Okay, so here we go for a new update : Reminder : the changes in red are in the optional additional package. E) Barbarian
Mage Slayer :
Removed the Spell Resistance entirely.
Added -25% Hostile and Beneficial effect duration. The purpose was to make Mage Slayer a bit less useless vs non-caster, and avoid the Random Factor from friendly spells (especially this critical healing you don't want to miss Corpse Eater :
Greatly buffed special food (and also replaced bonus MIG and malus INT by more varied effects) :
Kith Meat : -5 Diplomacy, -15% Damages received, +3 Corpse Eater PL
Corpse Loaf : -3 Diplomacy, +3 Health per 6s, +10 Fortitude, +4 Corpse Eater PL
Forbidden Pie : -3 Diplomacy, +4 Resolve, Mind Affliction Resistance, +5 Corpse Eater PL
In addition, Kith Meat and Vessel Flesh can be bought from Vithrack and Imp vendors (Kith Meat price set to 100 gold) The purpose was to change Corpse Eater to more powerful effects for increased cost. Their food is very powerful but not that much more than high quality food, which balance the effect IMO. Instruments of Boundless Rage :
3 Rage -> 2 Rage
Added Fire Keyword Heart of Fury :
4 Rage -> 3 Rage (aligned with whirling Strikes) Savage Defiance & Upgrades :
15s -> 25s
Stalwart Defiance : changed to Gain Concentration every 6s Leap & Panther's Leap :
6s Dazed -> 4s Stun
Dragon Leap :
6s Dazed -> 6s Stun (because panther's leap does more damages)
Panther's and Dragon Leap are now correctly tagged as Leap upgrades (which basically makes them scale as PL5 abilities -> efefctive +3PL) Carnage :
Can now Crit (so can apply Blood Frenzy )
Accurate Carnage :
+5 Accuracy -> +10 Accuracy Blood Surge :
25% Chance -> 50% Chance, but only apply to Hostile Targets (same change as Community Patch did for its Paladin equivalent) Blood Thirst :
Cleaned the mess that causes it to proc twice on the same target and prevented it from being stackable with Crushing Blow.
Now proc only once except sometimes when 2 targets are killed in a row (it applies twice then, cause Recovery is cleared before second target is killed, so you keep one charge) Barbaric Blow & upgrades :
Removed the PR and Damages bonus to make the ability more focused.
Now Barbaric Blow & Upgrades do :
- 75% Hit to Crit chances
- +75% Crit damages bonus (note : Crushing Blow do get this bonus, even if it does not get Crit Damages Bonus in the base game due to a bug)
- +200% Carnage AoE (so roughly 2.5m radius instead of 1.5m)
- Barbaric Smash : no refund, but cost reduced to 1 Rage
- Crushing Blow : no recovery (not conditional anymore) Other Changes from previous versions :
(Based on feedback from @Heukalyptus ) Pet Abilities :
Added Beast Keyword to all pet abilities cast by the Ranger so they benefit from equipment with bonus to Beast abilities.
Applied to Heal Companion, Revive Companion, Bonded Fury, Master's Call, Shadowed Hunters & their upgrades.
Not applied to Takedown and Play Dead cause they are cast by pet themselves (and PL can be detrimental to Play Dead cause it rise its duration) Bonded Fury :
Range 6m -> 10m (aligned with other Pet abilities) Power Stike & Inspired Strike :
Stun & Staggered effects set to 10s
Removed the additional Duration of Inspired Strike buff.
Inspired Strike bonus damages : 200% -> 300%
(So Inspired Strike is more focused on Single Target damages)
BalancePolishingModBuffs.zip BalancePolishingModNerfs.zip