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hippofant

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About hippofant

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  1. This bug is still active and it's bizarre. Good to know that I can swap the order of activation to prevent it though!
  2. I'm pretty sure you can kick her out. Wasn't there a dialogue option like, "I never want to see you again?"
  3. Higher skill levels don't cost more points, but party assist is not one to one. If I recall correctly you need 1, 2, 4, 7, 11, 16 skill points on a companion to get a +1, +2, +3, +4, +5, +6 assist bonus, so having all your companions with lots of skills at 2 will be better than having each one with a few skills at higher levels. That's not how it works. Party Assist is based on the sum of the skills in your party. Having 4 companions with 2 in Survival grants you the exact same amount of Party Assist as if you have 1 companion with 8 in Survival.
  4. They usually show up on the character's actual stats, if they're relevant there. For example, the Casita will show its actual deflection bonus on your character's deflection value if you mouse over - though sometimes you need to re-equip it. Not sure about the ones that don't show up there though, like damage reduction. I guess combat log for those.
  5. I'm not sure this makes sense. Whether you spread skill points out or concentrate them on one character, the Party Assist effect is the same. (Remember, higher skill levels don't cost more points in PoE2.) The question of whether you want to spread around skills or concentrate them on a party member comes down to whether you want to pass skill checks that check a single party member which could have high thresholds versus skill checks that check all/your lowest party member that could have low thresholds, and I don't know the answer to that.
  6. And of course we had a trial to determine their guilt, right? We confirmed that they were criminals who'd done something immoral? (And, further, determined that those immoral things warranted death? Because, I assume that we don't think stealing a cookie warrants death, as immoral as it may be.) No, we didn't, but that wasn't the question. The question was, if one thing was moral and the other was not according to your own moral code. You get to decide the morality in this question. If you are trying to play a good character, you wouldn't take the bounties you didn't agree with. Presumably
  7. No. What's criminal may or may not be immoral, and what's wrong is a matter of perspective. Given the state of the old city, I'd say that the Huana have a pretty broad definition of what's wrong, and yet none of their own behavior meets the standard. In some ways the RDC is a breath of fresh air. They don't say their targets deserve death, just that it's expedient to grant it. Suppose for the sake of argument that the criminal has done something immoral according to your own moral code. Also suppose that the political assassination target has done nothing wrong, also accord
  8. If it were legal what Maia was doing they would have put bounties on those targets heads officially. But they couldn't because that would have started a premature war with other factions. Or they wanted to make sure someone reliable was doing it. Just because it's legal for me to write code for the CIA doesn't mean it's a good idea for the CIA to hire me, nor does it mean that the CIA's webmaster is doing illegal stuff.
  9. It's okay if the player character does it. Note: Privateers *are* sanctioned. Indeed, that sanctioning--and the limiting of targets to opposing factions--is the *ONLY* difference between a privateer and a pirate. Sanctioned by who? When you take a bounty for the Principi, you're just being sanctioned by pirates. It's not a legal sanction just because it's a quest! Nominally, the Huana are the legal authority in the region. They're really the only people who should be able to legally sanction any bounties. When the other factions give you bounties to kill Huana.... Unless you'
  10. Blightheart's not great, imo. The cone corrode attack is short-range, so doesn't come into play much with the long-range arquebus attack. Heartbeat heals for 20% of the damage done by the attack, which again doesn't make much sense on a long-range weapon. Blighted Shot is a 1/encounter full attack that hobbles and weakens, which sounds great, except that Rangers are probably already hobbling with upgraded Wounding Shot, and Ranger/Rogues have Hobbling Strike to boost, plus Weakening Blow if you really want that effect. (And level 1 Maia is locked into both abilities.) And the last
  11. Blightheart's not great, imo. The cone corrode attack is short-range, so doesn't come into play much with the long-range arquebus attack. Heartbeat heals for 20% of the damage done by the attack, which again doesn't make much sense on a long-range weapon. Blighted Shot is a 1/encounter full attack that hobbles and weakens, which sounds great, except that Rangers are probably already hobbling with upgraded Wounding Shot, and Ranger/Rogues have Hobbling Strike to boost, plus Weakening Blow if you really want that effect. (And level 1 Maia is locked into both abilities.) And the last
  12. We've gone a little off-topic now, but in my game, Maia straight up told me what her mission was, so I'm a little confused as to all the people who were surprised that those were assassinations at the end of the game. She described her mission to me, explained why she did it, I asked her if the other two missives were also assassinations and she said she didn't know. Maaaybe it's because I have high Insight? Also in romance.
  13. Honestly, that doesn't sound very Obsidian-like at all. When has Obsidian ever let us have a everybody-happily-ever-after ending in any game?
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