smjjames Posted October 18, 2017 Posted October 18, 2017 (edited) Not Arkemyr though since we know he's already in the game and the "He lives." bit wouldn't make sense. Ninagauth is out because he's either dead or is otherwise local to the Eastern Reach region. Maybe Minoletta? She's a famed Vailian archmage who specializes in missile and piercing damage based spells. Also, two of the named wizard spells, Citzal's, makes me think Citzal would be a melee fighting type wizard. edit: Fixed gender, whoops. Edited October 18, 2017 by smjjames
Messier-31 Posted October 18, 2017 Posted October 18, 2017 Maybe Minoletta? He's a famed Vailian archmage who specializes in missile and piercing damage based spells. Minoletta is a she. It would be of small avail to talk of magic in the air...
draego Posted October 18, 2017 Posted October 18, 2017 (edited) Question for josh i found here: https://www.reddit.com/r/projecteternity/comments/6rwbwo/questions_about_poe_ii/?utm_content=title&utm_medium=user&utm_source=reddit Mechanics, it is a huge crutch in PoE as there is but one item giving a bonus to it and rare (read: can't be bought) scrolls. This means every level needs to be a sink into mechanics making the character one dimensional - you pick locks. Everyone else gets to take ranks here in there. There is specialization and then there is mechanics in PoE... Answer: The whole party can contribute to disarming checks, so you don't necessarily need to have a mechanics specialist. This is going to be weird. I know the whole party contributed to dialogue checks but they also contribute to lock picking outside of dialogue. I guess this is one of those things that could make since from a game mechanic but seems weird on paper. if they want to make mechanics more useful and incentivise more characters taking it, allow users to drop more than one trap and then more characters may take it. You dont need to buddy up and hold each others hand while lockpicking. Edited October 18, 2017 by draego
JerekKruger Posted October 18, 2017 Posted October 18, 2017 I want Citzal to be in the game, mainly so I can get a hold of his/her grimoire and obtain Citzal's Even Better Spirit Lance 1
smjjames Posted October 18, 2017 Posted October 18, 2017 (edited) Maybe Minoletta? He's a famed Vailian archmage who specializes in missile and piercing damage based spells. Minoletta is a she. Whoops, didn't know what gender. Would still be cool to run into Minoletta though. Edited October 18, 2017 by smjjames
Boeroer Posted October 18, 2017 Posted October 18, 2017 (edited) I hope Citzal has a summoned armor this time. With badass retaliation and 0 penalty but 20 DR and a bratwurst dispenser... Edited October 18, 2017 by Boeroer 2 Deadfire Community Patch: Nexus Mods
Climhazzard Posted October 18, 2017 Posted October 18, 2017 Question for josh i found here: https://www.reddit.com/r/projecteternity/comments/6rwbwo/questions_about_poe_ii/?utm_content=title&utm_medium=user&utm_source=reddit Mechanics, it is a huge crutch in PoE as there is but one item giving a bonus to it and rare (read: can't be bought) scrolls. This means every level needs to be a sink into mechanics making the character one dimensional - you pick locks. Everyone else gets to take ranks here in there. There is specialization and then there is mechanics in PoE... Answer: The whole party can contribute to disarming checks, so you don't necessarily need to have a mechanics specialist. This is going to be weird. I know the whole party contributed to dialogue checks but they also contribute to lock picking outside of dialogue. I guess this is one of those things that could make since from a game mechanic but seems weird on paper. if they want to make mechanics more useful and incentivise more characters taking it, allow users to drop more than one trap and then more characters may take it. You dont need to buddy up and hold each others hand while lockpicking. This kind of seems like the start of a bad joke to me... "How many _____ does it take to do _____?!" 2
the_dog_days Posted October 18, 2017 Posted October 18, 2017 I hope Citzal has a summoned armor this time. With badass retaliation and 0 penalty but 20 DR and a bratwurst dispenser... This belongs in the romance thread.
Enoch Posted October 19, 2017 Posted October 19, 2017 (edited) Updating his Twitter poll from Monday on whether Deadfire should continue to have both an "Easy" and a "Story Time" difficulty, Josh has some new tweets up today (including a new poll): "we're keeping separate story / easy diffs in #deadfire, but will be renaming easy. for those who play "easy", which name do you prefer? {POLL}" (Options are "Training," "Novice," "Recruit," and "None of the Above.") "if you don't care about easy difficulty, that's fine, but i'd like to name this in such a way that the people who use it like the name." "we're also renaming normal and hard but i, the tyrant, already have names for them that will be revealed in due time." Edited October 19, 2017 by Enoch
Enoch Posted October 19, 2017 Posted October 19, 2017 One more: "the devs play on a variety of difficulties. i play on hard." 1
Messier-31 Posted October 19, 2017 Posted October 19, 2017 (edited) Updating his Twitter poll from Monday on whether Deadfire should continue to have both an "Easy" and a "Story Time" difficulty, In the same manner there should be no separate Hard and POTD difficulties, just merge them into one. This way you get story normal potd Incomprehensible idea, because he personally stated 2 years ago that implementing a difficulty into the game is close to nothing work hours. BUT as more of these tweeter news appear I see that all difficulties are in, just with fancy names. EDIT: I don't have Twitter, thus can't participate in his polls. Again, Josh; thanks Edited October 19, 2017 by Messier-31 It would be of small avail to talk of magic in the air...
MaxQuest Posted October 19, 2017 Posted October 19, 2017 In the same manner there should be no separate Hard and POTD difficulties, just merge them into one.*types, types... remembers of Poe's Law... ohh* Tbh, I was thinking it would be nice to have an even higher difficulty, a completely bonkers one. That would feel to a 6-man party, almost as current PotD for a solo. 4 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
DexGames Posted October 19, 2017 Posted October 19, 2017 (edited) Given that the Backer beta isn't so far away, I guess (hope) Obsidian will participate more often at Video Games Conference. Next one is the PGW (Paris Games Week), but I don't think they're ready to attend this yet. Probably, another one ! Edited October 19, 2017 by DexGames
rjshae Posted October 19, 2017 Posted October 19, 2017 In the same manner there should be no separate Hard and POTD difficulties, just merge them into one.*types, types... remembers of Poe's Law... ohh* Tbh, I was thinking it would be nice to have an even higher difficulty, a completely bonkers one. That would feel to a 6-man party, almost as current PotD for a solo. Gimli mode: certainty of death. small chance of success. 2 "It has just been discovered that research causes cancer in rats."
Gromnir Posted October 20, 2017 Posted October 20, 2017 (edited) suggested difficulty tiers planchet: given your minimal tactical combat training, you nevertheless enjoy a good story and perhaps a bottle of wine. d'artagnan: just because you are inexperienced hardly means you will shy away from a fight or twenty. porthos: you are a seasoned warrior, but such experience has taught you that you shouldn't have to fight or work harder than necessary. aramis: as a skilled tactician and strategist, you have learned to win battles before they even begin. athos: fate has conspired to throw every conceivable calamity into your path, but the road behind you is littered with the bodies of gods and monsters. you have lost the capacity to be surprised or frightened. pirate alternative with a similar progression william dampier: richard worley: thomas tew: edward teach: ching shih: HA! Good Fun! Edited October 20, 2017 by Gromnir 3 "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
Lephys Posted October 20, 2017 Posted October 20, 2017 Tbh, I was thinking it would be nice to have an even higher difficulty, a completely bonkers one.That would feel to a 6-man party, almost as current PotD for a solo. Heh... I was playing something with a difficulty named "Impossible" or something similar (I know there are several, can't think of it right now), and my fiance thought it would be fantastic for a game to have a difficulty specifically named "Impossible" that was literally impossible. But don't tell the players that. Let them figure it out. So, these hardcore people start playing it, and it SEEMS like maybe it's doable, just really really hard, but every time you get an enemy down to half health or something, they just heal back to full, etc. See how long it takes for people to figure out it's literally impossible. 1 Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u
Gromnir Posted October 20, 2017 Posted October 20, 2017 ps use the pirates for the difficulty levels could be made more fun by including pirate flags. have the corresponding flag appear somewhere on ui and the character record sheet. maybe throw in a smidge o' pirate lore in the difficulty description... 'cause josh loves that kinda thing. admittedly, it might make more sense to use more famous pirates than some of the individuals we chose. HA! Good Fun! 1 "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
Enoch Posted October 20, 2017 Posted October 20, 2017 (edited) Pirates are thematic and all, but we all know that if Josh were given truly tyrannical authority, he'd name the difficulties after Medieval Saints, ranked in order of the painfulness of their martyrdom. Edited October 20, 2017 by Enoch 5
Gromnir Posted October 20, 2017 Posted October 20, 2017 Pirates are thematic and all, but we all know that if Josh were given truly tyrannical authority, he'd name the difficulties after obscure Medieval Saints, ranked in order of the painfulness of their martyrdom. fixed HA! Good Fun! 1 "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
Enoch Posted October 23, 2017 Posted October 23, 2017 (edited) Does adding one adjective really merit a "fixed"? "Somewhat improved" seems more appropriate. Anyhow, here's a tweet: https://twitter.com/jesawyer/status/922288189514977280 It has nothing to do with Deadfire, but it's a Sawyer tweet so it's technically on-topic. I just wanted to post it because I have eaten at Taco Temple in Morro Bay, CA, and it was good. Edited October 23, 2017 by Enoch
smjjames Posted October 23, 2017 Posted October 23, 2017 is that supposed to be a DnD map sheet thing? No clue what that's supposed to be.
Messier-31 Posted October 23, 2017 Posted October 23, 2017 (edited) is that supposed to be a DnD map sheet thing? No clue what that's supposed to be. It's a note with directions + a departure/arrival of a train. Area of Los Osos, CA. Examples from the note: Foothill Blvd / Los Osos Valley Rd https://www.google.pl/maps/@35.2775924,-120.7113422,16.38z Los Osos Valley Rd / South Bay Blvd https://www.google.pl/maps/@35.3109528,-120.8233509,16.69z South Bay Blvd / Park View and golf Campground https://www.google.pl/maps/@35.3536361,-120.8322909,16.38z Edited October 23, 2017 by Messier-31 It would be of small avail to talk of magic in the air...
Enoch Posted October 23, 2017 Posted October 23, 2017 Josh likes to ride bicycles. A sheet like that can go on your handlebars or armband for reference while riding, without having to unlock a cell phone. He presumably took a car/bus/train to somewhere near Morro Bay (seems unlikely that he biked the 200+ miles from Orange County in a weekend), biked, camped, ate tacos, and took the train home. Sounds like a fun trip-- it's a very scenic area. (Also, Messier's links confused the hell out of me until I realized that they were to the Polish-language google maps.)
Lord_Mord Posted October 23, 2017 Posted October 23, 2017 (edited) We are bored enough to stalk Josh Sawyer on his bike trips. Time for an update... Or let something explode ingame and post the video at least. Edited October 23, 2017 by Lord_Mord --- We're all doomed
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