TheisEjsing 2,029 Posted January 27, 2017 Share Posted January 27, 2017 (edited) Thread to discuss the stretch goals. May I start by saying, that sub classes are very cool, and this needs to happen ASAP guys! Edited January 27, 2017 by TheisEjsing 4 Quote Link to post Share on other sites
Archaven 437 Posted January 27, 2017 Share Posted January 27, 2017 6th party companion as stretch goals! 15 Quote Link to post Share on other sites
Aotrs Commander 183 Posted January 27, 2017 Share Posted January 27, 2017 Expansions, like last time, would be first thought. It is implied we're getting a stronghold (equivilent) and to be able to create our own additional characters, so beyond that... I dunno, really. 2 Quote Link to post Share on other sites
Ganrich 1,397 Posted January 27, 2017 Share Posted January 27, 2017 I like this stretch goal! Sub-Classes are awesome! Looking forward to today's update. Yes, I expect one. 4 Quote Link to post Share on other sites
nifel87 12 Posted January 27, 2017 Share Posted January 27, 2017 More languages!! ... like Italian 1 Quote Link to post Share on other sites
Archaven 437 Posted January 27, 2017 Share Posted January 27, 2017 What is meant by sub-class? Isn't the game has multi-class as a feature? Why did it need a stretch goal? Quote Link to post Share on other sites
Monara 10 Posted January 27, 2017 Share Posted January 27, 2017 (edited) Why is a balance decision used as stretch goal? Makes no sense. It's like having a stretch goal to increase the damage of a certain spell. Edited January 27, 2017 by Monara Quote Link to post Share on other sites
evilcat 584 Posted January 27, 2017 Share Posted January 27, 2017 Subclasses is somethig folks requested so good choice. More languages sounds good, playing crpg with second language could be a pain. Wonder if there is point in portugalese or japanese translation, or there is no market for that. As for my favorite stretch goal: more content than any sane person will ever play. Quote Link to post Share on other sites
AwesomeOcelot 439 Posted January 27, 2017 Share Posted January 27, 2017 Multi-Class = more than one class Sub-class = specialization within a class 5 Quote Link to post Share on other sites
Madscientist 649 Posted January 27, 2017 Share Posted January 27, 2017 When I read some articles, I guess we will get a ship to travel between the islands. Suggestion for stretch goal: Give us a customizable pirate ship. You can select what kind of ship you get, hire crew members and give the ship better weapons, armor, sails and so on. In combat at sea, your tanks prevent enemy pirates from entering your ship, your mage sets the enemy sails on fire and somebody else puts your ship in a position so that somebody can fire the cannons. BG2 had at least one battle on a ship (when you return from the place where you rescue Imoen). In realms of Arcadia3 your party gets kidnapped by pirates and you must escape from their ship. So there was some battles at sea in good old CRPGs. 2 Quote Link to post Share on other sites
ShadySands 7,667 Posted January 27, 2017 Share Posted January 27, 2017 Just need more details but I'm sure they'll come in an update today Quote Free games updated 3/6/19 Link to post Share on other sites
KaineParker 6,136 Posted January 27, 2017 Share Posted January 27, 2017 Underwater battles with Aboleth knockoffs and Krakens. Ammo with special effects. New Class. Multiclassing where we aren't stuck with just one kit/subclass. More factions. Eastern, Middle-Eastern, and African weaponry. Building a wall around this forum and making Bioware pay for it. 10 Quote "I am the expert, asshat." - Hurlshot "I'm fine with humanity being wiped out" - majestic "I won't say what just in case KaineParker is reading" - Bartimaeus "Oh no! Is there super secret ending as well? I don’t care." - Wormerine Link to post Share on other sites
Yonjuro 806 Posted January 27, 2017 Share Posted January 27, 2017 (edited) The shut up and take my money stretch goal. The first game had one (they called it polishing or something like that). In development money equals time - more money gives more time to spend on development in whatever way makes sense. Hire an editor for the game as a whole. The job description will be to look at everything for tone, trim excess exposition or add additional exposition where needed (in cooperation with writers), tighten up writing, make sure the game is self consistent and consistent with previous lore, make sure areas and quests have a consistent feel etc. You know, editor stuff. (This idea was stolen from, errr, inspired by, a piece published on RPG Codex by Darth Roxor). Edited January 27, 2017 by Yonjuro 5 Quote Link to post Share on other sites
Archaven 437 Posted January 27, 2017 Share Posted January 27, 2017 Multi-Class = more than one class Sub-class = specialization within a class I get it.. something like Rogue => Assassin? Wizard => Archmage? That sounds great to my ears!. This feature were in old school RPG games like Might & Magic. 1 Quote Link to post Share on other sites
Enoch 1,988 Posted January 27, 2017 Share Posted January 27, 2017 Multi-Class = more than one class Sub-class = specialization within a class IMO, something similar to class archetypes in Pathfinder would be better than multiclassing (and easier to balance, so long as they keep the number limited). 2 Quote Link to post Share on other sites
Ganrich 1,397 Posted January 27, 2017 Share Posted January 27, 2017 Multi-Class = more than one class Sub-class = specialization within a class I get it.. something like Rogue => Assassin? Wizard => Archmage? That sounds great to my ears!. This feature were in old school RPG games like Might & Magic. Yup, just like that. Or a Druid that has a focus on Spiritshift, or a Battle Priest. 1 Quote Link to post Share on other sites
Archaven 437 Posted January 27, 2017 Share Posted January 27, 2017 (edited) I would like stretch goals like: - romance - more companion - expansion? - more side quests? - new locales? and i missed out.. - we need mega dungeon yet again Edited January 27, 2017 by Archaven 3 Quote Link to post Share on other sites
theBalthazar 495 Posted January 27, 2017 Share Posted January 27, 2017 (edited) i hope a stretch goal for audio localisation : It's tactic for obsidian. For exemple, I am french. I take the game (localisation or not : p = I want to be Backer this time). BUT, for the casual of my country, or accustomed to mass effect with audio dubbing, its large loss. I hear a lot of people in comments of my community : there is too much text to read in this game. So, for digest this text and facilitate the approach, a stretch goal can increase the ease access of the title by others country (and make more money). An anti-capcom behavior (Ace attorney etc etc.) Edited January 27, 2017 by theBalthazar 1 Quote Link to post Share on other sites
Undecaf 324 Posted January 27, 2017 Share Posted January 27, 2017 (edited) If the previous game is anything to go by, I'd feel safe to ask for more skills and opportunities for out-of-combat interactivity and reactivity (NPC's, items, world objects.....) so that the character progression and gameplay consists of more than narrative choices and combat prowess. Edited January 27, 2017 by Undecaf 1 Quote Perkele, tiädäksää tuanoini!"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys." Link to post Share on other sites
Shiroco 78 Posted January 27, 2017 Share Posted January 27, 2017 Anything which expands build diversity gets a huge "YES PLEASE" from me. NWN was awesome in that regard and it motivated me to do several playthroughs. So multiclassing and subclasses are already a huge plus for me. Maybe we even get 1 or 2 new base classes. Other then that I like anything which expands the world/adds content to it. 6 Quote Link to post Share on other sites
Madscientist 649 Posted January 27, 2017 Share Posted January 27, 2017 Just to be sure: Multi class means you can select different classes when you level up (like NWN1+2) Sub class means you can select Kensai or Berserker when you create a fighter (examples from BG2) Having both means you can select berserker (fighter sub class) at character creation, assassin (rogue sub class) the next level up and warpriest of magram (priest subclass) at the next level up and so on. Well, we have to wait for the next update. Quote Link to post Share on other sites
Mazisky 312 Posted January 27, 2017 Share Posted January 27, 2017 (edited) Me and a couple of friends are waiting for other languages to be added as stretch goals, so we can found a discrete amount to help reaching it. Edited January 27, 2017 by Mazisky 1 Quote Link to post Share on other sites
juanval 187 Posted January 27, 2017 Share Posted January 27, 2017 Big Vailian city at the begining of the game Quote Link to post Share on other sites
sp3cw4r 90 Posted January 27, 2017 Share Posted January 27, 2017 Building a wall around this forum and making Bioware pay for it. Ok that was funny. Well done sir. Quote Link to post Share on other sites
Fenixp 2,074 Posted January 27, 2017 Share Posted January 27, 2017 I might be weird, but I'd prefer no stretch goals whatsoever. Let Obsidian allocate additional funds in any way they see fit during development, after previous KS I trust them quite enough to use the money reasonably. 2 Quote Link to post Share on other sites
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