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Armor penetration is a pain in the ass. Stacking armor is OP.

Armor Armor penetration

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#21
KentDA

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Boeroer, ironically your idea about armor should have an negative impact on Stride and Deflection is almost like what DnD does.

 

Heavier armors reduce your movement speed and also caps how much Dexterity can improve your Armor Class.

 

So its not like the idea is a foreign one, if the grand daddy of RPGs does it ....

 

Of course I'd like it if we could actually SEE what our Stride was to begin with.


Edited by KentDA, 16 June 2018 - 02:08 PM.

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#22
mrscojangles

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Also i still think wizards are the worst class is in the game. With very little going for them (mauras writhing tentacles being one of these things). 

 

I don't know how you think wizards have nothing going for them. Just to name a few: chill fog (crazy strong for a level 1 spell), combusting wounds, expose vulnerabilities, arcane dampener, ryngrim's enervating terror (easily one of the best CC spells in the game, along with charm/dominated stuff), wilting wind, missile salvo, etc. And plenty of other good stuff, especially in terms of aoe damage.


Edited by mrscojangles, 16 June 2018 - 04:12 PM.


#23
dunehunter

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With 20+ alchemy your potion of spirit shield gives +9 armor for 200 sec!!!
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#24
Boeroer

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Boeroer, ironically your idea about armor should have an negative impact on Stride and Deflection is almost like what DnD does.

Heavier armors reduce your movement speed and also caps how much Dexterity can improve your Armor Class.

So its not like the idea is a foreign one, if the grand daddy of RPGs does it ....

Of course I'd like it if we could actually SEE what our Stride was to begin with.


Actually AC in D&D increases the equivalent of deflection, it doesn't reduce it per se. There is no DR from (normal) armor. This I find a bit meh because it's obviously easier to hit somebody who's wearing armor. It's just not so easy to hurt them. ;)

But a crit-to-hit conversion or a hit-to-graze conversion is ok. Your ability to connect with the enemy will not suffer (actually it will be even easier if deflection gets reduced) - but the quality of your hits will suffer if you glance off of armor.
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#25
dunehunter

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Boeroer, ironically your idea about armor should have an negative impact on Stride and Deflection is almost like what DnD does.

Heavier armors reduce your movement speed and also caps how much Dexterity can improve your Armor Class.

So its not like the idea is a foreign one, if the grand daddy of RPGs does it ....

Of course I'd like it if we could actually SEE what our Stride was to begin with.


Actually AC in D&D increases the equivalent of deflection, it doesn't reduce it per se. There is no DR from (normal) armor. This I find a bit meh because it's obviously easier to hit somebody who's wearing armor. It's just not so easy to hurt them. ;)

But a crit-to-hit conversion or a hit-to-graze conversion is ok. Your ability to connect with the enemy will not suffer (actually it will be even easier if deflection gets reduced) - but the quality of your hits will suffer if you glance off of armor.

 

 

That's partially true, if you are very good at builds in D&D 3.5, you will know the best AC builds are without armors, because armors has limitation on how much DEX bonus you can get, the heavier the armor is, the less DEX AC bonus you get. So a Monk/Wizard can get much higher AC with spells and WIS ac bonus than heavy armor fighters.

 

My understanding to D&D AC system is armor will cover the softest and weakest spot on your body, thus someone with plate armor is hard to hit because hits are deflected if they graze on the armor. I know this explanation is flawed because it cannot explain why the hell light armor like leather armor has AC bonus, but you get what I mean :):)


Edited by dunehunter, 17 June 2018 - 08:12 AM.


#26
Lampros

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There's a food that gives u more weapon pen. There's a potion that gives u nutty amounts of pen with high Alch skill.

There are also grenades that reduce enemy armour.

 

There's food that gives more Penetration?!!!



#27
Verde

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I hate blanket buffs which is why I don't play on PotD. I'm glad Pillars considers the power gamer, but PotD feels so wrong when your entire party is focused on taking down one boar. It's about feel for me - if it feels off it breaks my immersion completely.

Edited by Verde, 27 September 2018 - 04:50 AM.

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#28
Yosharian

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With 20+ alchemy your potion of spirit shield gives +9 armor for 200 sec!!!

 

...are you joking or is this actually how it works?



#29
AndreaColombo

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It’s how it used to work but Alchemy scaling was nerfed in one of the earlier patches, AFAIK.

#30
Jaget80

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Yes, the penetration system is not good.

It's too simplistic IMO.

 

The problems you bring up could easily be counter by giving the penetration a scaling. 

One penetration point above armor rating could give 4% more damage just to put a number.

 

Recerse would also be true.


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#31
Ophiuchus

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Yes, the penetration system is not good.

It's too simplistic IMO.

 

The problems you bring up could easily be counter by giving the penetration a scaling. 

One penetration point above armor rating could give 4% more damage just to put a number.

 

Recerse would also be true.

Nice idea. It would gel with the game's attribute system, which was designed to avoid break points.



#32
-dib-

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Yeah, penetration can be such a pain in the ass sometimes... Especially if they go in dry.



#33
Ancelor

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Yes, the penetration system is not good.

It's too simplistic IMO.

 

The problems you bring up could easily be counter by giving the penetration a scaling. 

One penetration point above armor rating could give 4% more damage just to put a number.

 

Recerse would also be true.

 

Great idea... not too late to be implemented in a patc



#34
Yosharian

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It’s how it used to work but Alchemy scaling was nerfed in one of the earlier patches, AFAIK.

Ugh I just realised this is a ****ing discussion from JUNE.

 

Stupid thread necromancers.  Thanks for responding, anyway.


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#35
Ophiuchus

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I hate blanket buffs which is why I don't play on PotD. I'm glad Pillars considers the power gamer, but PotD feels so wrong when your entire party is focused on taking down one boar. It's about feel for me - if it feels off it breaks my immersion completely.

Deadfire Tweaks mod includes an option to tone down some of PoTD's defenses while retaining enemy composition.

https://www.nexusmod...tab=description

 



#36
dunehunter

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I think if the enemies in DF can talk, they will say the same thing: 'Wow that f**cking paladin has so much AR I can do nothing to him'. Imo this is more an issue to enemies than to players, as players have different way to bypass high AR, but enemies are AI who is dumb enough to not be able to handle high AR players.


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#37
GuyNice

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Yes, the penetration system is not good.

It's too simplistic IMO.

 

The problems you bring up could easily be counter by giving the penetration a scaling. 

One penetration point above armor rating could give 4% more damage just to put a number.

 

Recerse would also be true.

Someone should mod this in. Sounds like a much better system to me. Make it a multiplicative buff/debuff and it's pretty much gold. Then you could also allow more stacking of abilities. Just set a hard cap to avoid total abuse.


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#38
Erik Dirk

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I'm surprised the system made it through beta, pretty sure it didn't get a single positive player review.
The fact that a brigidine could provide zero protection is unrealistic and an irritating game mechanic.

#39
Haplok

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I'm surprised the system made it through beta, pretty sure it didn't get a single positive player review.
The fact that a brigidine could provide zero protection is unrealistic and an irritating game mechanic.

 

So kind of like in DnD, where armor only helps with hit avoidance, but doesn't actually reduce incoming damage?


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#40
hilfazer

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Yes, the penetration system is not good.

It's too simplistic IMO.

 

The problems you bring up could easily be counter by giving the penetration a scaling. 

One penetration point above armor rating could give 4% more damage just to put a number.

 

Recerse would also be true.

 

Sounds like turning penetration into damage. Game already has damage.


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