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VahnXIII

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About VahnXIII

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    (3) Conjurer
  1. More variety is great, but I'd also like the music to fit the setting. For the Deadfire Archipelago, how about having music that captures the essence of adventuring on the open sea and exploring islands? Pillars of the Caribbean anyone?
  2. Forgot to add --- I'd like to see..err...hear more ambiance sounds. For example, while walking around the village of Gilded Vale, you don't hear any village chatter or random NPC sounds (like they had in Baldur's Gate). It's simply music and the sound of your party's footsteps. I can SEE that I'm in a village but I would like Hear that I'm in a village as well.
  3. I wouldn't mind a sheathe / unsheathe button. Worked just fine in Divinity Original Sin...
  4. I thought the camping system was done well for the most part. You're a group of adventurers out on the road or in a dungeon. It makes sense to bring camping supplies and rest when appropriate. I do miss the "You've been waylaid by enemies and must defend yourself" from the BG series. It made sense that as your party is snoozing away, a group of hobgoblins or whatever resident baddies may attack. (thinks back to having a desperate party with no potions then being ambushed by wolves).
  5. All the wonderful backers helped ensure most of my "want" list will be implemented into the game (go us)! However, there are always a couple of things I can add: Meaningful, explorable areas - most areas in POE1 were empty once you killed the wildlife. I'd like to see more areas packed with content and quests. Cities stuffed to the brim with content - think Athkatla and Baludurs Gate. Defiance Bay was a skeleton in comparison. Bigger variety of animations - especially those used for combat. Much larger pool of recruitable companions - perhaps companions that are more "evil" in natur
  6. PC (in no particular order) Morrowind Pillars BG2 SOA JRPG Rogue Galaxy Xenogears Final Fantasy 12
  7. Nice work to those above! I'm also concerned about custom portraits. They've been critical in my play throughs of these types of games as the default portraits available simply don't capture the characters I create. PoE2 could create a market for artistically skilled editors if PoE2 uses portraits far different than those used in previous isometric cRPG titles. I know I'd pay a buck or two if someone took my custom portrait and edited it to fit the art style of the game.
  8. One of the things I didn't like all that much about BG2 was that there weren't many wilderness areas. It was really interesting to wander through some of these in BG1, and you met quite a few people there too, with quests and other stuff going on. PoE had a good balance here tbh, though there could have been more quests in the 'wilderness' areas, at least for my taste. It would have given us some more options for taking a break from Defiance Bay to go elsewhere for a little while. I felt the pacing in the early part of the game was better, and it got a bit overwhelming or messy once in Defianc
  9. Welcome to the club! I personally use a dual sabre build and focus on dex/int/per. I typically play him like a rogue. Buff - go in and dish damage - cast mental binding - resume slashing - then whatever sounds fun. This is probably one of my favorite classes in an RPG. It allows me to RP as a swashbuckling, spell slinging Sherlock Holmes. Brilliant.
  10. I agree with everything except this. While I have no experience with how this was in BG (shame on me), for me wilderness areas are those places between interesting places, where anything that moves wants to kill you for reasons and you are sent to to compplete sidequests you are given in more interesting areas. I think a game with more centralized locations focusing on a single solid city and the lands around it would make for a better paced narrative than the arbitrary travelling going on between the Acts in PoE. I guess I want to have my cake and eat it too. BG2 did wonderful with
  11. Excellent read and I 100% agree with Jeff -- especially for the RPG genre. Once you've mastered an engine, don't change! Just make fantastic games with engaging stories and RP elements! It seems Obsidian is following that strategy with the Unity engine for Tyranny and POE2. Good for them. Larian is doing the same thing with their engine as well for D:OS 2. It's good to be an iso RPG gamer these days.
  12. I admit to not reading every post in this thread, but I'll add my list anyways: 1. Deep NPC's and more of them -- have them react to the PC's choices, even if that means leaving the party. 2. More immersive city or cities -- Athkatla esque. Defiance Bay seemed painfully empty and lacking content outside of the docks district. 3. Larger wilderness maps to explore with more content -- even BG1 had this. I remember running into random bounty hunters, random quests (like a little dog turning out to be a menacing demon was awesome), more "secret areas" that become available if your skill is h
  13. Read everything. Build an understanding of what each stat/skill/attribute/etc. does. You'd be surprised. For example -- did you notice might is not only a good attribute for warriors, but for spell casters as well? Read and think.
  14. To be honest, I like the options approach BG2 had. For POE: If I'm a fighter type, I get a keep/fort populated with soldiers of all shapes and sizes (plus benefits, etc.). If I'm a caster type, I get an arcane school of sorts populated with arcane practitioners of all shapes and sizes (plus benefits, etc.). If I'm a sneaky type, I get an underground hideout completed with tunnels and secret doors, populated with sneaky types of all shapes and sizes (plus benefits, etc.). If Obsidian scaled down the whole keep concept and really focused on creating rich, engaging content, we could
  15. 1. Yes. I also try to use items that are +Might and +Dexterity for more power and action speed. 2. Focus on mechanics / stealth with a few points sprinkled in athletics and survival. Mainly mechanics and stealth though. 3. Myself, Aloth, Eder, Durance, Kana and Sagani. Eder and Kana tank and Sagani's fox (Itumaak) is a DPS/offtank. Aloth, Durance cast spells/heal while Sagani does her ranger thing. My PC casts spells then dives into the fray. If things are bad, I switch to my ranged weapon. Usually a single shot and an amplified thrust get my focus back up. 4. Right now, you can use Amplifi
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