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ruzen

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Everything posted by ruzen

  1. I have the same issue as well no mods no save. Tried on different settings. Nothing worked. Same setup except 1060 GTX
  2. Obsidian just dropped a bombshell and my Pollymorp+Scoundrel assassin got killed by it. Thanks, Obsidian you ruined the Divinity:OS2 for me.
  3. Sorry for late post. I certainly didn't mean for a remake of that game or copy its design or something. I certainly didn't mean as a full Torment 3. All I said a -as one- non-combat quest level or dungeon. That house was a very good introduction to a game. There were no monsters chasing you -like today's horror games- but It was still tense. It doesn't have any combat but merely small puzzles and a good mystery. That quest is alone started many articles or when talking about the game Itself. It was unique in all bunch of combat/stealth quests. Why can't Pillars have that one puzzle
  4. It's the first thing fans of the game remembers when this game shows up. Here's an epic level/quest design. Why not make It happen? I think I said enough.
  5. Are you talking about the game or..? What is so triggering about a man saying his opinion about 6 man party is better?
  6. It was an annoyance in first the pillars for me too. Exploding. Finishers move like in dragon age: origins would be much more enjoyable to watch. I really don't want to see another, arrows exploding targets. It would be more epic to let's say, giving the final execution to a dragon rather than see It explode.
  7. Will we see improvements on Beastery? Can we read a book about a certain type of beast and fill the pages of beastery before we kill lots of them?
  8. Hell, maybe we could get something like Darkest Dungeon camping skills? Each class getting access to some bonuses to use during camp, which somehow scale with Survival? Or the number of skills a character can use is determined by their Survival score. And food as tied to camping could replace the current rest bonus from Survival and be the mobile "Inn" buff. I think Darkest Dungeon's camping skills fits perfectly. It's not complicated, class-based, creates more synergy with party members by offering gameplay and simple to do. I wish that is the case.
  9. I didn't hear about food is going to tie to resting. At first, I was going to write about food & drinks should be only useable during camps or resting. I hope that is the case when you go camping screen you adjust who eats & drinks and get at least 8 hour bonus of that. With the combination of (improved) survival bonuses or even more! Of course, It's not going to be like Expeditions Conquistador's level but It could be fun to manage a party to some degree.
  10. For me, POE's had 2 strongest side Visuals and Music.I hope they don't change the art style in any form. In terms of visuals, all this game needs more NPC's hanging around, doing stuff, filling the amazing backgrounds and separate footsteps volume slider!
  11. @Aarik D Although PoE got high praises from the press and after great patches, eventually, from fans as well, The backer numbers look significantly lower than the first campaign. Do you think crowdfunding losing its hype or fans expected more new features from a new game? Or why do you think that is?
  12. I read the entire post again and haven't noticed any drama. Seems to me, you are more upset about people stating their opinions.
  13. MY thoughts exactly. As I was reading the update I was like WTF?! Boosting points by making challenging to unlock more different things and such... I am 100% sure I will skip that weird thing
  14. Graphics look significantly improved yes but I am a bit curious about performance. Given that It is going to be streaming/loading type and with this more detailed maps, lighting and all. I guess we can only find out during beta.
  15. Well, you have to understand that: another checkbox to fixing trash mobs is to reduce party size. As long as we have more options (than first game) for idle members I think It is a necessary change.
  16. I may be reaching very high but For some reason, I am expecting a combination of both. In the trailer, Josh says the main guy almost dies but somehow links soul to a quest. So protagonist could start from level 1, but the returning chars(remaining higher leveled) won't be available all the time. Returning companions could come and go for specific quests or timeline. Filling the "6th spot" for some quests, which could go with the rumor: that PoE2 could be 5 man party size game.
  17. It made such immerse experience for me for first-time playthrough. I always pausing the game and checking the book when I encountered something new, about the lore of a gods, customs, monsters, towns...It really made me feel like a tourist and I loved It! I hope It is going to have more pages now and please make more maps and chronological timeline index would be much appreciated.
  18. -They could create politicly more complicated factions & stories. -World Crafting is a must. -Party management needs to be improved. Relationship and maintaining equipment. -I didn't like the spell creation. Created spells didn't feel unique enough to be called: spell creation.
  19. That took very long. Hope It will help you.
  20. at last I can continue nice
  21. I will read the full interview later on but based on OP's quete I do take this as a confirmation. Also about that "we’re kind of prototyping" statement; I think "random" events happening in Caed Nua which solvable by reputation or Creature Immunates are what they are experimenting with.
  22. I think people give endless credits to some classic games. Nothing can beat nostalgia emotions in any topic. Like OP said when we were young even the opening scene of BG was a talking point for a month, but after living so many years and seen some sh**, reading, etc... Real life experience overcomes the game. It could not create that big importance but a entertainment in life. That doesnt mean as a story It is shallow or generic, only you were not shallow comparing 18 years younger of you . Pillars had plenty of memorable moments aswell. Its a good story with good tense moments I've really enj
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