Archaven Posted July 16, 2018 Posted July 16, 2018 Like just having 3 charges. I find myself just never using it anymore. Always saving the best for last. It's that the whole point of figurine now? 1
Gfted1 Posted July 16, 2018 Posted July 16, 2018 I think you have to take into account the teeming masses of players that will no longer involuntarily ruin their own games by spamming summons. Mission accomplished! 7 "I'm your biggest fan, Ill follow you until you love me, Papa"
anathanielh Posted July 16, 2018 Posted July 16, 2018 I’m playing through the game a second time with the Deadly Deadfire mod and figurines are a godsend. I run out of charges basically instantly because the summons are basically extra tank friends. I also have the same problem of saving everything until I “need” it, so I’ve gotten into the habit of just using consumables whenever I think they’re going to be useful without hesitation, even on simpler fights. 1
Peter Bazooka Posted July 16, 2018 Posted July 16, 2018 I just downloaded Xaratas uncharged figurines mod on the nexus because I hated the nerf. 6
kilay Posted July 16, 2018 Posted July 16, 2018 I just downloaded Xaratas uncharged figurines mod on the nexus because I hated the nerf. totally agree, people are able to use their mind, there is no need to have that kind of general nerf . 1 Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request
Dr. Hieronymous Alloy Posted July 16, 2018 Posted July 16, 2018 Like just having 3 charges. I find myself just never using it anymore. Always saving the best for last. It's that the whole point of figurine now? Most of them have 8 charges, not 3; they summon 3 copies per use.
mant2si Posted July 16, 2018 Posted July 16, 2018 I always use all of them from L5 till L16, then most of them run out of charges, but even without charges they were useless after L16 Solo PotD builds: The Glanfathan Soul Hunter (Neutral seer. Dominate and manipulate your enemies), Harbinger of Doom (Dark shaman. Burn and sacrifice, yourself and enemies for Skaen sake)
Vitalis Posted July 16, 2018 Posted July 16, 2018 (edited) I don't really see why they needed charges in the first place, they worked fine I the first game. Edited July 16, 2018 by Vitalis
no1fanboy Posted July 16, 2018 Posted July 16, 2018 100% the best nerf ever implemented. Your play style will be completely different now that it is not based around spamming walls of summons 2
the_dog_days Posted July 16, 2018 Posted July 16, 2018 I never used figurines as often as I could/should have anyway. This way at least they feel important to me. 4
Guest Posted July 16, 2018 Posted July 16, 2018 I never used figurines as often as I could/should have anyway. This way at least they feel important to me. +1
JerekKruger Posted July 16, 2018 Posted July 16, 2018 I always forgot to use figurines in PoE1. Now even if I remember I won't use them since I am a hoarder. No real difference, though I do dislike the change in theory. 6
InsaneCommander Posted July 16, 2018 Posted July 16, 2018 I never used figurines as often as I could/should have anyway. This way at least they feel important to me. This change was almost irrelevant for me. I avoided using figurines as much as possible because they made things too easily. But seeing the charges in their description justifies my behavior. And they are kind of irrelevant at level 18 anyway, because the game is quite easy now. 1
Gary1986 Posted July 17, 2018 Posted July 17, 2018 100% the best nerf ever implemented. Your play style will be completely different now that it is not based around spamming walls of summons Why do you care how people choose to play their single player game? 2
Manveru123 Posted July 17, 2018 Posted July 17, 2018 100% the best nerf ever implemented. Your play style will be completely different now that it is not based around spamming walls of summons Why do you care how people choose to play their single player game? This is a very common approach around here. Don't even try to make sense of it 1
Wormerine Posted July 17, 2018 Posted July 17, 2018 I barely used them before, unless there was an encounter which gave me problems so I imagine it will be the same. 1
wanderon Posted July 17, 2018 Posted July 17, 2018 100% the best nerf ever implemented. Your play style will be completely different now that it is not based around spamming walls of summons Why do you care how people choose to play their single player game? It's that whole "My way or the highway baby!" attitude that has seemingly become the norm today YMMV Nomadic Wayfarer of the Obsidian Order Not all those that wander are lost...
Tick Posted July 17, 2018 Posted July 17, 2018 100% the best nerf ever implemented. Your play style will be completely different now that it is not based around spamming walls of summons Why do you care how people choose to play their single player game? Aside from what other people have mentioned, I think there's more discussion (right or wrong) about getting players to enjoy games more by designing them differently. The argument is that players tend to do what the easiest, safest, and most efficient thing is, even if it makes them miserable, and designing things so that they don't do things like that is supposed to make the game better. I generally side with the "Let players do what they want" angle, but I also don't mind the game developers trying to balance/design the game better if they think that's needed (though I'm sure they're getting a lot of pressure from some players/fans to do certain things). 1
Lótus Haddock Posted July 17, 2018 Posted July 17, 2018 There is no use per rest? I thinked the nerf was some charges+1 per rest to use. Is possible to each party member use Figurine in the same time? This case, the nerf should be only one figurine in the same time. Currently Playing Pillars of Eternity Morrowind Stardew Valley Future Play Deadfire Oblivion The Witcher
kilay Posted July 17, 2018 Posted July 17, 2018 (edited) Aside from what other people have mentioned, I think there's more discussion (right or wrong) about getting players to enjoy games more by designing them differently. The argument is that players tend to do what the easiest, safest, and most efficient thing is, even if it makes them miserable, and designing things so that they don't do things like that is supposed to make the game better. I generally side with the "Let players do what they want" angle, but I also don't mind the game developers trying to balance/design the game better if they think that's needed (though I'm sure they're getting a lot of pressure from some players/fans to do certain things). But a nerf isn't the right way, the release design should be the definitive one at least in terms of general gameplay. Nerfing the whole thing after is just frustrating Edited July 17, 2018 by kilay Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request
Tick Posted July 17, 2018 Posted July 17, 2018 Aside from what other people have mentioned, I think there's more discussion (right or wrong) about getting players to enjoy games more by designing them differently. The argument is that players tend to do what the easiest, safest, and most efficient thing is, even if it makes them miserable, and designing things so that they don't do things like that is supposed to make the game better. I generally side with the "Let players do what they want" angle, but I also don't mind the game developers trying to balance/design the game better if they think that's needed (though I'm sure they're getting a lot of pressure from some players/fans to do certain things). But a nerf isn't the right way, the release design should be the definitive one at least in terms of generally gameplay. Nerfing the whole thing after is just frustrating You're saying that the design the developers had when the game was released should be the same /not nerfed? It's definitely frustrating if it messes up what you're used to, so I get that. That said, I think it'd be hard for the developers to get the design 100% right before they release it and then have a ton of people playing to test it out. Obviously they test it before release, but it's just not on the same scale. 1
Gfted1 Posted July 17, 2018 Posted July 17, 2018 Weren't there figurines in PoE1? What changed between then and now? "I'm your biggest fan, Ill follow you until you love me, Papa"
kilay Posted July 17, 2018 Posted July 17, 2018 (edited) Weren't there figurines in PoE1? What changed between then and now? in PoE 2 before patch 1.2.0.0017 they had illimited charges and one use per rest now they have only (x) charges, exausted them you can trash the figurine. Edited July 17, 2018 by kilay 1 Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request
Gfted1 Posted July 17, 2018 Posted July 17, 2018 I mean, why did they change the operation of the figurines? It was "ok" for the full game of PoE and two expansions but suddenly in PoE2 they are "game breakingly" OP. PoE2 figurines no longer have the 1/per rest limit? So you could summon all three at once if you want? Interesting. Five party members blowing three summons each in one fight fight would make for a fun battle royale against the end boss! But there must be some kind of "recovery" too, so how many could you really summon in one battle? 1 "I'm your biggest fan, Ill follow you until you love me, Papa"
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