Jump to content

-dib-

Members
  • Content Count

    90
  • Joined

  • Last visited

Everything posted by -dib-

  1. I guess you're talking about the Unity Console mod from Nexus. It hasn't been updated in over a year and is not compatible with the current version of the game. If you read the comment section, on Nexus, for the mod you can find some solutions to make it work.
  2. The Pallid Knights? Too obvious? I'm guessing they would be devoted to seek out those that try to escape the cycle and return them to it. Some kind of ability against undead probably. Dispositions: Stoic and rational.
  3. Any changes to how int and dex work in turn-based, considering that they are total dump stats at the moment?
  4. Sounds very contradictive considering Outer Space is a combination of, specifically, those two things.
  5. Deadfire, in almost all aspects. Main things I love are: Open world, multiclasses, overall better graphics, no huge boring dungeons, slightly less pretentious writing, streamlining of class skills. Can't say much about companions since I almost never use them but I remember how much I hated almost all companions in PoE (which was the reason I stopped using them). Also PoE felt like a real slog before I could "get into" it. Once I forced myself over that threshold it was fun to play but it took a while to get there. I never felt that slog period with Deadfire, although I realize that might be because I already played the first game before it.
  6. PoTD, no pause, blindfolded, high on hallucinogens and every time a party character dies, you cut one of your fingers off.
  7. I was playing with a Battlemage (Fighter/Wizard) and I had her cast a whole bunch of spells on every combat start which would have been tedious without scripts but with my script I never even had to think about it.
  8. Keep dreaming, buddy. I know I will. Activision owns the IP and it's very unlikely that they would sell it to another game developer and even less likely that they would use it themselves.
  9. I like that idea! Maybe we'll be asked to infiltrate said city, and maybe we'll be covered in some magical illusions, masking our true identities. But we'll also need a fake name to complete our cover... Hmm, what about 'Veldrin'?
  10. Yeah, I reported this a long while back, as well. https://forums.obsidian.net/topic/106718-cant-disarm-any-traps/ I wasn't able to detect or disable the traps but the mouse pointer changed when hovering over the area. Very annoying.
  11. It would make little sense to call it PoE3 if it wasn't a continuation, and probably conclusion, of the Watcher's story. I think it would be cool to see other stories set in Eora with other titles but only after the Watcher's story is finished.
  12. Not that many interesting mods so far, but I have: Enhanced User Interface, Backgrounds unlocked and Subclasses unlocked.
  13. I use Aloth's. New unique spells are great, but there will be some for sure. Ah yeah, Aloth's is pretty good looking too, but sometimes you just want sleeves. I would love something that looked like Aloth's but with long sleeves and more draping cloth or whatever (more "robey" )
  14. A cool looking robe. Currently there are none, so I usually just use Xoti's clothes for my caster. A unique spell or two. Those are fun and makes grimoires feel more worthwhile.
  15. FTFY Aye, barbeque wizard with ketchup missiles and flaming rolls. Don't forget Mustard Gas.
  16. Game ends after the main quest, so no. I think an autosave is made before entering the final area, so you'll have to load that up if you want to do DLC content with a character you've completed the main quest with.
  17. I do love to have a big full body portrait show up in the Character info screen, like in Icewind Dale.
  18. Another small dump, enjoy! Also made this bonus elf portrait while I was modifying the original to make another Moon Godlike. Might be a bit too cyberpunky for Deadfire (it was some sort of Shadowrun art) but whatever, someone might like it.
  19. Thanks for the explanation. I have absolutely no idea how I was otherwise supposed to understand this based on the patch notes. maybe google "beraths blessings" someday maybe not bump a 2 weeks old thread for an old patch release just to make a snarky remark someday
  20. I left the area and forgot to make a separate save. It seems like the issue was that I couldn't detect the traps because of too low perception, but the mouse pointer still changed to the trap pointer when hovering over the area.
  21. I'm currently in the Sea Lashed Crypt on vampire island, and I can't disarm any traps. The red outline doesn't show up but the mouse pointer changes to the trap pointer when hovering over a trap. When clicking on traps on the ground nothing happens, and when clicking on trapped containers the closest character will simply run and open it, triggering the trap. You should really increase the file size limit of attachments on the forum if you expect people to attach save games to bug reports, btw.
×
×
  • Create New...