*Sorry, mates this will be a long-winded rant*
Deadfire is truly incredible. I can’t recommend it until I finish because… well on principle, I never recommend a game I haven’t finished. However, this is truly shaping up to be Obsidian’s chef d'oeuvre. At this point, having visited four areas of Neketaka, I’m convinced that this effort will be on par with Fallout: New Vegas, which makes two Obsidian games in my top five. That’s simple astounding. Moreover, I’ve had the game for over a year and a half but only recently started playing. I’d started a game on release but for some reason I wasn’t interested so I stopped playing after I ended up on the ship in the first five minutes or so. Now, I can’t let it go. Anyhow, that’s my testimonial. Here are specifics.
The empire building in ship form is a nice break from kingdom building. I haven’t done much of it, but I’ve like it. I just hope it doesn’t become sheer tedium. I’m looking at you, Pathfinder: Kingmaker! So far so good and I have my fingers crossed.
Edér is one of the best companions of any CRPG. His voice acting is spot on. The writing is clever, witty, and succeeds at making Edér a truly sympathetic and likeable character. So much better than the over the top and often grammatically incorrect Kreia from KotOR 2. Don’t get me wrong. I make grammatical errors all the time. That’s why I’d be an extremely poor NPC. Well, maybe as a pathetic comedy figure, but probably not even that.
The NPCs overall are simply wonderful. I like the interparty banter. I like the fact that the dialogue isn’t mind-numbingly long and wandering. Hell, I have four NPCs and an… NPCesque kind of dwarf I sent back to the ship. The party is a gratifying combination of new and old faces.
Arkemyr’s mansion is just brilliant! I had a few options for how to get into the place. I ended up finding a way in by accident, snuck around until I found a way to finish everything without fighting anyone, got what I wanted and left. These days, I don’t pilfer everything in sight, so I had to leave all that great loot behind, including at least one epic weapon, but it was fun times. I did pick all the locks and take a look to see what I was missing. All I took out of the place was a robe, for obvious reasons, and the tablet I needed for the greater good of the Huana.
The Old City is very well done. I stayed down too long so the lift left. I found a way out, but it did entail having to engage in unwanted combat. There’s still a big bad beasty down there I’m going to come back to see when I’m a couple levels higher. Maybe nine or ten. I don’t know if I could have beat it, but it looked like too much work.
I guess I’ll truncate this rambling rant about the game and just jot down a list.
Pros:
Playable NPCs are great
A lot of info and lore packed into short and easy to read bites
Interactable NPCs names’ show when I TAB
Floating flavor text is fun, sometimes witty, and economically conveys information
Island exploration (only a couple so far, but fun)
Pacing is good
Brought back good ol’ Eothas
A bunch of other stuff, but I’m tired now
Cons:
In terms of things that irk me, probably only two
I wish that dialogue scrolled so I could read it during the conversation. I need to keep experimenting and see if there’s some way to do that because, while it’s great to have it in the log, I often want to reference preceding lines of conversation while I’m in the middle of it.
I was irked at having to fight my way out of the Old City because I’m afraid it impacted my rep with one of the factions significantly. On the other hand, Dudenheim up top warned me that lift wouldn’t be there for long. …And I could have loaded a save, but I firmly believe in living with the consequences of my actions. In that case, maybe this belongs in the pro section also.