Everything posted by marelooke
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Good vs Evil
XP is very valuably I'd think. Something like (thinking really black-white for a second, just go with it, okay?) the good guy goes to hell and back, so gets loads of XP (cause he went through loads of effort) while getting relatively small rewards from the questgiver; while the bad guy just murders the questgiver and takes his stuff so he gets more gold and items but much less XP. That said, the more grey the moral choices are the better, I think KotOR2 made an interesting attempt in that direction. That's where the story comes in I'd think
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Divinity series
I got Divinity 2 in a Steam sale, then somehow ended up on the founder of Larian Studio's blog. It's a company that obviously does what they do because they love doing what they do, they've been through some seriously rough times it seems and from what I've read it's half a miracle they're still around. I never actually played Divine Divinity, it's bug ridden reputation always put me off, but that apparently is mostly a thing of the past as it seems these guys keep on supporting their games well after release (sounds like a certain company that tends to bring out "enhanced editions" of their games...for free even, wth? ). What I had seen of D2 and what I had read about the company made me shell out for the Anthology (them being countrymen sort of helped too I'll admit) and what struck me most is this passage by their founder (literally last sentence of the Preface): This sounds quite like a certain company we know (*hint* the name starts with an "O") and alas, unlike another company we also know (name starts with a "B") As for the quality of the games, I'm pleasantly surprised by Divinity 2 so far, combat can be quite frustrating at times but overall it's good fun, wouldn't put the stamp "great" on it, but "good" definately. There's some interesting mechanics to the game (giving up XP to read people's minds for one) and flying around as a dragon is great fun (but like the Larian guys I'm a sucker for dragons so ymmv)
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What are you playing now - the plays the thing
Since there's a pretty big shortage of modern titles I'm really enjoying (unless I missed something somewhere) I've started going through my backlog (there's some on there that I won't even admit to not having played ). Having some fun being a dragon currently: Though I'm playing them in reverse order, apparently Divine Divinity is isometric and pretty good now that most of the bugs have been ironed out.
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Do you want Alpha Protocol 2?
I would probably vote "no" if I were to vote, but I won't as it's no for me to decide what people should like (or what Obsidian should make), though "Would you buy AP2?" would be a definite "no". The AP concept was nice, the story and characters no doubt were (it is Obsidian after all). But the gameplay was seriously broken as far as I'm concerned. I've tried getting into AP numerous times but I just couldn't get past the gameplay issues (and some, imho of course, bad design decisions). In fact, I've never given up on a game this early in (that I can remember anyway) and certainly not one that I KNEW had a good story. But between the clunky controls, the savepoint system, the terrible minigames (I hate them in general and the AP ones were especially bad, though I can't right now recall why. Color based maybe?) and the timed dialogues (this pretty much was a total dealbreaker, unfortunately I didn't know before purchase) it was really hard to find a reason to keep playing. Maybe I ought to give the game another try but judging by the general reception I doubt much has been fixed since the original release so I dunno.
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Fallout 4 Obsidian Petition
I never said Fallout 3 was a bad game, but it is a bad Fallout game for reasons already mentioned. I've never encountered that companion, and of the NPCs I encountered in Skyrim were hollow shells compared to hundreds of other RPGs. So they were able to create one NPC that actually had some depth to it? Excuse me if I don't break out in applause. Serana was added in the Dawnguard DLC (who's main story isn't exactly stellar even though it does contain interesting tidbits). Same as Katria. They are probably the two most interesting NPCs in Skyrim. They're nowhere near the level of a Viconia or Kreia (or insert some of your other favourite NPCs here) but they're pretty good for a Bethesda game (insofar I know, Oblivion, F3 and Skyrim are the only ones I've played). While they lack the depth I'd like you can actually care about them. If they keep iterating on this they might actually start creating characters that have a soul. That is, once they manage to upgrade their AI to a level that makes them actually useful to have around (or at least not a total hindrance). I have mixed feelings about F3/NV, I like the F3 *world* better, the feeling when you enter some ruin that it has history, hell, history is all over the place. I sort of missed that feeling in NV, of course the setting is a big part of it, the capital wasteland is still at a standstill while New Vegas has actually started rebuilding a new world. On the other hand the characters in NV were loads better as were the quests. All imho, of course.
- What is the class you will be playing first?
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How do you feel about dead party members?
I usually reload,unless it's someone I'd want dead or really don't care much about (I remember Viconia thwapping Keldorn right after I obtained Carsomyr and I went "Meh, didn't like that git anyway"). Usually I do sort of get attached to my party members, at least if they're properly fleshed out. I mean, really, Minsc dies. You wouldn't reload...? I thought so Being able to ressurrect dead party members is rather nice, for me it often created the challenge of completing fights without anyone dying (or, even worse when sticking to BG series references: getting Imprisoned). But if I don't ressurrect them they should stay dead, none of that KotOR-style nonsense where they cheerfully get up again after battle.