Everything posted by ruzen
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Black Textures
ruzen replied to wagmainis's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I have the same issue as well no mods no save. Tried on different settings. Nothing worked. Same setup except 1060 GTX
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Update #40 - Multiclassing Part II
Obsidian just dropped a bombshell and my Pollymorp+Scoundrel assassin got killed by it. Thanks, Obsidian you ruined the Divinity:OS2 for me.
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Launch time?
So the game is 40€ ? LOL
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Please God Make Obsidian Make Non-Combat Level Quest!
Sorry for late post. I certainly didn't mean for a remake of that game or copy its design or something. I certainly didn't mean as a full Torment 3. All I said a -as one- non-combat quest level or dungeon. That house was a very good introduction to a game. There were no monsters chasing you -like today's horror games- but It was still tense. It doesn't have any combat but merely small puzzles and a good mystery. That quest is alone started many articles or when talking about the game Itself. It was unique in all bunch of combat/stealth quests. Why can't Pillars have that one puzzle based interaction epic level/quest? It certainly has the right setting to do! First of all, we are talking, seeing or reaching souls. Another fact, we are traveling island to island in a pirate theme. We can easily lurk around a ship wreckage and interact differently medium difficulty puzzles and solve a mystery about the dead pirate crew. I have no problem with other things I just think Obsidian could dedicate one level for a quest which could give that "wow" effect because of its unique approach. People will always re-install RPGs for very that reason. Game "journalists" will certainly start their opinion with that one unique level/quest design.
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Please God Make Obsidian Make Non-Combat Level Quest!
It's the first thing fans of the game remembers when this game shows up. Here's an epic level/quest design. Why not make It happen? I think I said enough.
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Obsidian, please come to your senses. (6 person vs lesser party)
ruzen replied to Kinowek's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Are you talking about the game or..? What is so triggering about a man saying his opinion about 6 man party is better?
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Gore - Gibbing
ruzen replied to gibonez's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It was an annoyance in first the pillars for me too. Exploding. Finishers move like in dragon age: origins would be much more enjoyable to watch. I really don't want to see another, arrows exploding targets. It would be more epic to let's say, giving the final execution to a dragon rather than see It explode.
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#Deadfire Q&A Twitch Stream with Josh Sawyer and Carrie Patel
Will we see improvements on Beastery? Can we read a book about a certain type of beast and fill the pages of beastery before we kill lots of them?
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Food: Suggestions for improvement
ruzen replied to amazeing4art's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hell, maybe we could get something like Darkest Dungeon camping skills? Each class getting access to some bonuses to use during camp, which somehow scale with Survival? Or the number of skills a character can use is determined by their Survival score. And food as tied to camping could replace the current rest bonus from Survival and be the mobile "Inn" buff. I think Darkest Dungeon's camping skills fits perfectly. It's not complicated, class-based, creates more synergy with party members by offering gameplay and simple to do. I wish that is the case.
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Food: Suggestions for improvement
ruzen replied to amazeing4art's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I didn't hear about food is going to tie to resting. At first, I was going to write about food & drinks should be only useable during camps or resting. I hope that is the case when you go camping screen you adjust who eats & drinks and get at least 8 hour bonus of that. With the combination of (improved) survival bonuses or even more! Of course, It's not going to be like Expeditions Conquistador's level but It could be fun to manage a party to some degree.
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Art Issue
ruzen replied to selkino's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)For me, POE's had 2 strongest side Visuals and Music.I hope they don't change the art style in any form. In terms of visuals, all this game needs more NPC's hanging around, doing stuff, filling the amazing backgrounds and separate footsteps volume slider!
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#Deadfire Q&A Twitch Stream with Josh Sawyer and Adam Brennecke
@Aarik D Although PoE got high praises from the press and after great patches, eventually, from fans as well, The backer numbers look significantly lower than the first campaign. Do you think crowdfunding losing its hype or fans expected more new features from a new game? Or why do you think that is?
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Berath Blessing - online only?
ruzen replied to mungomunk's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I read the entire post again and haven't noticed any drama. Seems to me, you are more upset about people stating their opinions.
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Berath Blessing - online only?
ruzen replied to mungomunk's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)MY thoughts exactly. As I was reading the update I was like WTF?! Boosting points by making challenging to unlock more different things and such... I am 100% sure I will skip that weird thing
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Let's talk about graphics.
ruzen replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Graphics look significantly improved yes but I am a bit curious about performance. Given that It is going to be streaming/loading type and with this more detailed maps, lighting and all. I guess we can only find out during beta.
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Only five party members?
ruzen replied to Dr. Hieronymous Alloy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well, you have to understand that: another checkbox to fixing trash mobs is to reduce party size. As long as we have more options (than first game) for idle members I think It is a necessary change.
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Starting back at level 1?
ruzen replied to thelee's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I may be reaching very high but For some reason, I am expecting a combination of both. In the trailer, Josh says the main guy almost dies but somehow links soul to a quest. So protagonist could start from level 1, but the returning chars(remaining higher leveled) won't be available all the time. Returning companions could come and go for specific quests or timeline. Filling the "6th spot" for some quests, which could go with the rumor: that PoE2 could be 5 man party size game.
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The Consolidated Pillars of Eternity 2 Wishlists Thread
ruzen replied to jones092201's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yea I think It is fairly late and I think that's what they wanted.
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Thank you for Guidebook Volume 2
It made such immerse experience for me for first-time playthrough. I always pausing the game and checking the book when I encountered something new, about the lore of a gods, customs, monsters, towns...It really made me feel like a tourist and I loved It! I hope It is going to have more pages now and please make more maps and chronological timeline index would be much appreciated.
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What can OE learn from Tyranny to better PoE 2
-They could create politicly more complicated factions & stories. -World Crafting is a must. -Party management needs to be improved. Relationship and maintaining equipment. -I didn't like the spell creation. Created spells didn't feel unique enough to be called: spell creation.
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Survey for the Future Part 2
That took very long. Hope It will help you.
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3.03 Update Live
at last I can continue nice
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How can I see the details of active debuffs in combat?
there is one in journal
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PCGAMER interview with Fargo, Sawyer, and Walton.
I will read the full interview later on but based on OP's quete I do take this as a confirmation. Also about that "we’re kind of prototyping" statement; I think "random" events happening in Caed Nua which solvable by reputation or Creature Immunates are what they are experimenting with.
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Did PoE lack memorable moments?
I think people give endless credits to some classic games. Nothing can beat nostalgia emotions in any topic. Like OP said when we were young even the opening scene of BG was a talking point for a month, but after living so many years and seen some sh**, reading, etc... Real life experience overcomes the game. It could not create that big importance but a entertainment in life. That doesnt mean as a story It is shallow or generic, only you were not shallow comparing 18 years younger of you . Pillars had plenty of memorable moments aswell. Its a good story with good tense moments I've really enjoyed It kept me entertained but Its not the only big thing in life anymore.