traditional is three wishes, yes? will keep brief.
1) convert to a turn-based and classless system... which is actual two wishes. guess we suck at this.
2) implement a universal health/fatigue mechanic.
every combat action depletes fatigue, including spell casting. get hurt in combat also increases fatigue. no more dumping constitution as fatigue becomes important for every character.
3) have villain be variable.
imagine if early game decisions and responses could result in one of three villains becoming the UBG (ultimate bad guy) for your game. with a necessarily vague protagonist, is the npc stories which inevitably drive the game, and the ubg is a significant npc. option 1) a watchmen villain, but better. ozymandias still wants to be the hero, and the imagined alien blob threat sucked. make a real but remote threat-- frequent mention in game, but only as an aside. villain is a prophet and one o' the few folks who foresee the real threat on the horizon, so he becomes a villain hoping to create a hero who can unify various factions/nations. 2) heroic villain genuine trying to fix an unfixable problem through increasing terrible means. 3) rope-a-dope villain-- spend most o' game chasing a moral ambiguous villain and dismantling her infrastructure only to find out you has been actual making the Big Reveal possible. or whatever. make each villain visual distinct with unique motivations.
developers spend too much effort on necessarily limited choice and consequences. am not 'gainst choice and consequences, but in a story-driven game there is gonna be limits... unless such choices is made at very start or very end o' the game. developers frequent make use o' conclusion of game choices to provide multiple endings. is easy to offer multiple endings 'cause is end o' game and need not follow the individual bifurcations. converse, we suggest make a pivotal and profound trifurcation immediate at start o' game. end up with some serious replayability, eh?
we could come up with dozens, but three (ok, four,) is good enough for impossible stuff only relevant to an imaginary future game.
HA! Good Fun!
ps and our turn-based mini-game for naval combats notion
Edited by Gromnir, 07 February 2017 - 08:16 AM.