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Everything posted by marelooke

  1. The Isle of Siptah, on a normal day This time you end up stranded There's definitely something not right here... Not sure if an Island should be doing stuff like...that...
  2. Quick update on Isle of Siptah. Created a second character and started in the south-west ("easy" start according to the description), starting point was near a river and so I just hiked down that river and tripped over all kinds of resources, including Aloe (after fighting off packs of dogs and a few crocodiles) Seems the starting areas could use some balancing with regards to availability of truly essential resources (like resources for healing items...).
  3. Spent some time on the new Isle of Siptah map for Conan Exiles, which is in "early access" (more on that later). Started off rather promising, and the setting is definitely different, no desert this time around. The reset back to the bottom of the food chain combined with new unexplored locations was definitely exciting at first. It will be fun to figure out what's going on in this place Combat feels like it had some tweaks, it feels slightly better than after the "rework" (but the rework had me basically give up on combat, so take that for what you will ), however, even the slightest u
  4. Since I managed to finally merge my disparate savegames. Imagine being newly exiled, following "the road to the city, any road road, all roads lead to Romethe city" and seeing this when you reach the edge of the desert... It's rather hard to get the entirety of this, well, city at this point, into a single screenshot as the games' LoS just doesn't allow for it. It's my first "home" in my first playthrough and I've been adding layers to it ever since, the latest of which being these watchtowers and multiple gatehouse entrance from the desert. While I did tweak the resource costs
  5. The official servers are basically "default" settings. If not part of a clan it's sloooooow, and the PvE servers often have trolls that block off resources and the like. Finding a well managed non-official server is probably your best bet, though very few of those are "stock". I've never tweaked combat, though I did make the Purge pop up faster (if playing solo on a personal server you're unlikely to ever be able to trigger it otherwise) and a bunch of building/crafting QoL changes (reduced material cost, mostly). Of course where the line is drawn for what's a QoL change and what is ga
  6. Combat is very "meh" imho, and since they revamped it and removed the "cheese tactics" (basically perma-stun on most non-boss enemies, combined with how hard bleeds hit) I consider it mostly a nuisance as it really pushes you to just be the cheerleader of your Thralls (which are *much* stronger than you, so letting them do the work make sense, it's just not very engaging. Though I think they were messing with remediating this. Somewhat, anyway). The exploration, world building and well, building aspects are great though. One thing of note is that due to how long things take it might be wo
  7. Haven't really "played" Conan Exiles in a while, but I've been tinkering with my save-database-merge-tool. You know, for those of us that suffer from start-over-itis but want to merge all our big building projects into one save... I *think* I worked around the last hurdle I had for personal use, so gotta test that and then create something of a UI so you don't have to be a programmer to make use of it
  8. As long as you can just launch the mission when it's done loading it's not too bad, that is, assuming the cinematic doesn't slow down the loading excessively... Which bring me to my question, how are the loading times? Mordheim's during early access were brutal and by now they're still not what I'd call "great"...
  9. Finished NieR Automata, well, got the final set of endings (C, D and E), still have a bunch of achievements to go. Pleasantly surprised overall, once past the tutorial (dunno why they figured making the tutorial so hard/punishing was a good idea, the rest of the game is well easier) I didn't have too much trouble. Dodge (ab)use combined with decent chip setup (anti-chain damage and the auto heal thing) kinda goes a long way, and I finished all regular fights on normal difficulty. I did, however, switch to easy and equipped some auto-fire, auto-dodge chips to get past the obnoxious hacking
  10. Playing NieR Automata, made it through the second ending (Ending B) and now working through the third chapter. Been a while since anything has sucked me in like this, and that even despite that mechanically this game isn't exactly my shtick...
  11. Got past the first ending boss in NieR Automata. Knowing what is coming rather helps one prepare. Who'd have thunk? Ending sure was worth sticking around for, start of next chapter was weird...
  12. Playing NieR Automata, almost done with the first "chapter" but got trashed by, what I can only assume, is the last boss (of ending A, anyway). At least my hands aren't hurting yet, unlike with Remember Me, which I just gave up on as that game physically hurt my hands. I'd like to think I'm getting used to controllers more, but given that I avoid them except for racing games I can't really fathom when that would have happened...
  13. Got started again on NieR Automata, still quite a ways to go before catching up to where I was before my savegame accident (which is just after "the signal"). Forgot how terrible I am with controllers and that the tutorial was this horribly long punishing thing where a death means a do-over. That wasn't fun. Got it second timer around by just spamming dodge, like a "pro" :D Oh, and that the PC port is an abandoned technical piece of crap. They're lucky the game is good. Anyway, back to exploring the desert. Need to grfind some levels since I ran into a boss double my level. Didn
  14. The Nier inspired raids in FF XIV have triggered a desire to finally finish Nier: Automata. Given how the game ate my savegame last time I think I'll look into how I can back that up automatically, kinda don't want to go through that again (and now, it wasn't the "expected" savegame delete) As for the raids, well, fighting robots alongside 2B, and a bunch of crazy dwarves. Could be worse as a set-up
  15. Matoya, gotta love her Hmm, things look...off...? (but pretty) Ok, where the flip am I, and why am I here, serously. You there, give me some answers...! Mysteriously mysterious mystery guy Feo-Ui, the cute little branch to my adorable sapling Prettiest castle in the First (no real spoilers, just condensing post) Majestic (actual spoilers) Whatcha looking at? Who doesn't sleep full plate pyjamas?! Every ending marks a new beginning (major spoilers) Me-gasp!-ow!
  16. Would be nice if they'd get their hands on the EverQuest games (and roll back the last few EverQuest 2 expansions...). One needs to have dreams... *sigh* Have been playing some WH40K Inquisitor - Martyr. It's enjoyable enough, though I have my doubt of how it will hold up after I've finished the storyline.
  17. I enjoy how the entire squad shows up in instance cut scenes, like here, at the start of one of the Crystal Tower alliance raids (24man raids) Alexander...one of the raids with a rather interesting backstory (the giant robot is the raid, as in, his inside) Everyone's favourite character (after Alphinaud ), in one of my favourite locations: the steppes. One of the few MMOs where the player character actually has downtime and socializes with the people around her, like here, on the steppes... Even time for some song and dance! Or just chillin' with the homies N
  18. I'll be interested to hear your opinion on the post-patches once you get through them Also, in case you haven't already, I'd suggest trying some of the newer raids and alliance raids, I enjoyed the entire Alma raid chain that starts in Kugane (the story of that raid, far less so) and they are really quite a bit harder than the early stuff (Crystal Tower, which I'd hope you've finished before starting Shadowbringers ). The Ghost Ship one from the Sea of Clouds has some interesting fights as well. The Eden's Verse raids are also pretty good once you get to the end of the final patch
  19. Shadow Tactics: Blades of the Shogun is 85% off
  20. Sounds like they're throwing in the towel rather quickly to me. And this certainly won't help perception next time they launch a new, or competing platform to something, either. Ask Google about that one...
  21. Rogue turns into Ninja at lvl30 (like most base classes specialize into something else at 30), so either is correct as far as I am concerned. Didn't play during WoD, but I remember kitty Druid being extremely hard to play well during Wrath of the Lich King, there was even an add-on that was borderline required for most "mere mortals" to get anything resembling decent performance out of it. Mage in current day WoW isn't fun, not glass, and not a cannon either. Then again, "not fun" is my opinion on WoW in general nowadays. I guess I really miss how you had to be on top of your positio
  22. The main downside of HW was Alphinaud, in my opinion. It's rather clear that SE was trying to figure out storytelling, throughout the base game and the first expansion you can really feel how your character really doesn't have much in the way of personality and just does as (s)he is told, and in HW it's mostly Alphinaud bossing you around, very little of what you do feels as if you have any say in it. I find that gets a lot less pronounced starting with Stormblood, and with Shadowbringers especially my Warrior of Light actually seems like a person of her own. While obviously you don't hav
  23. For those we have lost. For those we can yet save. (Shadowbringers ending spoilers)
  24. Tried to play Metro Exocus, tried, because it was barely playable at the graphical settings I wanted. Not entirely sure which part is the bottleneck, CPU or GPU though given that the base platform is still an i7 930 the answer is probably just "Yes". Oddly enough I played through the first region before on this PC and somehow managed...
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