
Caeyrii
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Everything posted by Caeyrii
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Paladin(Darcozzi/Chanter(Troubadour) is exactly what I'm planning for my first big, major playthrough. How are you playing him? Planning on 12/10/10/16/16/14 front-line de/buffer. I know the stats aren't optimal, could sack RES to get better MIG but it's how I roleplay. I could make the split to 15/10/10/14/15/14 for a safer bet but I'm really leaning on the first one.
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I was remaking to the extent that I can but it seems like it removed some of the talents I got through interactions. I can't find the one for Dozen's Luck (the talent you get by playing the dice game in Stalwart's Inn), even in the wikia (gamepedia?). Thanks in advance! P.S. A little bit of commentary about a low Might, melee Chanter is appreciated as well. I'm planing to carry over a 12/10/10/16/16/14 Chanter (to be a Herald) in Deadfire. It certainly feels viable, but viable to what extent?
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Patch 3.06 spotted!
Caeyrii replied to Infinitron's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Downloading this right now. Where's the changelog? -
Needs Athletics since you need Second Wind. 1. Queue summon invocation, wait for the "shouting" animation. 2. Pause. Use Second Wind. Unpause. 3. Wait for the animation. Pause. Queue invocation again. 4. Repeat 2 and 3 as necessary. http://steamcommunity.com/sharedfiles/filedetails/?id=926103089 Caveats: With the phantoms example I showed, I was only able to control 3 of them but the others still attacked when attacked or if you have Agressive as your behavior.
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A Chanter is pretty easy to use but will remain powerful throughout the game, either to summons, CC, or to constant rain of fire and slash. Sure there's resource management, but it's minimal. Chanters don't rely on auto-attacks so wielding a hatchet and shield is a great way to survive in the frontlines, which you want to keep doing so that your chants are always applied to enemies.
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Running 3.05 and I've been following https://www.dropbox.com/s/ik2rdyvk5q48hrw/LootsDays.xlsx?dl=0 religiously. No changes found. Except! I opened the container(day of the month 20) up on the 2nd level of the Gilded Vale inn and didn't get the cloak. This was with a single character, so I think party count counts for something.
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For the questions that don't need answering! --- Does Fast Mode speed up loading times as well?
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AFAIK, you need two points in each of the three dialogue trees. With [History] and [Memory] trees, I can easily get the needed points to make but I'm stuck in the [Abydon] one. Might have shot myself in the foot by binding the dwarves to the cannons. The other two options are telling them about Ondra/Abydon ship and Animancy. I can get the animancy point through, but there's nothing else. Can I do something that will allow me to get another one? I'm only at Act 2 without doing any of main quest quests.
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I'm thinking of a low Might, high DEX/INT Cipher that focuses on Afflictions. You wont be lacking for attack damage thanks to Soul Whip. I'm thinking 10/16/8/14/16/14? Granted there's a bit of RP-flavoring there(what attributes I think a Protagonist Cipher should have). Talents to take are pretty obvious(Biting Whip, TWF, ASA, so on). Take Greater Focus early. Like, level 2 early. Makes it easier to cast either Mental Binding or Psychovampiric Shield at the start of a fight. With equipment, the best things go to the Main Character! Sabres, undoubtedly but there's something to be said
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My gods, you just made wizard sleep more Hitler.
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