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Showing content with the highest reputation on 12/14/19 in all areas

  1. Greetings employees of Halcyon, We want to take this opportunity to thank the incredible team behind The Outer Worlds. It is because of their hard work and dedication to this project that we received the Best Narrative, Best Performance - Ashly Burch, Best RPG, and Game of the Year nominations at The Game Awards. To all of those who voted for us in The Game Awards, you are all fantastic and we are so grateful for your support. The reception to The Outer Worlds has been unbelievable to see, and even just being nominated means a lot. However, the journey isn't over yet as we are excited to announce that we will be expanding the story through DLC next year! Details will be made available at a later date. Now we would like to allow our game directors, Tim Cain and Leonard Boyarsky, to share a message with you all: We just wanted to personally thank our team for doing a wonderful job and our fans for their tremendous support. And Tim would like to say what an honor it was to work with me. – Leonard Whatever, Leonard. Now that we’ve finished, I expect that certain photographs will be destroyed, as per our agreement. – Tim
    11 points
  2. Jesus Christ, wtf. Checked out some gameplay and I'm cringing so hard.... What is this? Gothic as written by a 13 years old edge lord? I feel seriously bad for the writer, because he/she clearly is a worse writer than I am, and I'm sure as hell no writer.
    4 points
  3. While DLC has been expected by fans, official confirmation that it was in the works was just dropped quite casually.
    3 points
  4. Being a Ventrue sucks. Or doesn't because nobody tastes well enough to suck.
    2 points
  5. I really don't know what RPG you could've played lately that has better writing and world-building than POE. And don't say dos, lol, their writing and world-building is a joke. The game itself is elementary and casualized to the point anyone can play it and win.
    2 points
  6. I can conceivably understand the "writing" part, although I do not agree, but how do you justify the "programming" part? Can you please name three companies and three titles that are superior to PoE and Deadfire in writing. I would be very interested in playing them.
    2 points
  7. Greetings everyone, We would like to thank everyone who has taken the time to report issues and suggestions for the The Outer Worlds. We are working on compiling everything to share with the team for review. At this time I would like to share with you a list of the more common issues and suggestions we are seeing reported. List of common issues and suggestions: Various game crashes Font size increase Center reticle FOV adjustment Multiple quest indicators on map Custom waypoints Ability to disable kill cams Disable companion attack cinematics PC remapping support Item comparison ability while looting Adding inventory filters/sorting abilities Changing the appearance of Pristine equipment Adding weight and limit information in vendors Adding survival meters to the consumables page Stronger outlines for workbenches Auto-run ability Weapon not staying holstered during dialogue Widescreen support Toggle headbob Separate aiming sensitivities Toggle chromatic aberration Companions dying and failing companion quests on modes other than Supernova The team is currently investing these and other reported instances. We will update you once we know more regarding our next steps. Thank you, and please continue to let us know if you have any other issues or suggestions to report. Edit: Thank you for the new posts, we appreciate the additional reports as they are helping us tremendously. I do want to let you know that you may also email our publishing partner, Private Division, at support@privatedivision.com. This will help ensure that your specific issue or suggestion is in their queue which allows us to prioritize requests in order to provide the fastest possible turn around time. We apologize again and thank you all for your patience while we work on these issues.
    1 point
  8. After being disappointed with Phoenix Point I decided to give in to shopping therapy after all. Weak me is weak.
    1 point
  9. @algroth: Yep, I did purchase it. There seems to be a heavy emphasis on good writing, and I like the atmosphere created by the graphics. Obviously I've no way of knowing how this will turn out in the end, but I really appreciate your tip. Good isometric RPG -- that's a rare beast! And precisely my kind of game.
    1 point
  10. 1 point
  11. This was the first time I heard of this game (meaning Disco Elysium). Thank you very much for the tip, it is greatly appreciated! As I said, "I would be very interested in playing them", and upon first sight, the game does look like the kind of thing I'd enjoy. I'll have a proper look later this weekend -- and I'm hoping it'll end in a purchase. Again, thanks for the tip.
    1 point
  12. Another day in the world of Eora I have finally finished everything in Gilded Vale and surrounding areas. It took me 10 hours Last quest was in the ruins of The Temple of Eothas, where I solved the case of dead priests of Eothas. The 5th part of Let's play is uploaded on youtube as well --> https://youtu.be/3ljBJod-rHA
    1 point
  13. Weird... With Stalker's Torc equipped, if you compare the item card for Stalker's Link it reads like damage over time. However, it does use "per" instead of "over" like known DoTs like Touch of Rot. I just don't know how else to read "per 3.0 sec". Could someone please clarify what this language means in the Stalker's Link item card below. I included the item card for Touch of Rot for comparison.
    1 point
  14. I know some people who were genuinely worried about this with Obama. The funny thing I don't think anyone was happier when his term ended than Barack Obama himself. The sad thing is those people who were afraid Obama would not leave office would likely be overjoyed if Trump did take power for life. The former is every bit as bad as the latter.
    1 point
  15. Not all caffeinated beverages give you energy. PS4 Also the game isn't buggy enough, where can I go to complain about lack of complaints?
    1 point
  16. So true and the team deserves all the awards they can get, for a superb and solid RPG game. It was a no-brainer when I voted for TOW in Best Narrative, Best Performance - Ashly Burch, Best RPG, and Game of the Year nominations at The Game Awards. This so cool news! Can't wait to see what you guys have in store for us .
    1 point
  17. To be fair, ZA/UM would probably be one of them and I wouldn't disagree. But yeah, Obsidian's way ahead of the curve in this regard, compared to most.
    1 point
  18. He could justify the programming part if he decompiled the code and had a look at it - while being a better programmer himself. Do I think that even one of those assumptions may be true?
    1 point
  19. Wait... don't you stomp with your feet? So to connect your writing and programming skills to stomping one would have to write and program with their feet? How does one write and program with their feet? Seriously this doesn't make any sense I simply can't... oh wait:
    1 point
  20. The Outer Worlds was nominated for four game awards 2019. That is hardly "not showing anything". Too bad it didn't win any of those, but the competition was tough. Still: getting nominated in four different categories is an achievement in itself. Are you implying that The Outer Worlds didn't get attention? Grounded isn't out yet so it doesn't factor in. It's also not really an RPG as far as I can tell. Besides that we don't know which other Obsidian games might get released in 2020.
    1 point
  21. Hellblade 2 https://youtu.be/qJWI4bkD9ZM I would be excited, if I only thought that Hellblade needed a sequel - there are franchises, and there are one shot creative projects. Here is hoping they will have a story to tell
    1 point
  22. This is a bit confusing. When you first leave Athkatla, you must leave by the City Gates, and when you enter that area, you are approached by Flydian who tells you of the animal trouble in Trademeet. So it's a bit hard to miss Trademeet, I think. Did I read you wrong?
    1 point
  23. Just take a passive ability like Fast Runner or something, remove the class code to all 0's, then make an Append gamedata file and make an entry as a level 0 auto grant skill, one for each class. The pt_ ability tables will have examples of auto grants, and I already made a walkthrough on how to do the Append (I think it's on the pinned post at the top of the forums). The passive ability could have a large aura size and effect all so that every enemy is affected, but make sure you look at passive abilities that affect enemies, because maybe you have to make one passive for you and one for the AOE effecting enemies, I'm not sure.
    1 point
  24. The last game I really saw this at play was Oblivion. Even though FO3 and F:NV had the same engine, they didn't nearly do it in spades or try to plug in as much emergent gameplay. (In Oblivion you could leave a poisoned apple around and put it on top of someone's plate and wait for them to eat it; it was a bit janky, but there's no equivalent in games hence basically. Also in Oblivion, much like the Ultima games of yore, you could follow NPCs around and watch them go about their day. Though you do have to hear their short bark dialogue all the time "HAVE YOU HEARD ABOUT THE HIGH ELVES?" In FO3/NV/Skyrim/FO4, unless they are one of the explicitly-intended-to-be-regional-merchants, they basically do a small orbit in one of a few rooms that may or may not involve a bed.) Like Boeroer says, there's a huge cost component. I would also venture to say the vast, vast, vast majority of players in Oblivion never noticed or took advantage of the "real world" elements of gameplay (as evidenced by how buggy and janky the poisoned apple mechanics could be), so I don't think people really are missing out on anything. Deadfire is more reactive than PoE1 in this respect, and you could tell how far we are from the RPGs of yesteryear by doing a google search for something like "Where is Una in Deadfire?" People just aren't used to the idea that a merchant might actually go to sleep at night. Also, despite the fact that I have nostalgia for Ultima games (though mostly 7 and Underworld), I'm pretty ambivalent about this frankly, even the little bit that is in Deadfire - even though it's just a few button clicks and a short wait, I find it a bit annoying to have to wait for daytime so that some of my vendors appear (anecdotally, my wife--who is really into first person open-world RPGs and never grew up playing the old cRPGs--really hates ever having to wait for anything or trying to remember people's schedules). As another example, rain introduced RNG and almost botched my Ultimate run (and screwed up another; rain causes people to seek shelter; if you're planning on trying to steal or sneak and it's time sensitive, having everyone seek shelter right next to the thing you want to steal is extremely inconvenient). I admit I was a bit surprised by how both PoE1 and Deadfire were generous with quests. You could flat out refuse a quest, and you'd still get a journal entry. But players hate botching quests or missing out on content because they didn't do the right RPG voodoo (either correct dialogue response or right stats). I think this is part of the continuing "streamlining" of game mechanics in an effort to lower barriers and broaden appeal across much of the RPG genre while reducing costs. Unlike the immersive component above, this is one aspect that I am decidedly less ambivalent about and miss more. I think stats and decisions should be meaningful, and that should pertain to more than just combat or ending slides - I want more explicit tradeoffs like the Bardatto vs Valera questline, or hard checks to even get a quest like in Fallout 2.
    1 point
  25. Am I the only one excited over The Wolf Among Us 2 news?
    0 points
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