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Dragon Age Veilguard: A rook can only move horizontally or vertically


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I have a bit of an itch to try the character creator to see if the characters I see in reviews are outliers or if that's really the best they can manage with the tools. But it's not an itch worth burning 80GB+ of download quota on just yet. The EA Play trial will be there forever anyway so no rush.

33 minutes ago, LadyCrimson said:

What Dragon Age was supposed to be the "good one/s," anyway? I vaguely recall the early ones coming out and I wasn't interested in those way back then either, because of my personal interests.

DA1 was earnest in that Bioware put in a lot of time and effort to make the best game they could while the company was still independent. For me it didn't hit, but I respect it. Conceptually another "save the world" story was not what I was after, and in terms of narrative the game made me actively not want to save the world with the way the origin stories are written.

DA2 was the opposite, in that it was extremely cynical where DA1 was earnest. Conceptually I thought it was a great idea, a smaller-scale, more personal game with lower stakes than usual. The implementation though was just cobbling stuff together in order to meet EA's extreme deadlines and it's just a procession of reused content and waves of enemies spawning out of thin air.

DA3 was a single-player MMO.

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1 hour ago, MrBrown said:

Most people seem to prefer DA:O. At least those are the ones that make the most noise, maybe the people who prefer the others don't make youtube videos about it.

I'm in the camp of people who quite liked DA:O. The combat and spell combos where you had to explore was just fun (a very subjective thing, I know). Didn't care for the romances and if I had to mention my single biggest grievance it was the npc with the big yellow exclamation mark over his head screaming PURCHASE THIS DLC!!!! in your camp 😖

That aside, I quite enjoyed it enough for several repeat playthroughs. I later got an edition with the various dlc's etc. so at least this most obnoxious guy disappeared.

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Imho Dragon Age allowed for a great first play through of Origins. Very enjoyable and fun and some good moments.

But BioWare did not have a good further Dragon Age game in them. The setting may have had more potential , but BioWare was not the company to explore it.

2 was simply bad. The experimentation in chapters years apart not working well, causing the player to stand still while the game moved on. The spawning of enemies was silly. The evil high Templar was comical in how bad she was written.

Inquisition was a single player MMO with all the bad of an MMO without the potential benefit of sharing fun with strangers.

And as in so many BioWare Games, in both 2 and Inquisition there was the disconnect with what your character should say, what you thought your character would say, and the soppy cringe they did say.

 

They should have left it at origins and made that StarWars MMO a series of single player titles, one for each class in each faction.

They would have made a dozen great games instead of a couple bad single player ones and a mediocre mmo.

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Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).

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I think the biggest problem with Dragon Age is a lack of consistency in design goals. There's a disconnect between DA1 and future games in the series that seemed to jettison more of the "rpg elements" in favor of more action focused gameplay and cinematic experiences, in addition to jumping between smaller personal story to single player mmo with a multiplayer minigame slapped on. By itself that isn't a problem but I think that Bioware just isn't good enough at either gameplay or cinematics to really make a good action-rpg, looking back now I remember next to nothing about actually playing DA2 or DA3 beyond silly stuff like the "ANOTHER WAVE" yells or spamming the magic sword power to reflect projectiles. While this new one does look like it's doubled down on action it just doesn't look good, like an inferior Dragon's Dogma with less enemy variety or real options.

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On 11/3/2024 at 6:23 PM, Raithe said:

"During early development of The Veilguard, BioWare experimented with multiplayer once again, however, Epler insists that there was never a mandate from parent company Electronic Arts to implement any specific online or live-service modes; the devs were just exploring different ways to tell the story."

Reeeellly? 🤔

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There was also 'never any mandate' to use Frostbite for Andromeda or for DA2 to have such a short development cycle. And Bioware did exactly what it wanted with Anthem too!

(Funny thing being that just makes both sets of execs dumb; the Bioware ones for consistently making bad decisions, the EA ones for not intervening in the bad decision making. At least EA execs imposing the bad decisions could have the Bioware ones being competent but overruled)

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2 hours ago, Zoraptor said:

[...] the EA ones for not intervening in the bad decision making. At least EA execs imposing the bad decisions could have the Bioware ones being competent but overruled)

Hey, maybe Bioware's execs let EA's execs write Veilguard out of gratitude, judging by general opinion on its story :biggrin:

 

Anyway. All this talk of DA made me reinstall Origins, which I don't think I need to spend more time with, since it's one of very few games I collected 100% cheevos for, but here I am. I love how things make sense in it. It's also less brown than I remember it.

 

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41 minutes ago, bugarup said:

Hey, maybe Bioware's execs let EA's execs write Veilguard out of gratitude, judging by general opinion on its story :biggrin:

 

Anyway. All this talk of DA made me reinstall Origins, which I don't think I need to spend more time with, since it's one of very few games I collected 100% cheevos for, but here I am. I love how things make sense in it. It's also less brown than I remember it.

 

I played DA: Origins a couple months ago, and I was surprised how well the graphics have held up.

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40 minutes ago, bugarup said:

Hey, maybe Bioware's execs let EA's execs write Veilguard out of gratitude, judging by general opinion on its story :biggrin:

 

Anyway. All this talk of DA made me reinstall Origins, which I don't think I need to spend more time with, since it's one of very few games I collected 100% cheevos for, but here I am. I love how things make sense in it. It's also less brown than I remember it.

 

I played DA: Origins a couple months ago, and I was surprised how well the graphics have held up.

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I heard Hurls-h/n-o(r)t played DA: Origins a couple of months ago, and was surprised how well the graphics have held up.

 

 

(People who have played Champions Online will also know that they have to shut down all those beacons. They emit a high frequency signal that drives the Qular crazy).

Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).

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On 11/2/2024 at 2:51 PM, PK htiw klaw eriF said:

I think the biggest problem with Dragon Age is a lack of consistency in design goals. There's a disconnect between DA1 and future games in the series that seemed to jettison more of the "rpg elements" in favor of more action focused gameplay and cinematic experiences, in addition to jumping between smaller personal story to single player mmo with a multiplayer minigame slapped on. 

 

The entire Dragon Age series is a mirror image of Bioware's existence. Which is one of following market trends.

Origins (initially announced as Dragon Age in 2004) was pitched as a "back to the roots" project. Not late into their careers, like an aging Rock band would. But rather barely two moons after Throne Of Bhaal had shipped. Why is that so? Because the only thing consistent with Bioware games is/was their authors. Everything else was up for grabs, targeting whatever's currently hot. Neverwinter Nights? Multiplayer. Jade Empire? Console action-adventures. Mass Effect? Gears Of War. The Old Republic was clearly meant to be a World Of Warcraft Killer -- and Inquisition went bigger becuz Skyrim. And even BG wore its RTS influences on its sleeve (in particular Warcraft 2 at that time, which James Ohlen et all were big fans of). "We want Call Of Duty's audience" is one of the most infamous quotes in RPG history -- as if id Software would announce to target (or at least try hard to not alienate) Monkey Island fans next.

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