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marelooke

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Everything posted by marelooke

  1. Looks like Gog might happen after all. Not sure why they couldn't be more direct about it though, since they just gave standard non-answers when asked about it. Either way, no confirmed date yet, so likely later than Steam. But few more weeks after a year delay barely matter.
  2. Using "family" as a substitute to actually trying to get the player to form a bond with a character. Both Fallout 3 and Fallout 4 did this, but I'd be surprised if they were the only ones.
  3. Wonder if backers will get their promised Steam keys, no mention about that anywhere that I could find. Sounds like Gog backers are getting shafted though. Par for the course for Snapshot Games, at this point.
  4. It worked with Fallout, and seems like Larian is also cashing in on the Baldur's Gate reputation rather successfully... Sales of the original games hardly matter when you have a cult classic and all you need is to be able to cash in on the name. 90% of the people buying the new game won't have played, and won't ever play, the originals anyway, so the fact that they resemble their predecessors about as well as Star Trek resembles Star Wars is entirely lost on them.
  5. Aside from people constantly talking about the "human malware" nothing much has changed for me. So...where can I pick up my hermit certification? On the gaming front, been dabbling a bit in the Outer Worlds which I picked up now that it was available on Gog. Having a bit of the same problem LadyCrimson has: I just hike around looking and poking at things but don't really have any real drive to push the plot forward. Though the realisation that no matter what choices I make it's probably going to end badly might have something to do with it as well...
  6. Reminds me of Agony, but these seem to be different devs? Any relationship between the two?
  7. Well, it only took 9 years of occasionally firing up the game, but I've unlocked the last achievement I had left in TES V: Skyrim. Namely, killing a legendary dragon, which, as a prerequisite for them to spawn, means your character need to be at least lvl78. I could, of course, just have cheated and gotten this aeons ago, but I just had to do it the hard way, because that's how I roll. (oh, and I ended up being lvl79 when I got it. Ironically it attacked me just when I left the Dark Brotherhood sanctuary upon finishing that entire questchain)
  8. Hmm, was searching for reviews and inevitably ended up on Metacritic and couldn't help but notice early access games cannot be reviewed by users (or scored by critics). Given how the game appears to basically be a full release (going by the fact that many reviews praise how polished it is), at full price, I can't help but feel they're trying to dodge the backlash they expected to get for calling D&D: Original Sin "Baldur's Gate 3". Hell, a whole bunch of reviews don't even bother comparing the game to the Baldur's Gate games at all, they just straight up compare it to D:OS2. Which, wh
  9. Arguably "Fallout" was already pretty damaged after Fallout 4, which was a mess in all respects. The fact that Fallout 76 was so much worse that it made people mostly forget about Fallout 4 is, well, impressive. Fallout 4 had the whole paid DLC controversy (combined with other mod-unfriendly behaviour, like disabling achievements in modded games. Bit nasty since the unofficial patch is almost mandatory) which severely damaged the modding community for Bethesda games (effects of that entire fiasco could, and still can, be felt even in Skyrim modding). Technically the game is just barely ho
  10. Ahh, hugely ambitious, my kinda build! On that note, been plugging away at my pyramid: Pretty at night, still need to do the Jhebbal Sag dungeon on this character for the fourth beam: Started working on a map room (finally): Noticed that, now that I've merged my save games, I'm living pretty close to one of the initial large builds I did with my first character. Some of you might remember this one
  11. Game now always connects to "Funcom Live Services", not sure if it'll launch when that check fails but given the negative reviews resulting from it I'm going to assume not. No idea why they decided to do that, they already had their (optional) anti-cheat stuff so that can't be the excuse. It really is just user-hostile without any benefit to them that I can think of.
  12. It's entirely separate. Need to run a separate server instance for it as well (so I have two Conan servers running now...) The good news being that multi-map is now supported, so stuff like Age of Calamitous should be easier to support for modders.
  13. Been mucking around with an alt in Final Fantasy XIV. Playing through the early game again really underlines how "heavy" the story becomes later. In Conan Exiles I've mostly been playing the new DLC map, Isle of Siptah. I'm still not quite sure how I feel about it. the entire map feels PvP focused, every resource is centralized in some way to maximize the chance you'll run into other players, but it is a new map, with new story to uncover Wild Surges only spawn low tier Thralls, T2 crafters are as rare from Wild Surges as T4 spawns are in the Exiled Lands oh yes, Surges
  14. Thralls are literally dropped out of the air Always in groups of six, picking them off one by one is challenging with melee. Might need to start using a bow. There are only ever T1 crafters in these groups though. Haven't seen any named NPCs either. Ventured nearer to the centre of the island but need higher tier cold resistance gear since the area around the tower is freezing. Not quite sure how to get the crafters required for that though. Anyway, Saruman says "Hi!"
  15. The Isle of Siptah, on a normal day This time you end up stranded There's definitely something not right here... Not sure if an Island should be doing stuff like...that...
  16. Quick update on Isle of Siptah. Created a second character and started in the south-west ("easy" start according to the description), starting point was near a river and so I just hiked down that river and tripped over all kinds of resources, including Aloe (after fighting off packs of dogs and a few crocodiles) Seems the starting areas could use some balancing with regards to availability of truly essential resources (like resources for healing items...).
  17. Spent some time on the new Isle of Siptah map for Conan Exiles, which is in "early access" (more on that later). Started off rather promising, and the setting is definitely different, no desert this time around. The reset back to the bottom of the food chain combined with new unexplored locations was definitely exciting at first. It will be fun to figure out what's going on in this place Combat feels like it had some tweaks, it feels slightly better than after the "rework" (but the rework had me basically give up on combat, so take that for what you will ), however, even the slightest u
  18. Since I managed to finally merge my disparate savegames. Imagine being newly exiled, following "the road to the city, any road road, all roads lead to Romethe city" and seeing this when you reach the edge of the desert... It's rather hard to get the entirety of this, well, city at this point, into a single screenshot as the games' LoS just doesn't allow for it. It's my first "home" in my first playthrough and I've been adding layers to it ever since, the latest of which being these watchtowers and multiple gatehouse entrance from the desert. While I did tweak the resource costs
  19. The official servers are basically "default" settings. If not part of a clan it's sloooooow, and the PvE servers often have trolls that block off resources and the like. Finding a well managed non-official server is probably your best bet, though very few of those are "stock". I've never tweaked combat, though I did make the Purge pop up faster (if playing solo on a personal server you're unlikely to ever be able to trigger it otherwise) and a bunch of building/crafting QoL changes (reduced material cost, mostly). Of course where the line is drawn for what's a QoL change and what is ga
  20. Combat is very "meh" imho, and since they revamped it and removed the "cheese tactics" (basically perma-stun on most non-boss enemies, combined with how hard bleeds hit) I consider it mostly a nuisance as it really pushes you to just be the cheerleader of your Thralls (which are *much* stronger than you, so letting them do the work make sense, it's just not very engaging. Though I think they were messing with remediating this. Somewhat, anyway). The exploration, world building and well, building aspects are great though. One thing of note is that due to how long things take it might be wo
  21. Haven't really "played" Conan Exiles in a while, but I've been tinkering with my save-database-merge-tool. You know, for those of us that suffer from start-over-itis but want to merge all our big building projects into one save... I *think* I worked around the last hurdle I had for personal use, so gotta test that and then create something of a UI so you don't have to be a programmer to make use of it
  22. As long as you can just launch the mission when it's done loading it's not too bad, that is, assuming the cinematic doesn't slow down the loading excessively... Which bring me to my question, how are the loading times? Mordheim's during early access were brutal and by now they're still not what I'd call "great"...
  23. Finished NieR Automata, well, got the final set of endings (C, D and E), still have a bunch of achievements to go. Pleasantly surprised overall, once past the tutorial (dunno why they figured making the tutorial so hard/punishing was a good idea, the rest of the game is well easier) I didn't have too much trouble. Dodge (ab)use combined with decent chip setup (anti-chain damage and the auto heal thing) kinda goes a long way, and I finished all regular fights on normal difficulty. I did, however, switch to easy and equipped some auto-fire, auto-dodge chips to get past the obnoxious hacking
  24. Playing NieR Automata, made it through the second ending (Ending B) and now working through the third chapter. Been a while since anything has sucked me in like this, and that even despite that mechanically this game isn't exactly my shtick...
  25. Got past the first ending boss in NieR Automata. Knowing what is coming rather helps one prepare. Who'd have thunk? Ending sure was worth sticking around for, start of next chapter was weird...
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