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About Daidre

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  1. Of course: - They did not have resources to make interesting perks - They did not have resources to make decent selection of weapons, why should they, it is not FPS - Since it is not FPS, enemy variety is no longer needed - 3rd person view is a huuge money - as a configurable UI that allows to hide/show separate elements - It is not AAA, so good looking character models, longer hairstyles and at least decent animations is also out of options, let enemies die in the storm of limbs, it is so cool - And requiring more than 5 different armor models is totally not
  2. So showing middle finger to community, making TOW explicitly unmoddable is better? Beside some tiny .ini editing. What a logic.
  3. Same way as The Outer Worlds easily stands out as worst Obsidian game I've played, and only ones I missed are South Park, Pathfinder Adventures and Armored Warfare. It felt condescendingly - moralizing, repetitive and dull even next to really flawed NWN 2 original campaign, but playing this, along with Deadfire, and after era of KOTOR 2, MoTB and Alpha Protocol makes me really doubt that current Obsidian is capable of making a good game ever again (as far as my tastes go).
  4. Now, when everyone write how they expect TOW 2 to be one truly cool game that will fix everything that is wrong to absolute perfection, I do not expect anyone involved to be interested in wasting some serious money and effort to add major features to this game, especially with such a heavy focus on console audience. I can already notice suspicious lack of any news on planned improvement or new content. And with UE 4 being next to impossible to mod without proper tools from game devs, chances to any "Mod will fix it" alike to F: NV is laughable. Imho, Obsidian won't waste LOE (or be
  5. Well, if longest thread in TOW's general discussion, and like only thread with more than a couple of pages, really, is devoted to rants about how game does not measures up to her predecessors and parts of it that suck (not only comparing to Fallouts), it tells a LOT about quality of the game, methinks. And second! most active thread on the same forum has more people discussing Disco Elysium than TOW.
  6. Your posts also do not need to be a War and Peace, and rumbling one at this. It is really hard to take critique about game literary qualities seriously when it is written by someone who does not know what his big shiny "Enter" button on the keyboard is for and tries to communicate in what is technically pseudo-intellectual pulp. It awakens my Post-Numenera-TD and reminds me about horrible modern misconception in some creative circles that wordy = well-written = "deep". I really hope that writing is not what you do for living or at least not in English.
  7. In essence, I noticed alarm that someone quoting my week-old post and decided to answer.
  8. It would only remind me about where franchise ended up and how doomed chances are to see the end of the story and make me more sad.
  9. Maybe it is cultural thing? Obsidian's writing became laser-focused on its target, biggest financially and geographically, audience and works nicely for them. But people rised with different gameplay preferences, social values and literary tastes noticed the shift and do not like it anymore, so we are much more attracted to European (often eastern) and CIS games. I kinda already accepted that Obsidian no longer for me and I should move on. TOW is a true console RPG and it is not where my preferences lie.
  10. TOW's combat is not bad per se, its main problem that there are no new enemy or weapon types beside couple of science weapons after 1/3 into game. On Monarch I am shooting dozens of the same copy-pasted enemies (with a better stats) with a same copy-pasted Plasma Rifle I had from Emerald Vale (with a better stats) and opening the same copy-pasted containers with random-generated loot (with a better stats!) en-masse. It is maddening.
  11. I think that is where are views differs. Obsidian is not that kind of the studio anymore. I was resisting this knowledge after Deadfire but now I understand how that was nothing but a wishful thinking. They'd be glad to become "new not-****ed up Bethesda" For me TOW is what they made with years of development and complete creative freedom. It is obvious writers that made my favorite games moved on. And what I loved were NWN 2 MotB, KOTOR 2, Alpha Protocol and first PoE. But where these games shined TOW is lacking: world and dialogues are so naive, repetitive and trope-y in
  12. Parvati's quest is easily x3 time longer than for any other companion in the game, I'd even say that she got more content than SAM and Felix put together. I could deal with it being present, but knowing that it ate away resources from other team members until nothing but bare bones were left is a huge NO for me. "Writer's pet" approach should not be practiced at the expense of other characters. Especially for a sake of "Representation".
  13. I kinda agree. Propaganda of some "progressive" values is illegal in my country. We need a commission that would categories all deviations in the game, like ESBR does with sex and violence, and stamp it in front cover for the whole world to see. Putting M rating is no longer enough.
  14. Releasing something on PC with its historical piracy problem and not releasing on PS4 is completely counterproductive revenue-wise. 80% of TOW console sales on PS 4. MS lost exclusivity war in previous gen and now all bets are on multi-platform coverage.
  15. I hate to disappoint you but there is no such thing as Exclusive Xbox Ecosystem. All Microsoft's efforts of creating XBOX Game Pass for PC and selling it for 1$ is about creating one shared type of application that runs on Windows 10 and XBOX. It is the SAME Ecosystem.
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