/unremarkable films like Blade 3 and Green Lantern. His overall acting feels (to me) rather generic yet his on-screen presence is often very funny or charismatic in a cheeky way. Which is why those ads he does on his YT channel are so great. I vaguely recall that hitman bodyguard movie, they were an amusing pair.2 points
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2 points
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A game where quite likely one dev asked: "What is our target audience?" and the other dev replied "Keyrock."2 points
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4 important changes for the upcoming next version of Balance Polishing Mod : - Brilliant unerfed to some extant, will restore up to Tier 3/6/9 within 18s cycles. Each tick of Brilliant is basically worth 1 cast of Blood Sacrifice (except it's not random but cycled) - Added Potion of Enlightenment new item (developped by Noqn) as a mean of making Brilliant less necessary. It is a very expensive consumable that restore 1 ressource every 30s for the duration of the fight. It is meant to make Megaboss battle more manageable without Brilliant. 1 ressource /30s isn't much, starts to matter more with a full party taking it (which is equivalent to a single party member under Brilliant effect). - Removed Dorudugan nerf. (I will create an archive package for such discarded changes, in case some people still want to use them) - Big rework on specialist wiz bar Evoker. My opinion is that Bloodmage is still be very good, but is meant to rely on an insane versatility. Need to spam Thrust of Tattered Veil ? You can. Need to rely on a specific summoned weapon ? You will never run out. Etc... I'm still hunting various cheese (Strand of Favor is on my list) which might have an impact on Solo play. BPM isn't mean to be balanced for Solo play. Its intention is to help making more or less every party viable. There are probably new combination because of the buffed abilities though. Just be warned that I hadn't Solo in mind.1 point
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Just rechecked: Mask of the Weyc stacks with everything except Arcane Veil - and Magnificient Escape also stacks with everything except Escape (even with the Mask). I got my SC Bloodmage up to 230 deflection without any consumables and resting bonuses easily (with the help of Wall of Draining).1 point
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Yeah, I used it with the Steel Garrote/Bloodmage and it stacked with Mirrored Images and naturally with Llengrath's Safeguard. Great stuff!1 point
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Tbf a bloodmage/soulblade can replicate the "infinite" focus and all other crazy extended buffs without using SOF at all. They just don't get Shared Nightmare so the AOE would not be possible as multiclass. If you're willing to use a party you CAN replicate this to an extend, but it would be very artificial if you wanted to get it to the same size AoE. Basically having a priest cast SoT on a SC Soulblade who kills little spiders in Belranga fight in melee (rod in 2nd weapon set) and ignoring Belranga.... But that would be really artificial and take quite a long time, aaaaaaaaand if you're not willing to use Strand after the fight you will lose all your juicy focus. I was doing my best impersonation of https://pillarsofeternity.fandom.com/wiki/Grog When I wrote that.1 point
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SC can also use Potion of final stand. Keep in mind that if you used only a level 7 spell WoD will restore that spell guaranteed, so 3 sec CD is not a problem. Against Dorudugan you'd have to swallow the bitter apple of having to presummon 3 hostile fire blights with a combo of wearing Magran's chosen belt and hitting yourself with Concelhauts Draining missiles (which is only a level 2 spell so brilliant from SOF has you covered. It would potentially be possible even without SOF, but you are already limiting yourself by playing a mod that heavily nerfs the class you want to play.1 point
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Ye it seems like the 5% chance applies to every single hit, the more the merrier. (It also generates a ton of focus 200-300 on a non proc and 500-600 on a proc) Maybe I was having a little fun with the weak enemies statement.1 point
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I think he more meant "screw using spoiler tags" in the context of Sailor Moon, especially given that I am the final one watching it here. I'm more using them just to have my thoughts on each episode properly marked/encapsulated at this point, not because I'm not trying to spoil anybody, . Also, don't read this, @ArtistFormerlyKnownasKP, it's only meant for literally anybody except someone named KaineParker, BEEG HUMONGOUS SPOILERS: One positive with only being able to handle so much TV at a time is I think it allows me to remember details and general episode outlines a bit better. Oh yeah, I forgot that it was initially a "cousin" (gosh dangit, original English dub, not that kind of cousin!), but it seemed to be treated much more like sisters, particularly in SuperS. Also, yeah, really good episodes - but the entire season, even the "filler" arc at the beginning with Nehellenia, has all been good to great. So far, I'd put this season above SuperS (...obviously) and R in terms of just pure silly enjoyment...but probably not the first and definitely not S, which of course can't be matched.1 point
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This is a total Proc-fest. EDIT: haha "weak enemies". Where's your bar at for normal enemies? Dorudugan?1 point
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Ah that's interesting. For example if you extend Vanishing Strike forever and after, decide to use Vanishing Strike, it will not override, in fact it won't do anything to the duration. Of course Vanishing Strike is not a weapon ability and as you say, a lot of things in the game behave a little funky1 point
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Chanter/Wizard is my fav combo in the game.1 point
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Just saw the Cheeseburger backpack episode. Pearl seems like she could snap eventually, but so far I think she's the best gem on the show. Steven is pretty much a male and american Usagi without a Mamo-chan or Tuxedo Kamen to obsess over (tho that can change, I'm only 3 episodes in so far). The gem placement seems weird, like I can see why Garnet's gem(s?) are on her hands to summon the big fists, but Pearl, Amethyst, and Steven's gems don't really seem to go with their gem weapons......unless Steven's belly is protection as is the shield. Which would be weird. So far it has been fun without too much to think about. I'm not craving a cheeseburger tho. I do. Let me know when you finish Battle Tendency, I think it's better than Phantom Blood in most ways but want to ask your thoughts about how it compares.1 point
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Probably has something to do with the fact, you had an officer trapped and covering a lot of the space? I'd be hesitant to open fire, if there is a high chance i might hit a fellow officer. Again, this is also only a snippet of a situation (and easy to provoke an insta outrage). I'd love to see body cams and dash cams before making a judgement.1 point
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Mask of the Weyc has an Arcane-Veil-like deflection buff that stacks with other deflection buffs (don't remember if it stacks with Arcane Veil, too - since it seems to be a copy of that ability). Magnificent Escape Cape has an Escape with the +50 deflection which also stacks with other deflection buffs but not Escape itself (because direct copy I guess but who knows). At least it used to be so. Cool if you can prolong those with whatever trick (WoD, SoT, SoF etc.) Bardatto's Luxury has some inspiration stuff that used to stack with other inspirations of the same kind iirc. I don't use it much (actually only once) so maybe this isn't the case anymore.1 point
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Hard no... but tedious as hell Sure, and SC Assassin perma-Vanishing Strike and so on, but I think the OP only wanted to discuss Blood Mage builds.1 point
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1 point
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No, because you have to have the unique item equipped to keep the 2nd unique effect. (the only exception found to that so far is Gipon Prudensco) But if you have Amra equipped and kill an enemy a new frenzy procs and overrides the old one even if the old one has infinite duration. However this way you can potentially still have it stacked during most normal fights by constantly killing stuff and reapplying the buff. Keep in mind I haven't tested a lot of items with this and deadfire just loves to have exceptions to "rules" everywhere, especially if these rules are unintended in the first place. For example I tested this with Weyc's Wand earlier and it doesn't work at all, you extend the intital buff, switch weapons quicksave and reload, so far everything is fine the buff loses its original name and chenges to "The Weyc's Wand. But then if you empower an ability again you just don't get a new buff, stacking or not.1 point
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My Soul Blade has a focus pool of 4000, but you're not gonna like how I got it. Jokes aside even with a normal party comp and no cheese soul blade should get more focus during a fight than Ascendant, you can kill a lot of enemies in 60+ secs and each melee kill is +10 focus pool. edit: wow I didn't even know about Seekers Fang, gasp. I haven't tested it with every weapon and deadfire is famous for having weird exceptions everywhere, but in general yes thats how it should work (theres just better afflictions than shaken imo)1 point
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1 point
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I have a couple more typos and confusing bits that I found in the abilities: Druid Nature's Terror (PL5 active): Changed to foe only, but this is not reflected in the description. (The summary is correct.) Sunlance (PL6 active): Interrupt on Hit added, but this is not reflected in the description or summary. Nature's Bounty (PL7 active): The description is oddly worded because it says allies feel like doing something, rather than describing the action of the spell. To keep the color of the original and add clarity, it could be changed to something like "Grants allies the benefits of a wondrous nectar that gives combat bonuses and healing." Priest Spiritual Weapon (PL2 actives): Summaries and descriptions do not reflect the added Accuracy. Salvation of Time (PL6 active): "Ellapsed" is correctly spelled "elapsed". Hand of Berath (PL9 active): Description and summary do not reflect the change to make it auto-hit. Blessings of Wael (PL9 active): "Loose" should be "lose" in the description. Ranger Sharpshooter (subclass ability): The summary notes the +20% range with ranged weapons but the Bonus section of the description does not. Brutal Takedown (PL4 active upgrade): The summary reflects the Interrupts on Graze change, but the description does not. Vengeful Grief (PL8 passive): The description does not reflect the change to infinite duration. The "are" in the first sentence should be an "is". Heartseeker (PL9 active): The infinite duration of Enfeeble is not noted anywhere. Rogue Finishing Blow and upgrades (PL3 active): The summary is confusing. The line "+50% Damage regardless of target's Health" should come before the line "+1.5% Damage for each percent of target's missing Health" and noted that they stack together, or they could be simplified to something like "+50% Damage and +1.5% additional Damage for each percent of target's missing Health". Wall of Flashing Steel (PL9 passive): In the second sentence, "give" should be "gives".1 point
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Well, IMO another point against Evoker (and Godlike races) is the existance of Deltro's Cage Helmet. Provides a % Shock damage lash equal to damage you've taking from a lightning spell. You can target yourself (!) with your own Chain Lightning for a extremely potent damage bonus (can use Jolting Touch for a lesser bonus ~30% until you get Chain Lightning). The bounces of the spell reaching enemies will already carry this lash! ...but you rather don't want to echo this (now lash boosted!) spell....1 point
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I guess its good for the people who liked his Dawn of the Dead remake...1 point
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Okay, in that case, I don't think she can be held responsible for what she wrote if that's how it went down. I've written some pretty weird stuff when I've been utterly exhausted too (...though admtitedly never anything on the level of horse-human romance with the intent of it being adapted for children's TV - she might have some deep-seated problems there that she may or may not have intended to bring out in her writing, idk). No wonder the manga doesn't have much fun filler stuff - she didn't have enough time or energy to do the main story, much less extras! Episode 11: @majestic SU:1 point