The original post for this build is underdeveloped in some ways – it doesn’t have specific gear recommendations, for instance. I’ve been playing and honing a build based on this one and have made it my own. I wanted to post it with all its details, but I want to give credit to Climhazzard for turning me on to the central mechanic that defines it (pairing Exalted Endurance with Ancient Memory, high might and intelligence, stacking healing bonuses). So I thought I’d post the full build here in this thread.
The first decision you have to make is whether to do a no-rest run or not. The chief benefit of a no-rest run for this build will be the ability to use the Blessing of the Dawnstars (+50% healing, gotten in Port Maje), at the cost of giving up per-rest abilities. In the below build I’ve assumed that you will in fact be resting. If you do a no-rest run, that will also affect which affliction resistances you’ll use and whether you want Aegis of Loyalty, since on a no-rest run you’ll probably have a great food buff like Captain’s Banquet up on all your characters which might give them immunity to some afflictions.
Here’s my take on the Healing Wall.
The Healing Wall =================================== Difficulty: PotD v. 4.0.1 -------------------------------------------------------------- Solo: not intended for solo -------------------------------------------------------------- Class: Paladin (Shieldbearer)/Chanter (Troubadour) -------------------------------------------------------------- Race: Coastal Aumaua (for Might affliction resistance and Might bonus. And you are a cool giant.) -------------------------------------------------------------- Background: Get one that boosts Might or Intelligence. I made mine a philosopher (from Ixamitl) for RP reasons. -------------------------------------------------------------- Stats: Max Might and Intelligence, everything else at 10
Skills: Passive: Diplomacy (for the scaling Captain’s Favor heal on the shield and RP purposes); Active: I went Athletics for the many watcher-only athletics checks in scripted interactions and the great Second Wind, but Arcana might be the best for abusing high might with scrolls, which I don’t like to use.
Weapon Proficiencies: Large Shield, Sabre, whatever (medium shield might be useful) -------------------------------------------------------------- Abilities (!=important, r=recommended, (a) automatic) PL 1 (levels 1-3)
Paladin
(a) Lay on Hands (!)
Deep Faith (!)
Chanter
Soft Winds ®
Skeleton summon invocation ®
PL 2 (levels 4-6)
Paladin
Zealous Auras (!)
Weapon and shield style ®
Inspired Defenses
Chanter
Wurm summon invocation ®
PL 3 (levels 7-9)
Paladin
Greater Lay on Hands (!)
Chanter
Ancient Memory (!)
Combat Focus
Two Fingers of Daylight (could substitute Aegis of Loyalty for either of these)
PL 4 (levels 10-12)
Paladin
Exalted Endurance (!)
Mental Fortress
Chanter
Ogre summon invocation (!)
Mith Fyr chant ®
PL 5 (levels 13-15)
Paladin
Practiced healer (!)
Iron Gut
Clear Head (could sub any or all of liberating exhortation/reviving exhortation/inspired path for the 3 affliction resistances I’ve selected)
Chanter
Rapid casting
PL 6 (levels 16-18)
Paladin
Inspired Path
Chanter
Eld Nary invocation
Quick Summoning
Ogre summon upgrade
PL 7 (levels 19-20)
Paladin
Stoic Steel
Chanter
Mercy and Kindness (!)
Ancient Weapons summon ® --------------------------------------------------------------- Items (!=important, r=recommended) Weapon Set 1: Sasha’s Singing Scimitar (r - +Refreshing Finale, Companion’s Prelude), Shining Bulwark (! - +Defensive Beacon (!)) (Alternative shields: Lathandria’s Devotion, Cadhu Scalth) Weapon Set 2: Watcher’s Blade/Animancer’s Energy Blade, Shining Bulwark Head: Horns of the Bleak Mother or Blackened Plate Helm (better yet, use a regular Vailian Tricorn and have the biggest, bushiest beard you can and look awesome) Back: Cloak of Greater Protection/Deflection (or maybe Badrwn’s Cover) Neck: Necklace of the Harvest Moon or Bone Setter’s Torc (!) Armor: Blackened Plate Armor (! - +Life in Death (!), +Usher’s Visage) Waist: Physicker’s Belt (!) Hands: Gauntlets of Ogre Might/Woedica’s Strangling Grasp (!) Rings: Gaun’s Pledge (!), Chameleon’s Touch or Ring of (Greater) Regeneration Boots: Footprints of Ahu Taka (!) Pet: Prissy (! - +10% healing done)
Strengths of the Build:
Constant Party-Wide Regeneration: The Core Idea
The central idea of the build is to stack constant party-wide regeneration effects. There are three: the paladin’s Exalted Endurance aura, the Ancient Memory chant, and the Life in Death upgrade to the Blackened Plate armor. To support those regeneration effects, we want to maximize might and stack +healing gear, which is why I’ve chosen the belt, boots, gauntlets, pet and necklace we have. We also want to maximize intelligence to make the auras as wide as possible; also, 20 intelligence allows us to use a second chant as Troubadour (I use Mith Fyr until getting Mercy and Kindness at level 19) without any downtime for Ancient Memory.
The amount of healing we can achieve with this setup is just massive. (Some of the comments worry that you don’t get good healing until Mercy and Kindness at level 19; that’s not true at all. I don’t even feel the need for Mercy and Kindness once I get there.) As the playthrough goes on, we can switch in and out some of the +healing gear to hit breakpoints; for Ancient Memory’s healing per second, the game rounds up when you get halfway between a point – so if you hit 1.5 healing per second, the game rounds up to 2 per second, whereas if you are at 2.3 the game rounds down to 2, so we might as well drop (say) the Bone-setter’s torc for a while because the +10% doesn’t make a difference. Power Level affects the healing, so recalculate regularly.
Since this healing never runs out, this is a perfect healer for a hardcore deadly deadfire PotD run where fights take forever and ordinary druid or priest healers run out of resources halfway through the fights.
Resource-using heals
Since we’ve stacked +healing gear and might, we can also take advantage of other ways to heal. We have two types of those: per-encounter and per-rest heals.
Per-encounter: We have two per-encounter heals, Greater Lay on Hands (which as a Shieldbearer also prevents death), and the chanter invocation Two Fingers of Daylight. (I confess I rarely use the chanter invocation, since I use my phrases for summoning.)
Per-rest: We also have a total of five significant AOE per-rest heals (in addition to our own Second Wind): 2 casts of Restore from Gaun’s Pledge, 1 cast of Captain’s Favor from the Shining Bulwark shield, 1 Moonwell from the Necklace of the Harvest Moon (if we are using that instead of or before we get Bone Setter’s Torc), 1 from the Watcher ability Sympathy for the Lost (I always get this one, look up the responses you need to get it). All five are boosted through the roof with all the might and +healing gear. The Harvest Moon Necklace’s Moonwell is almost laughably good on this character; really, all of them are, and I love how fast-casting Gaun’s Pledge is and how useful it is to have a fast-casting AOE heal instead of just single-target with the Lay on Hands.
Party buffing and enemy debuffing
In addition to providing all the healing your party will ever need, we can take advantage of the large AOE boost from high intelligence and central location in the battle as a tank by getting other constant party-wide buffs. There are four: +1 AR from the Shining Bulwark, +1 AR from Exalted Endurance, stacking action speed from Sasha’s Singing Scimitar Companion’s Prelude buff, and the Mith Fyr chant (until you get Mercy and Kindness at level 19, and frankly you might decide to stay with Mith Fyr at that point anyway).
We also get two ways to debuff the enemy. One is the Usher’s Visage upgrade to the Blackened Plate Armor which is an aura that gives -1 AR to enemies. The other is the Eld Nary invocation, which may seem like it doesn’t fit in this build. But since we are using Sasha’s Singing Scimitar anyway for the party-wide action speed buff, we might as well get the Refreshing Finale invocation, for a free empower use every fight (that refunds 3 phrases). Empowering the summons doesn’t do much. But an Empowered Eld Nary is a great fight opener, and then we can still start summoning pretty soon after.
Tankiness
One of the coolest things about this character is that it is a healer that operates best planted right in the middle of the fight. Defenses, as is typical for a paladin, are through the roof, and the Large Shield modal is very useful. I open fights by telling this guy to run to where I want my front line to be, activate the modal, and then start summoning and healing. He can still engage while casting.
With the gear and ability choices I’ve made, he has 5 affliction resistances: might (from race), resolve (Horns of the Bleak Mother helmet), perception, intelligence, constitution (paladin abilities).
This guy basically doesn’t get hurt much in my experience, even while planted in front of all the enemies (the summons probably have something to do with that). If he gets hurt more in your experience, go ahead and use a Ring of Greater Regeneration on him. I think that’s affected by all the might and +healing gear too (though I’m not sure about that right now, since I don’t feel the need for it and use Chameleon’s Touch instead.)
Summons
As Boeroer is fond of pointing out, summons aren’t there for the damage. They are more helpfully thought of as a form of very flexible crowd control: they can distract enemies, fill holes in lines, absorb punishment, flank, get summoned next to casters and provoke the casters into casting on them instead of the rest of the party, and much more. This character has 100% uptime on the summons. The Ogres are the best at that distraction/absorption job (due to their size, their health, and the fact that they can engage enemies, unlike the wurms), while skeletons and wurms will hold us over until we get the Ogres. So with this character you really get three tanks for the price of one (himself and 2 Ogres).