Jump to content


  • Posts

  • Joined

  • Last visited

Everything posted by Shiroco

  1. Well, I can understand the reasoning behind this and I hope that obsidian will implement this for those that want something like this but I have a hard time imagining anyone actually playing through the whole game with the walk toggle on where appropriate. Hardcore role players are something else ^^
  2. @Sensx There could be reasons why you don't get the coupon now. Since Paradox has to provide the keys it could be that Obsidian hasn't received any keys to give to backers yet. But I think Obsidian should add a note about the availability of the coupon in the paypal tiers (not just the limited time offer note). I wouldn't be surprised if people backing through paypal expect to get the key immediatly otherwise (which would be logical).
  3. I would be really happy if Eder had some special lines regarding his pet if the player decides to multiclass him into a ranger
  4. Would be funny Was a little surprised that 9 shots were enough to finish her off after she said that she could take much more ^^ Maybe someone gave her the good advice to call it a day and don't come back......
  5. I really like that there'll be a talking weapon in the game. There are several things which I hope Obsidian avoids to do. Gifting the weapon on every play through. Such a weapon should require some effort/exploration to aquire it. Sadly because this is a promised sg I think everyone will get it on a normal playthrough. (Again) Because it is a stretch goal the weapon will be either a morphable weapon to accommodate every class or have a weapon type which is based an the mainchar. I remember finding lilarcor on my first playthrough and my char couldn't use it. On my next playthrough I made a char who could wield it because I really wanted to use it. (This one is a small thing and I understand if the majority thinks otherwise.) Giving the weapon only a few barks during battle and nothing more. It would be cool if the weapon could provide a quest where you could free the trapped soul within the weapon. If you go through with it the weapon wouldn't talk anymore and maybe even lose/aquire some other powers. Thinking about it: You could "free" (transfer) the soul from the sword to a construct like the Devil of Carroc and get a sidekick (companion would be much cooler but completely out of scope i guess ;D) instead of the talking weapon. THAT would be an awesome decision and if the weapon is missable something which would definetly encourage replayability. Not sure why it had to be talking weapon. An armor would have been cool as well. Instead of barks when you attack it would utter barks when you're hit and at specific endurance lvls it could activate abilities accompanied with a set of special barks. I'm looking forward to obsidians implementation and I hope they take the idea of lilarcor one or two steps further
  6. Well, if not something crazy happens we'll get 10 islands if we're lucky but that would be awesome enough
  7. They removed that stretchgoal from fig again. Feargus said there was an error and they'll have more/new info later today.
  8. New stretchgoal: Berath's Blessing: Begin a new game with gifted bonuses! Sounds like a new game+
  9. From Feargus on Fig: So, maybe all of us content lovers for stretch goals will get their fix
  10. I'd like to see one or two new baseclasses e.g. a base class which revolves around animancy comes to mind. Besides that I'd like to see just more content in any way. I'm optimistic that PoE2 will be as good as PoE1 and every bit of good content that enables me to savor it longer is appreciated.
  11. I'm fairly certain that VO in other languages won't happen or at least not before they run out of other things benefitting more players (ye, not only backers). I can somewhat understand why someone would want VO in their language but personally I hope they don't do it. Especially since some players from other countries would like to have VO in their mother tongue as well.
  12. Well, you're right that they could do that. But then again crowdfunding is all about trust and I trust them. We'll get atleast more voice sets then in PoE1 and having more options while creating your character is (in my book) always a plus.
  13. Offtopic: Matt Mercer is the best dm I could imagine. One of my dreams is having him as my dm. OT: Not sure if Vin Diesel even plays this kinda game. I know that he loves pen&paper but I don't think he likes crpgs as much as well.
  14. Well, I think they are kinda careful about their stretch goals this time around. I'm okay with all the stretch goals. Sure I'd prefer other stretch goals but that doesn't mean they are bad. I don't need any translation (english is not my mother tongue) and therefore those things are obsolete for me personally. I don't need better AI because I like doing everything myself and I play on the higher (highest) difficulties. More VO is nice but I can manage without it. Watercolor portraits are nice. So are those now trash just because they don't cater to my liking? I don't think so and I appreciate them. They'll make the game better and playable for more people. Of course I hope that further down the road some stretch goals cater more to my personal needs. But with subclasses, multiclasses and the lvl increase I already got something out of those stretch goals and I'm content.
  15. Exactly what I thought when I heard that. A class change is pretty reasonable considering the quite substantial overhaul of the classes. But changing the race or sex of an importet character is going too far. If you can change everything then that wouldn't be the character that adventured through the original.
  16. I got that email. Although I had to look in my spam folder. But there should have been an email from kickstarter about a new update from "Project Eternity". I don't know why I didn't get that email or why it doesn't even show up in the activity tracker on ks. Maybe ks blocked this because it redirects people to another platform. The only other reason besides just a bug is that I verified that I got my reward.
  17. Oo. Just checked it and it doesn't show up in my activity tracker on ks. Would have never noticed this without your comment. Have to check my mail if I at least got an email about it. Edit: Nope. Never got an email about the update. Someone posted in the comment section of the update that the same thing happened to him. Without an email or appearing in the ks activity tracker the only way to notice that there was an update is through the Update tab of the campaign.
  18. @ReinhartPOE You can have a physical box and go GOG. You can choose where to activate the key. You just won't have a gog installer on the disc. At least that's what I understood.
  19. @Merany As far as I know you'll get a digital code together with your collectors edition but it will be the same as the one for your physical disc. Feargus? (or another guy from Obsidian) said something like that in the comments on fig. It would be nice if a clarification would be added to the faq at the bottom of the fig discription.
  20. Personally I'm fine with steam but just for clarification: Are the game files on that disc so that you don't have to download everything or is there really just an installer for the steam software on it?
  21. Thanks for the clarification. I think I can now understand your opinion better.
  22. I can respect your sentiment in this but why are you bothered with something which (if you so choose) doesn't impact your playthrough? It's a solo game and if you don't want to use sub-/multi-classes you don't have to. It just offers you more options in how you want to build your character. I loved that aspect in NWN 1/2 but if I wanted to I could just play with the base classes.
  23. I understand the reasoning behind this. For someone who didn't play PoE1 or hasn't played it since it's release to have him jump into it and creating a ~lvl 14 character from scratch would overwhelm the majority (=people not being active here) of players. A solution to this would have been to scale the content to a fresh lvl 1 character or to a higher lvl character. Of course this would require extra balancing and might be too much of a hassle for the expected gain. I'm kinda fine starting at lvl 1 but it would be really nice to give players at least something if they _imported_ their save. I don't like the idea that people who don't get the exact same as people who do. It would be nice if this is done like in ME. There people who imported their save got more out of it. For example decisions in side quests or other kinda minor stuff. People who don't import a save just got to tell the game their decisions for some major story decisions and got a bit less reactivity in that game.
  • Create New...