There is new version of Maya up about.
I was wondering how will this affect development of Pillars of Eternity 2?
There is Arnold renderer available http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-86BDB101-2547-4E8B-9824-597EE20E4826
Bifrost improvements (http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-272692C5-E5C5-4620-8040-75A66D503E52) etc.
Would it be possible to make additional simulations and include them as potential animations/asset?
For example, ocean waves along the beach, underwater areas and worlds, using weird splash animations to simuate some effects...