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Everything posted by Tick
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Just came here to say I had the same thing happen to me (for the record). I don't know of a fix myself. :/ I suspect this is the game handling issues with how the characters reacted to choices in past. E.g. My choices were to fake-join the RDC and then back out, so that I could join the huana, and Pallegina and Maia never commented on it. Now they both have issues and leave (Pallegina with a letter, Maia with a convo).
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Just a side note: Thank you for being such an active and responsive member of the forums here, Alex! It's really cool to hear your perspective on lore, writing, etc. as someone that's more involved in the process, and you're pretty open to questions and cool about various opinions. The lore books are written from an in-universe perspective and that of an outsider to boot. Beast of Winter gives us a chance to converse with the parties involved first hand and get a look at how it actually happened thanks to the Watcher gifts. It's not necessarily contradicting, you just have to reali
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I haven't played the game for months, but I came back to play the two latest DLC's. After resting while playing Seeker, Slayer, Survivor content, Pallegina gave me her farewell letter, left the party, and appeared in the middle of the sea on the global map. Picture of her: https://imgur.com/a/oXVX7rf Is there a way to avoid or fix this?? I'm hoping other players might know more about this than me. --- For some background/context: I beat the game a few months ago. I had offered an alliance to the Royal Deadfire Company, then backed out when they said their plans to assassina
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I'm inherently wary of things like multiplayer and MMOs because it's a strong sign of a developer going in a generic, dumbed down ("streamlined"), mainstream direction. Which usually is a sign that they're going to dump attempts at quality or trying new things. So I'd be against it on those terms. If it didn't affect them or the games, I probably wouldn't play it, but I wouldn't mind that it exists or anything.
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There was an explanation, but it got cut in editing and they didn't realize it was an issue until after release. There are a couple posts from the devs on this. Explanation itself: The reincarnation cycle always existed, but the Engwithins modified/rigged it to work the way they wanted. One of the things the modified wheel does is feed the soul pieces kith shed to the gods. But breaking the wheel doesn't fix the original process. As Alex Scokel explained, it is *similar* to installing a dam on a river and then breaking the dam. Breaking the dam doesn't fix the river. So when Eotha
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I just realized this. Something interesting about Eothas acting similar to Thaos - and the other gods, and many main characters/playable characters - in his willingness to sacrifice other lives for what he thinks is the greater good, but for inverse reasons. Thaos behaved that way to control kith and how they thought, and maintain the faith of the gods and what they were. Eothas behaved that way to give kith the chance to make a choice to be independent or equal or not, and to completely break what everyone thought about gods. Even his choice to die (the first time) served that. Coo
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Bad ending questions (spoilers)
Tick replied to kmbogd's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I assume it's because Rymrgand isn't the one in the statue breaking the wheel directly? I haven't read that ending or what happens exactly, so I'm guesstimating. -
There is *definitely* set-up for the third game. There are a few constants in every ending that create a problem that kith are being forced to deal with, with no guarantee they can actually handle it, there are multiple points in the game that discuss and ask about how the cycle of souls work and what animancers are learning, and all of the aforementioned set up ties into one of the major themes/questions in both PoE I and II. That said, Obsidian could probably end the series here if they wanted. Deadfire did a good job of making an ending that closed most of the threads and gave you an id
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Gifted mentioned this, but I thought there was already a thing that essentially slips narration? Like a space bar? Maybe that's the last game /just the BG style stuff? I was actually going to post some sort of grumpy reply like: Yeah, the narrator is a speaker like any other character, the game would need to run a test against every line of dialogue to... blah... blah... and then I poked around the binary a bit. The game already does specifically test and handle narration differently. It really is just a single if/then and fancy button away from redirecting (almost) all calls for nar
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I was actually going to say that faction quests are the large majority of this game - as a fan of said game. A big part of that is because so many elements of the game have *some* tie to one or more factions, though. E.g. I would count the Wahaki as faction related. That said, there are a decent number of little, completely side things on the smaller islands you explore. And at least a few side quests (also small ish) with little to no relation. I would just recommend that you save every time before you talk to a faction leader, because eventually they will ask you to do a quest that
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I got her to stay by going with the Huana, but it was sort of a loophole to be honest. Not sure if the game intended that. Theoretically she should stay if you romance her and make her leave the military, but that doesn't seem like a great ending for her. I don't know how you you convince her to stay in this case.
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So...No New Companions
Tick replied to Purudaya's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Also, I suspect the depth they added was largely in their responsiveness. Playing Pillars of Eternity again, I was struck by: 1) How quiet the companions are in conversations and 2) the fact that people rarely if ever respond to your companions when said companions react. *And* you could never respond directly to what the companions said. Those are all giant improvements in Deadfire and it's so natural and ingrained that I didn't properly appreciate it until I played the first game again. -
So...No New Companions
Tick replied to Purudaya's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I'm not surprised by that. And I'm actually fine with it. If they were doing two big expansions I might expect one or two additions, but with how quickly they're cranking out this DLC there's no way I'd expect it in those. The time they'd have to implement them is insane. I just want more dialogue hub conversations or more in depth conversations with the companions we have. *Maybe* sidekicks too if that's at all doable. I think the companions are all awesome characters and I love how much work they did to make them more dynamic and responsive, but I really miss being able to have more bra -
But the fact that they ARE worded that way means that they should be delivered as stated. Anything else could easily be considered fraudulent. Besides, how many people do you think would donate hundreds of dollars so that they MIGHT get something? I would donate that kind of cash, not to maybe get something, but to support a group or person I like and their projects or to support a potentially cool project on its own. Though yeah, I get that feeling /what you're saying. I think Kickstarters feel a pressure to promise a ton to gather support and tend to promise more than they *know* they c