Everything posted by marelooke
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P:E Controls and UI
Usability problems, like? And what would you consider a game with a good UI then, and why?
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Which old Infinity Engine game should I play in preparation for Project Eternity?
They're pretty cheap on GOG. It's perfectly possible to play BG2 before BG1 (I did so), you'll miss some stuff (references to the first game) obviously, but most everything you really need to know you'll find out in BG2 (this will obviously spoil some of the BG1 story) and most returning companions will tell you enough about BG1 to get you up to speed about their background as well. Personally I massively prefer BG2 over BG1, better storytelling, better combat (due to higher level and early combat being mostly "get hit by fire arrow" -> die -> reload -> "fire arrow misses" -> "yay" -> repeat in BG1) and much better party interaction. I also never really got into IWD, due to various reasons I guess, lack of party interaction and focus on powergaming mostly. Combat is definitely harder though as it seems to be tuned towards people powergaming their party rather than taking a random bunch of rabble on a tour. I should however note that I never finished IWD (neither 1 or 2) though I started on them multiple times.
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Kickstarter projects not yet released but available to pre-order
Oh dear, why did I click this thread I was not gonna spend anymore on KS campaigns for at least a while. DAMN YOU!
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The Kickstarter Thread
Looks like a fun game, thanks for making me aware of it! (and I'm sure *they* will thank you for making me aware of it as well, hehe )
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Divinity: Original Sin Kickstarter
Bedankt, done Hope the pace of pledges picks up near the end, needs to reach 800k! Alas, not looking like it's gonna happen right now, I'd be glad to be proven wrong though
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P:E Controls and UI
Well, yes, they should, but I'd prefer not to have to redo everything because the default setup is ugly. Besides, bindings != layout and UI. I was just addressing op regarding the mouse buttons, but i hear ya about the layout and UI. If you ask me a good UI should be intuitive and the old IE games UI were anything but, so I hope we see some improvements. I thought the BG UI was very intuitive and extremely easy to use, everything was accessible with rather easy to remember shortcuts too and there were no fancy UI tricks like that horrible radial menu in NWN. Shortcuts generally did what you expected of them and you were able to jump between different screens without having to first close the previous one (which gets really annoying fast if you have to do it often, which you usually do in RPGs). Once you'd played for a little bit you could do just about anything except moving around and selecting targets without using your mouse (anything in the actual game world, that is, guess a shortcut for "loot all" would've been nice). The fact that screens were full screen also made finding information easy as everything is in exactly the same spot each time (granted, this is most likely harder to pull off given that today's screen resolutions are a *lot* more diverse than they were back then, but hey, one can dream). Being fullscreen also allows to pretty much display everything you want on that screen in one go as tabs and scrollbars are, imho, to be avoided as much as possible (it's pretty much impossible to do without them, but less is definitely more here)
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What should a female breastplate really look like
I'm sort of amazed nobody brought this game up (or pretty much any "real" game armors): Would you guys consider this a good middle ground between realism and a fantasy feel? Personally I've always liked the plate armours in DA:O I felt that to the layman's eye (like...mine) they had a pretty realistic feel.
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SW: The Old Republic Part 5
Seems the expansion is live, how is it? More of the same or is there some actual improvement?
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Divinity: Original Sin Kickstarter
Link to De Standaard just goes to the homepage for me fwiw. Apparently there's people that find this news depressing, heh...
- What are you playing now?
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What are you playing now?
Would that be due to the way the story is told then? Because that I can imagine, I've started a lot of playthroughs in DAO, but only finished one and this one was near completion when I abandoned it (few companion quests to go and then Landsmeet). The extreme railroading gets really annoying after one playthrough (oh, the Fade, again, yay). But I find DA2's combat so terribly boring (and immersion breaking tbh, constantly spawning enemies etc) that I never managed to get anywhere in my second playthrough even though the storyline at least was better told than in DAO (and I won't be picking up DA3 unless it gets raving reviews of people who's opinion I actually trust). I'd have greatly preferred they had taken DA:O and improved on its weak points instead of taking Mass Effect and cramming Dragon Age in it. Anyway, probably going play some Divine Divinity followed by some DA:O.
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What are you playing now?
For some reason I decided to pick up my unfinished second DA:O playthrough that I abandoned somewhere in 2011 (according to savegame date). Damn, I wish BioWare had gone further down this path instead of the action rpg crap that was DA2. My two major gripes were/are the number of party members (4 is too few imo) and the lack of real sidequests. Ok, make that 3 if you count the bugs (I had 8 CTDs during a 2 hour session...)
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Torment: Tides of Numenera
My (paper) Latin-Dutch dictionary disagrees and this online one seems to agree with my paper one Numen: divine will, divinity Era: Lady, lady of the house, mistress, woman in relation to her servants Aera: era/epoch Aer, aeris: air (as in the element of air), also used for the atmosphere "Will of the divine lady" or something along those lines would be my guess. NOTE: I've studied a few years of Latin but most of that knowledge has rather faded so I am by no means an "expert"
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The Right to Rampage
There is another option: make essential characters so much more powerful than the player that messing with them equals death. I know attacking the first bartender you came across in BG was a very bad idea (iirc he used Time Stop, among other spells that weren't even obtainable by the player in the game). And I'm pretty sure that messing with Elminster (if it was possible, it never occurred to me to try) wasn't a very good idea either.
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Divinity: Original Sin Kickstarter
If that is their revenge I say: BRING IT ON! Can't wait for the dancing weresheep! Agreed, that was a bit too cliché to my liking, I like to pretend it happened differently... Also the ending was pretty railroaded even if you got cold feet there was only one option, while understandable from a continuity point of view it was still a bit of a bummer (forum doesn't seem to support spoiler tags so I'll leave it at that) It was also pretty funny how he stuck around in your head even if you didn't set him free
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What are you playing now?
Yeah, I'm getting the itch to play an old-school-ish RPG, but I'm not feeling particularly inspired by any of the options in front of me. (Or, at least, I am sufficiently deterred by the prospect of getting them running, patched, and sufficiently modded.) When is Wasteland 2 supposed to be hitting the streets? (I didn't back it, so I'm not getting the updates, but the cash I threw at Eternity was apparently enough to merit a free copy.) I think the estimate from InXile was October this year. Oh dear, the estimate for Divinity: Original Sin is also October... I better save up my holidays, buy a bigger fridge, set up a food delivery line etc
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Divinity: Original Sin Kickstarter
Lol no, I'll just be expecting an $18 more awesome game
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Divinity: Original Sin Kickstarter
Noticed the guy was wearing a Queen cap <3 Also ! (I really hope they manage to keep the name )
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Characters from games that you HATE and don't whanna see in PE (or even be inspired)
Any characters I am stuck with tbh. That was my main gripe with NWN2, you're stuck with your party, I *really* don't want to take people that I don't like and that don't like me to go and fight the final baddy. It makes not sense at all. I mean, I really don't want a haughty insane pyromaniac around, don't bloody force her on me. There's a lot of characters I'm not too fond of,but very often it's either just my personal opinion (I can't stand zealots) or they were badly or inconsistently written. Or just too bland. There is however one character who's guts I really really hate: Anders, overdoing the overdone tormented mage by massively overdoing it, and then some (did I mention they overdid it, a lot?). If anyone can think of a character I find more annoying than him I'll buy you a virtual beer (before anyone brings it up: no, I don't think Anomen is more annoying [well, he's annoying in a different way], Anomen is actually very very well written).
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Converting P:E pirated copies to game key sales without using any DRM
Private servers. Quite a few of the major MMOs have been/are pirated. Because sooner or later it's going to break and detect a legitimate buyer as a pirate. DRM doesn't bother pirates in the slightest, it only bothers actual customers. You should ask CD Project Red about that, they have some experience in that area... (which is what caused their change in stance towards DRM and gave rise to GOG). I used to be in that position, alas BioWare is well past two missteps by now.
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How long should in-game backer perks remain exclusive?
Hmm, I backed after the KS was over (because I only heard of it that late... ), during the "extension period", wouldn't that be a legally dubious situation as well then?
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Update #48: Documentary News and More Arcanum
Scrum is a development methodology based around short iterations (sprints). One of the hallmarks of scrum are short (~15min) daily meetings with the team where everybody gives a short status update (what have you done yesterday, what are you going to do today and what problems are there, if any), this meeting is often just called "scrum" or "daily scrum". There's a lot more to it if you're interested.
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Divinity: Original Sin Kickstarter
Ditto. I'll be pledging in the next day or two. Edit: I also love that they're going to add Weresheep into the game. You really started something there, LordCrash. Hehe, I must admit that I did not expect that when I started that little cult... But hey, it had worked quite well for PE with the OOoE, so why not for D:OS? I wouldn't be surprised if you ended up in game, it wouldn't be the first time
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Divinity: Original Sin Kickstarter
Well, we'll see about that. Imo the game should be stong enough to attract way more poeple than it has so far. We only have to spread the word and communicate the game and its concept in the right way. Must admit I'm baffled it's still not hit the funding goal yet, everybody must be broke from Torment, P:E and Wasteland I guess... Or have been living under a rock and have no idea who Larian is... Or both maybe?
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What are you playing now?
I've been willing to give that game a try but I still haven't finished any of the original Divinity games. I finished D2 before ever touching the first ones, starting on a playthrough of Divine Divinity now (meaning I'm concurrently playing through Fallout: New Vegas, Planescape: torment, NWN2 and Divine Divinity, switching as my fancy strikes me). I should add the UI is still the one thing that keeps me from playing NWN2 for any length of time, I actually had a setup that worked well for me way back in the day, but then they patched the game to "fix" the complaints about the UI and I've never managed to really configure it to my liking again. On that note, PS: T has a pretty bad UI as well, I'll take the one from BG/IWD over the one from PS:T any day. I actually switched it to easy once I had to start fighting in the flying fortresses (i don't think I ever have done that before), the huge number of stuns and knockbacks combined with the sheer amount of enemies turned those places into a really un-fun experience for me on normal, maybe if I had invested more in summoning it'd have been more doable, I dunno, winning/surviving fights just seemed too random. Btw, the "overpoweredness" takes on new levels in the expansion.