Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Backer Beta Update 3: Patch Notes

patch backer beta beta bug update bb notes

  • Please log in to reply
69 replies to this topic

#61
AndreaColombo

AndreaColombo

    Arch-Mage

  • Members
  • 5094 posts
  • Location:Budapest (HUN)
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer
I agree ship combat is too long. I found it tedious and fairly hard. I’d rather be able to board the enemy ship and fight in-game or skip it altogether.
  • BillyCorgan, Eelectrica and gGeorg like this

#62
BillyCorgan

BillyCorgan

    (4) Theurgist

  • Members
  • 203 posts
  • Location:★ Look up here, I'm in heaven
  • Pillars of Eternity Silver Backer
  • Deadfire Silver Backer
  • Fig Backer

Same here.... too long for me, need an "escape" option... 


  • Eelectrica likes this

#63
thelee

thelee

    (6) Magician

  • Members
  • 762 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

EDITed to add: "while maxing them to the roof was affected by intrinsic diminishing returns"
 
Not actually true. By my calculations, while perception had diminishing returns, might, dex, int and con all had linear returns. Resolve actually had increasing returns, because deflection had increasing returns and resolve boosted deflection (similarly all the other stats have slightly increasing returns because they all boost a defense of some sort). As someone who did both triple crown solo and the ultimate achievements, the difference between a 19 resolve and a 20 base resolve can be a run-breaker (more so than 18 vs 19). Now, it is possible that to achieve really high levels in the stats you had to sacrifice a bunch where the net effect was diminishing returns, but the stats do not have "intrinsically" diminishing returns.

I do agree on deflection. It indeed had increasing returns. And in specific scenarios bumping RES could make a big difference. Although overall, I was and still am finding RES stat in PoE1 underwhelming.

Now regarding "intrinsic" - it's just a word that I use (haven't found a better one yet), to denote that the "relative" gain per point is going down the more you invest:
- from 10 MIG to 11 MIG: 1.03/1 = x1.03
- from 20 MIG to 21 MIG: 1.33/1.30 = x1.023
Quite often for an auto-attacker it's better to take 20 MIG and 11 DEX, than 21 MIG and 10 DEX. So even if a character selects 1-2 primary stats, he might want to smooth the stat-curve a bit instead of min-maxing too heavily.
The idea was to point that the game already has a very soft mechanism against putting all attribute points into one single stat.

 

Agreed. I wasn't saying that Resolve was a decent stat, but because of its increasing returns there were thresholds where it could go from "underwhelming" to "amazing and absolutely critical."

 

I don't know what a better word is for "intrinsic" other than "when-you-are-multiplying-two-linear-stats-its-better-to-have-a-square-than-a-skinny-rectangle" but that's a mouthful :). I mean, it's still technically not diminishing returns, but you are indeed shifting the curve around a bit.


  • MaxQuest likes this

#64
Phlox

Phlox

    (1) Prestidigitator

  • Members
  • 11 posts

The subsequently created proficiency for Unarmed did not make it into this build, right?



#65
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 12690 posts
  • Location:Bucharest, Romania
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!
It's in. Everybody gets it automatically.

Edited by Boeroer, 07 April 2018 - 09:49 AM.


#66
Phlox

Phlox

    (1) Prestidigitator

  • Members
  • 11 posts

Thanks!



#67
Michael_Galt

Michael_Galt

    (4) Theurgist

  • Members
  • 280 posts
  • Location:Texas
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

So, since I'm not seeing the answer here... if I wasn't a Fig backer, but buy the pre-purchase now on Steam... can I still get access to the beta??

 

Or, has that ship sailed? ;) I would really like to just try out the character creation.

 

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

Never mind.  Found the answer here: https://forums.obsid...ker-beta/page-6

 

Looks like no character creation for me :(  Sad panda.


Edited by Michael_Galt, 07 April 2018 - 04:07 PM.


#68
IndiraLightfoot

IndiraLightfoot

    Apex of the Obsidian Order

  • Members
  • 5310 posts
  • Location:Over the Hills and Far Away
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!

Hey guys!

 

Thanks for the thread and culmination of input. Ive tuned the devs onto this thread, and be aware that a lot of game mechanics have been gone over extensively and changed for clarity or missing info as launch approaches. A lot of work and polish is being done every day to ensure these systems are working correctly and I will continue to monitor the forums on how it all feels and see if it all makes sense, or work at those that may need some more love.

 

Thanks!

 

-Caleb

Alright, I may be overly optimistic here. But after reading this wonderful dev reply above in a beta thread over and over again, I actually interpret this "continue to monitor the forums on how it all feels and see if it all makes sense" as some pretty neat signal that we'll get one final beta update before launch. 

 

Please, be true! :)


  • JFutral likes this

#69
bleedthefreak

bleedthefreak

    (4) Theurgist

  • Members
  • 233 posts
  • Location:Iowa, US
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

I hate to say it, but I don't really read that in his post. And I'd be floored if we got another build. In fact, I'd be kind of upset - I'd rather they focused on the release build than put any more energy into the beta build. It was an awesome experience and I feel like we provided (as testers) tons of great feedback, much of which shaped what the game will be when we play it next month, but the beta is so separated from the main build that I'm sure it's no small feet to maintain/update it.


  • IndiraLightfoot likes this

#70
urosdot

urosdot

    (1) Prestidigitator

  • Members
  • 15 posts

Well. looks like we are going back to super stat(super race)... Might.... so boring.... having 5 companions with maxed out might...  good job! not...


  • JFutral and Ciphys like this





Also tagged with one or more of these keywords: patch, backer beta, beta, bug, update, bb, notes

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users