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Everything posted by Ophiuchus

  1. Good points. I was disappointed Magistrate's Cudgel wasn't opened to Paladins and Priests when Steel Garrote and Woedica were introduced, considering it is a Woedican weapon, so I figured this would be the best opportunity to implement it.
  2. Thanks for the clarification. I wondered if it would work with Citzal's or WoTEP. As an aside, a Steel Garrote/FF can wield Magistrate's Cudgel for Woedica RP and style: thinking that Sworn Enemy/Brand Enemy/Sworn Rival -> Judgment (+10 ACC versus afflicted opponent; assuming it stacks like Ranger Marks) -> Forbidden Fist -> Garrote would be a spicy combo.
  3. Hope the necro is ok, but had two quick questions for @Boeroerregarding the Community Patch Forbidden Fist ability (now a standard melee attack instead of a quasi-magic demi-melee attack). If FF triggers Swift Strikes/Heartbeat Drumming I'm assuming the extra strikes will come from the weapons and not the temporary Fist effect (go go Rust's Grognards Poignard!). Are there any mainhand weapon effects that will transfer to the Fist? What about offhand? Would something like Scordeo's Trophy apply? (Obviously Tuotilo's Palm works with it.) Asking because I'm wondering if that change makes a dif
  4. Just wanted to add that Eric Galad's awesome Deadfire Balance Polishing Mod makes this build even better with improvements to Carnage, Accurate Carnage, Leap (now applies Stun instead of Daze - gives you some solid breathing room to cast Torrent of Flame after landing), and the Barbaric full attacks. Would recommend it over the Deadfire Balancing Tweaks mentioned in the guide. Yes, the guide was written for 5.0 so it works. Obviously you wouldn't be able to use mods on Xbox as far as I know but it won't make or break the build. Never used the helmet on anything but a Ber
  5. Always dismissed this one but will definitely give it a go on a future playthrough: maybe on a Brute or Brawler. At 30k (legendary by default!) there's no reason not to pick it up. Completing Serafen's quest and skulking around Hanging Sepulchers would be a good way to fund it early.
  6. Checked in game. They do require the mushrooms. Now that sounds brutal. Shame our test dummies are immune to poison. Guessing this is because Nannasin's are ranged and therefore can't be used to engage? Thanks for clearing up that point - couldn't remember if it was a ranged or a reach weapon. Also guessing it's a weird weapon-but-not-weapon in that it has no specialization.
  7. I neglected to mention this character will be in a group so stuff like Chill Fog and Miasma can be handled by Aloth or Tekehu. Looking more into how a Nannasin's Rogue would fit into a party, I think it would make a fine sweeper-type: for example, an Unbroken/Trickster could Terrify with Ryngrim's Enervating Terror (no heals for you) while the snaky Spellblade runs around DoT striking everything. I restarted as a Debonaire but will play more as a flanker than a roamer. Having an Assassin cast Essential Phantom or Living Illusions while managing Invisibility and recovery timers) gummed up th
  8. Thanks for the quick responses. I've decided to go for Assassin for the reasons mentioned (besides, it's not like Debonaire has any unique dialogue options, being a 4.0 subclass). For starting spells, would Wizard's Double and Thrust of Tattered Veils be decent choices? I played around with Eldritch Aim, but the duration is low even at 23 INT (18 + Infuse with Vital Essence) and recasting it will break Invisibility - it is a PL1 spell so it should scale well but Assassinate's Accuracy should be enough against gunners, Druids, and such. (Proud Dire Blessing junkie; feel naked without constant A
  9. Hey gang, After another break from Deadfire (you all keep pulling me back in) I've decided to try out builds and playstyles I haven't touched yet. For my next run, this means playing as a Spellblade, Rogue subclassed as Assassin or Debonair, and a weapon that's not mortars or Citzal's Spirit Lance. I've never used Nannasin's Cobra Strike, either, so why not mix the spaghetti into the ice cream? I have a few hangups and considerations with this plan, so I'd appreciate any feedback or help streamlining it. (I'm playing on a modded difficulty: PoTD spawns and pure upscaling through Dead
  10. Start the game in Normal difficulty no scaling with the level 4, merchant, and fine weapon BBs; solo starting quests for more exp; switch to PoTD and upscaling after encountering Captain Furrante. Slugging it through Port Maje the 47th time gets tedious real quick.
  11. Thanks for your continuing work. Your mod, alongside the Community Patch and Priest Subclasses Rebalanced is really making the game feature complete. Opening up so many more effective build combinations has jump-started the game. (Your Barbarian changes were brilliant - Blood Frenzy is worth taking and Barbarian/Monk is nuts now.)
  12. Slapped together a video on how to ambush in Pillars 2: Deadfire.


  13. You guys keep pulling me back to Deadfire. Ahhh! I want to go outside but Berserker/Nalpazca or Beguiler/Fury Shaper or Helwalker/Skald or Priest of Magran/Fighter or Blood Mage/Troubadour say otherwise.

  14. Here's a mod that prevents iroll20s from disabling achievements. https://www.nexusmods.com/pillarsofeternity2/mods/356 Huh. Seems like a big oversight considering players can import/export characters through Steam workshop - wonder if anyone has had their achievements disabled by mistake?
  15. I've been enjoying the hell out of Dragon's Dogma: Dark Arisen the last few weeks. It's definitely got some cracks in the seams, but I find the combat and character customization fun and engaging.
  16. Awesome to see the community still engaged in this endeavor. I've been out of the loop for a while - so I should get the new community patch + @Elric Galad's polish mod? Thanks for adding Frost to Spirit Tornado. I've wanted to play a Warlock or Tempest that's not Fire or Electric based so that small bonus is welcome.
  17. Late to the game on this one, but I feel Obsidian marketed too much to Pillars 1 fans and could've spent more time highlighting Deadfire's advancements - like imagine a multi-class trailer that shows prospective players the difference between a Fighter and Swashbuckler to get them excited for the system. To get into these details, you'd have to have watched the Twitch streams or been part of the beta. Perhaps this was Obsidian just getting swept up into this new era of gaming where the pre-order customer is the beta tester.
  18. Hey gang, After 14 months of delving into other RPGs, I've returned to Deadfire; I'm having some trouble readjusting to these mechanics, so I'd appreciate it if you can steer me in the right direction on a build I'm eager to try. I'd like to run a staff-wielding Ascendant/Shattered Pillar, largely because I want to play with the Community Patch and its companion, Balanced Polishing Mod. The biggest changes impacted by these mods are Biting Whip (adds a +20% raw lash to attacks) and Shattered Pillar's Wound cap raised from five to 10 (alongside a fix to Lesser Wounds). As a point of refere
  19. I finally got around to Neverwinter Nights 2 (complete set on GOG) and have been playing the original campaign off and on the last few weeks. Some aspects like the camera, inventory management, and commands have aged awfully but I think I've discovered how to navigate around them. The story is baseline and simple, but I'm cool with it since deconstructions and in-your-face meta-commentary have been done to death at this point. I'm also getting ready for the next Diablo 3 season (my old college buddies and I traditionally play it every November) as well as my yearly Final Fantasy 3/6 run: an
  20. Thanks for rejuvenating my addiction to interest in Deadfire, Elric. I especially dig those Barbarian changes, and I'm grateful you brought Mage Slayer from meme status to legitimate option. Just scanning through the thread here and there so two thoughts: 1) When adding those +ACC bonuses to Spiritual Weapons, would you consider changing Magran's version to dual Swords or dual Pistols? The current implementation is clunky. 2) With keywords, would you consider adding Elements, Frost, and/or Storm to Spirit Tornado?
  21. I feel you, homie. I'm considering selling my plasma so I can afford a new GPU for TOW...hehehe.
  22. It's going to be a looooong time before I can play TOW and restartitis is killing my ability to finish Deus Ex so I've been going through the Bioshock series in order of release. I finished the original (remastered) last weekend with a fire-based build and completed a full savior run. It's aged well, and it was nice to finally play it at a high frame rate (on release my narmy HP usually hit a buttery smooth 27 fps). As for right now right now, I'm about 3/4 through Bioshock 2 Remasterd and have been enjoying the hell out of it. The story isn't as strong or memorable as the first, and certai
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