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gloomseeker

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About gloomseeker

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  1. Glad you like it. I think it turned out ok (which is why I decided to post it). You're doing a pretty good job yourself if I may say so.
  2. Found this online: It's a portrait of Shaun Gilmore from Critical Role which looks a bit different from the one that comes with Deadfire. Since I'm going to use it for my new Spellblade character I've decided to share the edits I've made to turn it into a portrait for Deadfire.
  3. Here is a perfect example of what Phenomenum mentioned above. If you look at the bigger pictures and compare them to the smaller ones it is obvious that the aspect ratio is not the same and that the larger pictures look stretched. Are you cropping the pictures or just resizing them? My humble advice would be to make sure you're keeping the original aspect ratio and cut the bits that don't fit (even good old paint can do that). I'm not trying to be a **** but I'm a bit baffled because you're doing a stellar job on the watercolour versions and it's truly the difficult part.
  4. Nice job. Never played a Fire Godlike before and now I may have to.
  5. I did spend too much time fighting the pathfinding in the first game and in the end I did enjoy the game despite the gameplay whereas I've enjoyed Deadfire both because of its story and its gameplay. The first game had a very strong story so there's that but Deadfire has a very refreshing setting and is absolutely gorgeous. The major flaw with Deadfire is that you're drawn into the game that deities are playing and are forced to act as their pawn (and either you are a willing pawn and will want to move through the plot as fast as possible or you're a reluctant one and will do your utmost to stall them).
  6. Boeroer's mention of Blackguards reminds me that I never finished that game. I liked it a lot but it ended up feeling like too much work. I'll have to start over some time. I can't see why people resent turn based mode as long as it's entirely optional. I get the argument that it's diverting resources away from regular patching and bug squishing but I doubt that this had an impact simply because it came late in the development of the game (which may or may not be a good thing as there is some validity to the argument that you shouldn't redesign the fundamental mechanics of a game once it's finished). There is no denying that many people are now drawn to the game simply because of the novelty of the turn based mode. I for one would rather play turn based because I prefer a slower pace even if it means encounters end up taking longer but then to be frank I'm also the kind of player who keeps hitting the space bar when playing BG and IWD.
  7. Warfare for everyone when going for Physical damage did feel a bit awkward to say the least... In all fairness and by definition the original pen and paper RPGs are turn based. Good old D&D was all about turns and rounds and the order in which characters took action. Real time with pause in BG was an attempt to replicate this system and make it more dynamic and it worked but you could still set it up so that the game would pause at the end of each round. Ideally we would be getting the best of both worlds by having more choice. I can't imagine Obsidian completely ditching real time with pause for the next Pillars game but I'm definitely looking forward to playing Deadfire in turn based mode.
  8. Interesting question Wormerine. If we go back to Arcanum we may have some elements of answer (although to be honest it seems the idea in Arcanum was catering to the turn based Fallout crowd and the real time Diablo crowd rather than BG fans). In any case Deadfire is a very interesting experiment and if they can sort things out and make it work nicely in both modes then there is no reason they can't take advantage of this expertise with the next Pillars game. Another side effect of going turn based games is that it takes away the concerns you may have about pathfinding (plus it's been mentioned before in this thread it also makes working with a controller a lot easier). Turn based games tend to be slower paced but the real problem with DIvinity Original Sin 2 doesn't have anything to do with its turn based nature, it is the simple fact that the game is based on two different types of damage and protection and that just narrows the way you're going to tackle the game. If you want to be effective you will have to choose early on between one or the other and there's no way around this (unless you drop the difficulty).
  9. Arcanum: Of Steamworks and Magick Obscura is the best example of a game that has both real time and turn based combat and frankly playing this game in real time would be a real pain. I can't see why Pillars of Eternity 2 Deadfire couldn't benefit from having the option of playing in turn based mode. Sure the turn based mode may not be for everyone and sure it may translate as a (somewhat) slower game experience but for players who like me prefer the option of playing the game like that the announcement of the turn based is an unexpected treat and a new way to experience the game. As for saying that it's an unnecessary diversion of resources, that's up to the OP but as far as we can tell and unless a dev can weigh on that there is nothing to substantiate that claim. Personally as much as I enjoy playing real time with pause games like BG (which I still have installed on my PC) I do think the introduction of the turn based option is the best thing that could happen to this game.
  10. Look at it this way, worst case scenario we have to wait a bit longer to enjoy a fully patched game which will probably be less expensive once it hits Steam and Gog. I've preordered the Obsidian Edition of Deadfire, it's almost been a year and I'm still waiting for the game to be fully patched before getting into the DLC and the turn based mode. One year is not such a big deal. Especially when you have a backlog and if waiting ultimately means that you get to play a better and fully patched version of the game.
  11. I'm just going to point out that if you own it on Steam, you don't really own the game. If Steam decides to ban you, you lose access to all of those games. Steam is Pro-Consumer! Or if for whatever reason Steam goes belly up. It may sound highly unlikely but even as a remote possibility it is a real concern considering that it's the DRM that is used in almost every PC games these days. Not to say anything about Steam servers being needed for users to access their libraries. A few years ago you could still get retail versions of games, nowadays they all require Steam. The only way to truly own a game is to get it from Gog and make sure you have the installer backed up on a storage device somewhere.
  12. For the record I don't like Steam. The reason I got on Steam was to play Fallout New Vegas and the reason I have many games there now is simply because it's convenient and they offer sales and discounts. In my experience both Origin and Uplay are much faster than Steam when it comes to downloading games and they don't have all the clutter. Origin sucks when you want to take screenshots so Uplay is better when it comes to that. As far as I'm concerned Gog is the best because it's DRM free but games usually take longer to get patched there and that can be a hassle. Plus fair regional pricing on Gog is going to be a thing of the past in 10 days because they can't compete. So what does Epic offer me? -Slower download speed. -A few free games that I either already owned or didn't care about. -A much higher price for new games considering I'm not in the US and online stores like GMG or the Humble Store don't sell Epic keys. Like I said, I got into Steam because of Fallout New Vegas so chances are I'll probably get into Epic because of the Outer Worlds but I won't be happy about it unless they improve their service. Steam came a long way since 2010 so I should probably give Epic the benefit of the doubt. I understand they want to take a bite out of Steam's pie but exclusives will only get them so far if they can't have a storefront that is easy to navigate and prices that gamers who don't live in North America can live with. I don't see this happening any time soon.
  13. Funny how the jagged teeth make such a difference! Nice job!
  14. Or cutscenes in DAO that took your entire party away from the positions you had carefully picked to put them all (including your stealthy rogue) right in the middle of the fray.
  15. Couldn't agree more. Shrinking down the party to 5 in Deadfire really helped. Having combat focus on engagement in PoE1 only made things even worse and definitely more of an issue than in any of the old infinity engine games (especially in combat which is when it matters the most). The reason why I don't see myself replaying PoE1 over the years has to do with the absolutely horrendous pathfinding in this otherwise great game.
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