Mygaffer Posted September 20, 2017 Share Posted September 20, 2017 (edited) Has there been any thought given to a single unique ability for each multiclass? Perhaps just a different spin one of the two core class's abilities. For instance a Ravager, monk/barbarian, would have a version of Swift Strikes called Rapid Assault (or whatever) that for X wounds enables frenzy for Y seconds with each strike dealing extra carnage damage to all enemies in range. Rapid Assault would only be available to ravagers, not pure monks and not pure barbarians. Whether that specific ability makes sense or not I don't know, I merely use that to illustrate what I mean. That single ability could be a good way to express character/theme through gameplay mechanics, as this one unique ability would help define what the class is about. Just a thought. I loved the video btw, keep up the great work. Edited September 20, 2017 by Mygaffer Link to comment Share on other sites More sharing options...
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