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Rayburn

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About Rayburn

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    modding, games, MMO

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  1. Thanks, Obsidian. Really heartwarming. Just don't forget the modding tools this time, ok? Save me another chair, previous one is kind of charred.
  2. Modding tools. More Byzantium indoor areas. Less "doodad" houses, more open ones with NPCs inside. Maybe some mercenary missions you can pickup via your ship's computer, but that can honestly be left for modders to work on. Maybe provide them with a ready framework for that? Oh, and modding tools! Thanks, Obsidian. Really heartwarming.
  3. Joke's on you, if it had mod tools I'd give it GOTY blindfolded without even playing. Because systems themselves are allright, all it needs is A LOT of fine-tuning and content, content, content.
  4. Whoahahaha, those results are so retarded, you'd think IGN has some kind of agenda this days, but we literally never see stuff like this happening this days, right? IMO best RPG - Elysium, best PC game - WoW Classic, best Story - definitely Death Stranding, and TOW should not participate because demo versions of games are not allowed. Don't get me wrong, I enjoyed the game, and I am kind of happy what TOW getting that award means for Obsidian (some funding from Microsoft to release more games like this? maybe), but really... REALLY? It does not even have goddarn mod tools to expand content, I can't even get myself to do a second playthrough because it don't have that much replayability really, RPG system is so broken you can't really distribute your skills in a "roleplayish" way, and it gets "Best RPG"? Yeeeeah. right.
  5. Please just go and check official UE4 FAQ, it specifically has a section about building moddable games. You can also check official wiki while you are at it, and several user questions here and there answered directly by UE devs. In short, there are of course certain strings attached, but it's mostly just having your modding kit approved by UE devs, which also gets easier if you are a renowned company like Obsidian. It's all covered in the EULA.
  6. Dear Obsidian, Instead of going on about why we need modding support yesterday, I would just list some mods I personally want or would even develop myself if I had the tools. 1) A mod to turn Aptitudes into Origins (example: Arcanum) that would affect skills and stats to a larger degree, for roleplay. 2) A mod to turn Supernova into "just difficulty", while turning all additional hurdles optional & possibly adding more hurdles to choose from! 3) A mod to disable levelling up skill group together & instead give additional skill points every level, possibly based on Intellect or other rules. 4) A mod to manually increase numbers on certain dialogue checks, containers, etc, etc. 5) A mod to crudely expand content (at this stage), by adding more named enemies and items, some crude "unmarked" text quests, possibly alternative ways to get certain items (i.e. Power Regulator, Navkey). 6) Once there is a tool for modifying levels - a mod to expand interiors and exteriors of the game, possibly going hand in hand with number 5 above. Goal is more meaningful exploration. Namely, Byzantium could use more interiors and world-building. And those are just the crudest, least-effort things a lot of players would kill for right now. There is a lot of other things that are needed badly, mostly more content, but you are 100% aware of that, so I won't waste my time. You've seen stuff like Project Nevada, you know modders won't hesitate to improve your game if they like it, so please put some effort into allowing them to do just that, and do it fast. Is Outer Worlds the best game? Nah, but it certainly is a Spacer's Game. Thank you for reading this.
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