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Everything posted by marelooke

  1. Don't. Really. As someone who is terrible with controllers, and really only uses them for race games (and one, failed, attempt at "Remember Me", which I quit because the controls actually started to hurt my hands) my enjoyment of the game went up immensely when using a controller (from negative to somewhere positive, at least). Now I still wouldn't play on some high difficulty, but it certainly was bearable and with some practice I got somewhat decent at it. They really should advertise this game as controller only. Imho the game is simply unplayable with M+KB. I'm not convinced any mods
  2. Should give it another go now that they've added NPC camps, because boy, was getting thralls tedious in the original beta release. Ironically though, I feel the game has mostly been regressing, rather than advancing when it comes to the base systems. All the additional crafting stations are just a nuisance (gotta fit them all *somewhere*, feels like just lazy workaround instead of properly dealing with atrocious crafting station UX, I guess), combat is as broken, if not more so, as it's ever been. But they removed much of the cheese tactics, so now you're more at the mercy of the game's s
  3. New Cyberpunk update (Patch 1.21). Was 588MB for me on Gog, mostly minor bugfixes and deals with some quest progression issues (like Cyberpsycho quests not counting towards the "meta" quest). The two things I'd like fixed aren't, those being: Ping quickhack alerts enemies Can't craft multiples of crafting materials Kinda prefer having these smaller patches, but more often, rather than wait months for a large one, but given the inefficiency of these updates on consoles I can see why that doesn't happen (this patch requires like a >20GB download on some consoles, ouch).
  4. For some reason the next games in the series didn't really scare me. The one part where I went "oh dear, oh dear, oh fscking dear!" was in Dead Space 2 when People keep saying the "slow" aimining in the PC port of Dead Space was a bug, but imho it worked well given the heavy suit, and it really made you feel a lot more vulnerable, so I didn't even question whether that was intended until I read about it later... Anyway, have mostly been hopping between my go-to "I dunno what I wanna play" games, Conan Exiles, Warframe, and FF XIV. I did give Outriders a go as the demo was pr
  5. If only that option also worked for workshop content Nothing quite as annoying as having mods auto-update, breaking your game until the mod authors manage to update their stuff... Been a major pain point for Conan Exiles, each update just breaks servers for sometimes days, until the modders manage to catch up. On the subject of Conan Exiles, on top of the forced connection to Funcom's "live service" BS (note, game supposedly still works if you're offline now, but you can't force it into offline mode without disconnecting your network) they now added a dumb launcher too. You can
  6. They make me fee like I definitely wouldn't be able to make it as a game developer... The way games are just cobbled together in general without anything resembling a development process, the total lack of any competent UX design in most games,... I swear I'd go postal within a year.
  7. Didn't notice it being any worse so far, but well, it was already noticeable before...so take that for what you will. Game did seem to look better after the patch though, initially I chalked that up to coming back after not playing for a while, but apparently they did improve lighting on lower end hardware, so I might not be imagining it. As for a comprehensive list of changes, this Youtuber did some good coverage, covering probably all the important stuff: Things that stood out to me (not all of them were in the patch notes): resistances now work most (all
  8. Put some more time into Warframe now that you can hire crew for your Railjack. It's better now, at least as you don't have to babysit the bloody thing quite as much anymore. While doing that I made it to Mastery Rank 29. Go me!
  9. Noticed you appear to no longer get xp for killing an enemy that was knocked out. Shame Driving is still "meh", mostly because traffic doesn't appear to have gotten any fixes, so they still swerve randomly, or just stop in the middle of intersections for no reason at all. Supposedly you can now craft multiples of items, but couldn't for the life of me figure out how...
  10. Blaming bugs on the user, glad to see nothing is changing in the next 56 years But yes, glad that one got addressed, somewhat, at least. Having a separate, dedicated, button would be better, of course...
  11. I'm kinda curious what level you are, and what exactly your build is that you have no combat perks. Also I assume you were referring to the fight with
  12. Took me 150hours to "complete" the game. That is: one playthrough, all the (marked) side quests (minus the boxing ones, those can go diaf. Not counting the cars either) and went through all 4 main endings (Sun, Star, Devil, and Temperance). It's definitely short-ish if one ignores all the side content (some of which could borderline be considered main quest, though), but I don't think I'd necessarily want it to be longer just for the sake of it, if that would result in something like Witcher 3, which I thought felt seriously dragged out at points to the point that I ended up forgetting
  13. That's for quests, where they want to force you to walk up to the quest area. I have noticed those barriers tend to not always go away once you finish the quest, even though in some instances they are not there before the quest (eg. the Pyramid Song location) Stealth didn't bother me too much, aside from Cool feeling a bit useless. Hacking seems a lot more useful to get around without being seen than most Cool perks and I've gone through the game with only 3 points in Cool (think I only grabbed the skill that makes you go faster in stealth) As for the controller, I just use m+kb and
  14. There was also the DLC for the second one where you start with basically nothing and have to go out on expeditions to make progress. That one was pretty neat.
  15. Wish they'd just push more regular, smaller patches. There's enough little frustrations that would be nice to get fixed rather than having to wait for a big-bang "big patch" that likely will not live up to (inflated) expectations and/or break other stuff. In good news, maybe graphics card prices will go down to something reasonable by then. Heh, who am I kidding...
  16. Well, story is a big case of "your mileage may vary". I thought the main story was pretty darn good, just frayed a bit at the endings (imho) because they really wanted to set it up for continuation in a certain way instead of taking it to its logical conclusion. Most of the characters are also very well done, and believable, with motivations that make sense based on what you know about them. An example is the way Jackie, which presents like a typical "mr cool", handles the stress when you're on The Heist. Annoyed the hell out of me, but it was very ... human in a way I feel most character
  17. If you go into the game with no expectations it's a pretty good game with a lot of technical issues. Won't argue with anyone who wants to wait things out because of the technical issues/bugs though. As for "deeper running problems" without specifics that's not saying much. I do take issues with some of the stuff in the game, but it's generally not what most people/media keep hammering on.
  18. Well, finished Cyberpunk 2077, and I gotta say, the endings were kinda disappointing. I wasn't expecting a "and they lived happily ever after", but unfortunately the game decided to commit one of the biggest narrative sins there is (imho, anyway): they changed the rules in the ending to force a desired outcome. Major spoilers inc, obviously:
  19. Well, I'm not particularly good with controllers, and I sure as hell ain't chaining combos like this guy... I just got by on the basic combo set, like most people, I imagine, which, at least on normal difficulty, is perfectly adequate, albeit probably crude. I haven't stuck my neck inside the arenas yet, I sort of doubt I'd fare very well. If you're not enjoying third playthrough then I'm not sure it gets any better, honestly, but my memory after Ending B is kind of fuzzy of what happened when. I do know that A&B are the longest chunks though, so might as well make it to the end at th
  20. NieR: Automata's combat is of the easy to learn, hard to master variety, which suits me just fine because I'm bad at it. If it were actually challenging I'd never have made it through the game. However, the DLC contains some arenas with supposedly harder bosses and I've seen some clips of people that mastered the combat system do things I didn't even realize were possible...feels like I barely even scratched the surface of it, really. The first two Routes (or playthroughs, if you prefer) just give you different perspective on the same situation, ever so slightly lifting the veil of w
  21. Ah, reminds me of the underwater sandstorm of Conan Exiles Mostly playing Cyberpunk 2077. Think I've done all the major quests I had left (so the ones that aren't Gigs, or just NCPD markers), barring finishing up the Kerry quest chain. Whoever calls this game short must've been skipping most of the side content because I'm 118hours (and 51minutes) in according to Gog, and there's still plenty of Gig and NCPD markers to go around. The way I played is basically by not manually skipping time, ever. I did use the "wait here" feature of certain quests, and I did sleep a few ti
  22. Missed your chance to just answer with "No!" and confuse everyone Anyway, been rather hooked on Cyberpunk 2077. I've been saved most egregious bugs it seems (well, unless the game is yet to slap me with some broken quest chain down the line...), and graphical glitches have been very much limited (there were only 3 occasions I can recall: one floating person, 2 parked cars stuck in the ground, and some untextured terrain). Ran into one item glitch which is an invisible item, it doesn't have a picture in the inventory (does have a name though) and no textures, so if I can find a fe
  23. Oh, quite a few people claim the game is unplayable on a GTX970, turns out it is, at least for me, perfectly playable. As for the bugs, yeah, there's quite a few though it hasn't quite gotten to the level where they're enough for me to shelve the game.
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