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LordFey

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Everything posted by LordFey

  1. Unfortunately, this doesn't work for me. The aura bug, at least for me, is tied to Pallegina's aura. I already posted this bug in another thread + savefile and screenshot of the problem. Now, two palain auras are stuck on 3 of my characters ... Those bugs are really getting out of hand right now, so much that I'm considering to stop playing the game at all for the moment.
  2. I have the problem with Pallegina's auras as well. I'll post a screenshot of this problem. As you can see on the lower left, my Watcher has both Zealous Endurance and Exalted Endurance while Eder and Xoti have Zealous Focus and Exalted Endurance. https://www.dropbox.com/s/3uhk6lu4qix1oec/Screenshot%202018-05-18%2011.35.25.png A similar problem occurs with Stalker's Link, which seems to be active even when my animal companion is knocked out. Unfortunately I can't post a screenshot of it, since I have deactivated Steam Overlay (due to other bugs, lol) and I can't make screenshots while I hold Shift. Here's the save file: https://www.dropbox.com/s/dcx5l3w05rwvpes/Aeryn%20%285f6df8b0-67b9-4079-9132-cf420dfa66d5%29%20quicksave.savegame?dl=0
  3. I also think it's good where classes are at the moment. Multiclasses are meant to be more experimental, so a little risk in building them is much appreciated and actually contributes to the fun of it.
  4. Sorry, my bad, just looked it up myself with my Chanter. It's still not really clear how they affect it, though. For one invocation the duration is +15% while for other it's +10% or even +5%. Summons also get a longer duration, but there is no explanation at all.
  5. Power Levels are one of the most confusing things in my opinion and they definitely should either be better implemented im the game or better explained in the stats or in a tutorial, what they actually affect. For a chanter, for example, Power Level can affect the damage of invocations with a certain amount of +% (seemingly without any rule to it) but don't affect any duration at all, so that the Beckoner subclass doesn't really benefit from it.
  6. Shifter claws act as one-handed weapons while the Storm Blight weapon (Fury) acts as two-handed weapon, so they definitely benefit from those passives. But you don't really know that until you shift into that form and look at the weapon. So a little bit more explanation beforehand would be really nice.
  7. + Druids get one spell for free for every Power Level Generally, I'm very happy with the new version. It's really well polished and they listened to all the feedback. First I appreciated the changes to Resolve, but learned to dislike it with time, so I'm also happy they changed it back. What I liked the most is that now single-class characters are actually valid, with the added passives and extra skill for every Power Level. One thing that bothers me, but could be a bug, is that characters now seem to slide around during battles, when enemies move nearby. That's probably to avoid collision with pathfinding, but it's really annoying when characters who are engaging mobs of enemies just get "pushed" aside for no reason and suddenly expose my squishier characters.
  8. Single-classes now are so much fun to play. I rolled a Fury Druid and the added abilities really make a difference. Especially spell based classes will have a much better time now.
  9. Tried out Ascetic (Shifter/Monk) in hopes of building the ultimate feral damage dealer (Swift Strike in combination with Cat Flurry Attack) till I found out that claws are now considered as a one handed weapon... ? With that seemingly minor change, they made the whole point of the Ascetic multiclass negligible, in my opinion.
  10. I wouldn't say that the resemblance goes any further than both of them being roughly triangular. And that explanation doesn't account for the waves and the reference to sharks-- Eir Glanfath is landlocked. I'd strongly argue that it goes more than being just roughly triangular. This symbol has the distinctive shape of a Triskelion, a symbol which, in reality, dates way back to the stone age, but is often associated with Celtic symbolism from which Glanfathan art (and also a little bit Engwithan) borrows heavily. True, Eir Glanfath is landlocked, but that's why I think the waves are very important. The waves, along with a ship and five stars, are the coat of arms of the Vailian republic: https://hydra-media.cursecdn.com/pillarsofeternity.gamepedia.com/d/d7/Vailian_Republics_coa.png And we shouldn't forget, that the last pictures always depicted aspects of characters (i.e. possible companions) and not nations or world states, so I don't necessarily think that Eir Glanfath conquered parts of the Vailian Republic and now has access to the sea. I just think it's a character that has at least relations to both nations.
  11. This symbol strongly resembles the smybol of Eir Glanfath. The person also mentions that "the tribes may not respect this throne". So, yeah, we probably have a Glanfathan companion... and the Glanfathans don't seem to like a certain throne. Maybe the throne of the ducs? They are foreigners in the eyes of the Glanfathans. https://hydra-media.cursecdn.com/pillarsofeternity.gamepedia.com/2/26/Eir_Glanfath_coa.png?version=a6c4efb3453f5b9711d48559c0fa84b4
  12. It's also interesting to point out, that the base game of Pillars had 8 companions. We have 8 symbols and one of the symbol is already seen with a quote from Eder.
  13. It's probably Huana "t". With that we have two Engwithan letters (d,r), two Vailian (a,e), two Eadyran (e,f) and two Huana (i,t) But since Huana doesn't seem to have a "d" they maybe replace them with their "t" so "Dea(t)fire" could be very likely.
  14. It's a letter in Vailian meaning "a" https://www.instagram.com/p/BO59C_nAWiQ/
  15. I'd also hope for that. But if I recall correctly Josh Sawyer already said things like that a potential PoE2 would play in a much more foreign and alien setting instead of the more "classic" setting of PoE 1, like what BG2 did after BG1. I even think he mentioned explicitly BG2. But maybe I exaggerate.
  16. Why not? In my opinion, BG2 is up there with Commandos 2 in the realm of sequels that did everything better than their predecessor. It's about imitating the BG2 formula. The first Pillars did well going a storyline similar to BG1, because it hooked the audience for this franchise. Now just going the "safe route" and implementing everything BG2 stood out with, like crossing a checklist, is not only lazy and uncreative, but also not deserved for a brand new franchise that has yet to fully realize it's potential. It's like what JJ Abrams did with his second Star Trek Movie. Most viewers were pissed because he just remade the popular Wrath of Khan in his own way instead of doing some original stuff. And now everyone is scared he would do the same with Star Wars.
  17. I also hope they don't go the "BG1 to BG2" route. The first PoE was enough dedication to the old IE games, let the second one do it's own thing.
  18. Really? I know quite a lot people who played Mass Effect Story mode because they "didn't want to bother with the fighting system" as well as many players who say Dark Souls sucks because it's unfair to players whereas I can run half through the game naked.
  19. They're not taking it away though, they're giving the option to take it away but it's still very much there for those who don't enable the option. I really don't understand why adding in an option bothers people so much.Videogames are all about facing obstacles and overcome them. When I first played PoE I sucked very hard, but I played further, studied the mechanics, got better and now I consider myself quite a decent player, going for PotD at the moment. Not only my characters got better, me as a player also got better and it left me with a good feeling. Taking that away takes away what I consider a very important aspect of gaming itself. But of course I can't and won't speak for everyone. Not all video games serve the same purpose; nor does everyone maintain the exact same end-result for playing a video game. Also, you just quoted someone saying, "they're not taking it away though, they're giving the option," to which you then responded, "taking that away takes away what I consider a very important aspect." So the question is... which part of "they're not taking it away though, they're giving the option," did you not understand? Unless you're suggesting that if someone uses that option on their own local installation of the game, you are somehow negatively impacted? I know it's just an option and that I don't have to use it - I'm not stupid But the option itself is, in my opinion, problematic enough. Maybe not me or you or anyone else here on this forum, but many people will still be tempted to just switch to "easy mode" when they encounter difficult fights instead of learning from it and master the mechanics. And I'm not traumatized or something, I just think that way to many games tend to be easy as many developers consider hard games as risky business and that concerns me.
  20. They're not taking it away though, they're giving the option to take it away but it's still very much there for those who don't enable the option. I really don't understand why adding in an option bothers people so much. Videogames are all about facing obstacles and overcome them. When I first played PoE I sucked very hard, but I played further, studied the mechanics, got better and now I consider myself quite a decent player, going for PotD at the moment. Not only my characters got better, me as a player also got better and it left me with a good feeling. Taking that away takes away what I consider a very important aspect of gaming itself. But of course I can't and won't speak for everyone.
  21. I don't know. People who want to ease the combat just for the sake of enjoying more story should stick to another genre, in my opinion. I know it sounds harsh, but tough combat was always a huge part of IE-like games and to take that away... sounds very wrong. It's like taking away the filler pages of a novel and summarize it to a few pages. You get to the point, but miss out much of what makes it great in the first place.
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