Leeuwenhart 230 Posted February 21, 2017 Share Posted February 21, 2017 I thought this thread was about *crazy* ideas, I don't think surnames qualify ^^ Tell it to the Dutch and their mocking of Napoleonic Code by giving themselves crazy surnames "that would never stick anyway" XD 3 Quote Link to post Share on other sites
tinysalamander 364 Posted February 21, 2017 Share Posted February 21, 2017 Calisca as a spirit. Quote Pillars of Bugothas Link to post Share on other sites
Elric Galad 1,220 Posted February 21, 2017 Share Posted February 21, 2017 A delemgan prostitute. Or better, an Adragan one. A girl that makes you feel as hard as rock. 2 Quote Link to post Share on other sites
Elric Galad 1,220 Posted February 21, 2017 Share Posted February 21, 2017 A vessel vessel. Got it ? Got it ? A ship with a soul ! 2 Quote Link to post Share on other sites
Vizera 11 Posted February 22, 2017 Share Posted February 22, 2017 A vessel vessel. Got it ? Got it ? A ship with a soul ! That could actually windup being in the game, as we may get a ship stronghold this time around. 1 Quote Link to post Share on other sites
Gromnir 7,760 Posted February 22, 2017 Share Posted February 22, 2017 A vessel vessel. Got it ? Got it ? A ship with a soul ! would rather have a ship with soul. HA! Good Fun! 3 Quote "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019) Link to post Share on other sites
Xaratas 260 Posted February 22, 2017 Share Posted February 22, 2017 A delemgan prostitute. Or better, an Adragan one. A girl that makes you feel as hard as rock. I don't see the point in getting a „turn to stone“ curse. Quote More modding for PoE II | How to Work with Stringtables Link to post Share on other sites
Lord_Mord 801 Posted February 22, 2017 Share Posted February 22, 2017 would rather have a ship with soul. Why not both? Quote --- We're all doomed Link to post Share on other sites
evilcat 587 Posted March 2, 2017 Share Posted March 2, 2017 (edited) Druid variant which is not dedicated to one form, but can evolve during combat stacking more and more mutation in monstrous shape form. Like 4 arms + extra strenght + tali + wings + poison + carpace armour + antlers + dragon fire breath + poisonous cloud around us... Ship with soul and all that jazz is also good . Edited March 2, 2017 by evilcat 1 Quote Link to post Share on other sites
Aleh1811 69 Posted March 2, 2017 Share Posted March 2, 2017 I want non offensive spells to be usable in non combat escenarios. like using a clone of yourself to fool a guard in to following you. 4 Quote Link to post Share on other sites
Heijoushin 1,075 Posted March 2, 2017 Share Posted March 2, 2017 I want non offensive spells to be usable in non combat escenarios. like using a clone of yourself to fool a guard in to following you. I've always loved the Ultima games for the huge amount of "utility spells" you get. Even silly little ones like lighting a candle with magic. Magic isn't just a gun. But alas, since you can't cast outside of combat, I don't think PoE will ever go in this direction. 1 Quote Link to post Share on other sites
blotter 340 Posted March 2, 2017 Share Posted March 2, 2017 I want non offensive spells to be usable in non combat escenarios. like using a clone of yourself to fool a guard in to following you. We saw some out of combat uses for offensive spells during scripted interactions in the White March. With the developers planning to make more extensive use of scripted interactions overall in Pillars 2, we might see such applications for defensive spells and those few utility spells that are in the game as well. Just having a chance to put such abilities to less conventional uses is great, but I'd also hope that they also take advantage of the opportunity to show off a bit more of how these spells/powers/invocations/etc. work in greater depth than we'd normally see while using them in combat. Whisper of Treason, for example, might draw on lingering grudges and latent hostilities to turn your enemies against each other, The Lover Cried Out (...) invocation might make the chanter take on the semblance of a loved one in the eyes of the target, using Form of the Helpless Beast might also render speech impossible and confer a pig's instincts, etc. Quote Link to post Share on other sites
Aleh1811 69 Posted March 2, 2017 Share Posted March 2, 2017 I saw it in scripted interactions but that's not what I want. I want the possibility to use spells and. abilities outside of combat to come up with creative and unexpected solutions to problems. I know it's hard to balance around that, but the op asked for unlikely ideas. 2 Quote Link to post Share on other sites
meschert 15 Posted March 2, 2017 Share Posted March 2, 2017 1// Giant statue vs. giant statue (or sea monster?) battle 2// Weresharks Quote Link to post Share on other sites
Boeroer 15,461 Posted March 2, 2017 Share Posted March 2, 2017 You mean Godzilla vs. Megaeothas? 2 Quote Deadfire Community Patch: Nexus Mods Link to post Share on other sites
CottonWolf 327 Posted March 2, 2017 Share Posted March 2, 2017 You mean Godzilla vs. Megaeothas? I would watch that film. 1 Quote Link to post Share on other sites
evilcat 587 Posted March 2, 2017 Share Posted March 2, 2017 I want non offensive spells to be usable in non combat escenarios. like using a clone of yourself to fool a guard in to following you. In Vampire the Bloodlines there was a nice gimmick of using our powers in conversation like driving cops mad with dementia, or domination. That is something. But it could also create the feeling that wizard/cipher gets so much more. Our watchers powers are more neutral. Quote Link to post Share on other sites
Aleh1811 69 Posted March 2, 2017 Share Posted March 2, 2017 I get there are balance and implementation issues. thats why I think it won't be implemented. but it does seem tempting to think about. imaging blinding someone to steal from him, kill enemies by surprisingly melting the ice where they stand, charm a judge to change.a veredict, escaping jail by magically switching places with the guard. Quote Link to post Share on other sites
Boeroer 15,461 Posted March 2, 2017 Share Posted March 2, 2017 May we should leave such things to Pen & Paper RPGs. Because if not those will surely die out. 2 Quote Deadfire Community Patch: Nexus Mods Link to post Share on other sites
Regggler 144 Posted March 2, 2017 Share Posted March 2, 2017 Total freedom of improvisation and non-preconfigured cause and effect in a CRPG? Best application of the singularity ever! 1 Quote Endure. In enduring, grow strong. Link to post Share on other sites
JerekKruger 3,526 Posted March 2, 2017 Share Posted March 2, 2017 I just want a CRPG that has a real AI GM. Is that too much to ask? 4 Quote Link to post Share on other sites
evilcat 587 Posted March 2, 2017 Share Posted March 2, 2017 (edited) I suppose there is a limit how many things you can put into game and still have some consumers for that. A lot of things had be done, but always just a few mechanic. Using mind powers in conversation (Vampire Bloodlines, Kotor, Witcher) Using spells to interact with surrounding in form of puzzles (Magica, Bioshock, Jedi Knight) Using "magic" to distract guards (Dishonored, SplinterCell, Commandos) Using our powers for our own desire with no regard to fabric of time (Life is Strange) In scripted interaction there was some references to our abilities, and i think ciphers got something. Using fireball to crush some walls and open passage, or fun of flames to ignite something does not sound to far fetched (there was a video with igniting some barrels) It is too much work to implement everywhere, but having a couple of times "use fireball to blow wall" in scripted interaction... not that extreme. Edited March 2, 2017 by evilcat 3 Quote Link to post Share on other sites
molotov. 122 Posted March 2, 2017 Share Posted March 2, 2017 (edited) I suppose there is a limit how many things you can put into game and still have some consumers for that. A lot of things had be done, but always just a few mechanic. Using mind powers in conversation (Vampire Bloodlines, Kotor, Witcher) Using spells to interact with surrounding in form of puzzles (Magica, Bioshock, Jedi Knight) Using "magic" to distract guards (Dishonored, SplinterCell, Commandos) Using our powers for our own desire with no regard to fabric of time (Life is Strange) In scripted interaction there was some references to our abilities, and i think ciphers got something. Using fireball to crush some walls and open passage, or fun of flames to ignite something does not sound to far fetched (there was a video with igniting some barrels) It is too much work to implement everywhere, but having a couple of times "use fireball to blow wall" in scripted interaction... not that extreme. I completely agree with you. It wold be good if each class had at least 5-10 unique interactions in the game, it's nothing too fancy but it would ad a lot towards the RP elements and to feel unique. Some examples: Hunters and Druids should have an easy time with animal interactions. Fighters should have an easy time doing anything athletic even if the character don't have high might or athletics, their martial training should be enough for that. Chanters desperately needs more interactions, such as being able to summon spirits to help with puzzles. And more animations, idle animations, sword fighting animations and so on. Edited March 2, 2017 by molotov. 1 Quote Link to post Share on other sites
VahnXIII 74 Posted March 2, 2017 Share Posted March 2, 2017 All the wonderful backers helped ensure most of my "want" list will be implemented into the game (go us)! However, there are always a couple of things I can add: Meaningful, explorable areas - most areas in POE1 were empty once you killed the wildlife. I'd like to see more areas packed with content and quests. Cities stuffed to the brim with content - think Athkatla and Baludurs Gate. Defiance Bay was a skeleton in comparison. Bigger variety of animations - especially those used for combat. Much larger pool of recruitable companions - perhaps companions that are more "evil" in nature. I always liked how the BG series had a wealth of companions to choose from based on what alignment you were. 2 Quote Link to post Share on other sites
Aleh1811 69 Posted March 2, 2017 Share Posted March 2, 2017 yes combat animations was quite monotonous in then first game. maybe things will improve now 1 Quote Link to post Share on other sites
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