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  1. --------------------------------------------------------------------------------------------------------------------------------- *** WORK IN PROGRESS *** WHAT THIS IS NOW <-------------------------- in comparison to:- ----------------------------->...
  2. Hey folks! Long-time forum lurker getting back into the game and looking to build a Seer hireling that I don't have to manage super carefully - my biggest obstacle currently is that I can't seem to find a way to get the behavior settings right for marked prey. Namely, I've found that even if I u...
  3. Is there currently a way to enable AI for summons in turn based mode? Thanks in advance. Dawson
  4. Hey, not really sure of the standard structure of forum posts on here. However, I saw a potentially game breaking bug. I watching a streamer play PoE 2 on turn-based mode. About half-way through the Port Maje content when he went to Gorecci street, combat initiated and enemies along with...
  5. Been mucking about on a friends laptop while recovering from a leg injury playing Deadfire, loving it so far as I'm a long term fan of games like BG/IWD/Divinity/Dungeon Siege etc. Planning to pick up the Obsidian Edition for myself via GOG over the weekend and start a full POTD run ( wi...
  6. Dear I have reason to believe that Nalvi pet wide party effect doesn't reduce recovery time. Atleast in-game tooltips doesn't show it. I compared it to Abraham who does. Base Nalvi Abraham. Deck of Endless possibilities keeps being used endlessly when AI uses it. It will show -3/...
  7. The interface for changing the ai is "unoptimized" and it takes a few minutes to make a small changes because I have constantly move things one input at a time then re-adjust slider. Wondering if there is a file location to make my own faster.
  8. Hello folks, I'm looking for a little help in setting up my AI the way I want: I'm using a Druid(Shifter)/Chanter(Troubador) I have Brisk Recitation turned on. What I want is to pause until I have 4 phrases, then summon skeletons, shift, and attack. My AI lines are: Always true - Brisk Recit...
  9. Hello, Ever since the release of the game, you had updated the scripting to add different conditionals and outputs, such as allowing us to turn on modals and other capabilities not originally present in release. However, we are still missing a critical condition that would be extremely helpf...
  10. I've been trying to figure out a way to create an AI behavior for summoning creatures. The problem I run in to is my character will cast another summon when the previous summon is active, which then removes the previous summon for the new one. I need a way to create a condition where if there's an e...
  11. Hello, I finished the game once , 60 hours in and everything works perfectly. I just restarted a game with the bonuses just to have fun and decided to dig deeper into the Custom AI builder editor. From my experience it is really buggy, here are few things I've encounter: - The text of...
  12. After playing around with the AI behavior editor for a while, I've been able to get my party to do most of what I want them to do own their own. I've actually needed the help of the mod on Nexus that gives more options though, like checking if a Cipher's focus is maxed. I actually have several sugge...
  13. 1. I'm unable to prevent ranger from casting Heal Companion on a dead companion. When adding "companion at 50% health", I'm unable to add and then save "companion != unconscious". This results in ranger trying to cast Heal companion whenever it is dead and getting stuck in trying to do so endlessly...
  14. Letting the players essentially craft their own AI via this interface is great, but I feel it's missing some crucial options: 1. Include items such as potions instead of just abilities. This would reduce the burden of item micromanagement. Example: If [self: Health < 30%], [Consume: Potion Of Moder...
  15. Very often when party enters a map, load a save, level up modals from weapon proficiency and AI disable on their own. I know that they can disable in certain circumstances (like changing weapon), but those seem to be totally random (especially AI). When the issue occurs it might affect a few charact...
  16. The companions with "Attacker" classes in my party use skills themselves without having any behaviour set. Both slots are set to "No Behaviour Set" for all companions. A.I. is turned on and auto-attack is set to "Defensive" for some, and "Defend Self" for others. It doesn't seem to be a problem...
  17. Despite setting my Ghost Heart Ranger's Animal Companion AI to "Aggressive", I still have to command it to attack when summoning it.
  18. So I've made a Battlemage (Fighter/Wizard) and I love it. The wizard side is almost exclusively there for the buffs - mostly, I just have my character spam the buffs at the beginning of combat, since they can be cast instantly, and then move in to fight. It works really well. What I'd like to do...
  19. Is there any info or a guide on which AI preset uses which spells / abilities and how / when etc(say, a difference between CC and Damage Aloth)? Also, what is a general difference between Defensive and such? edit: I'd still love a Deadfire AI editor for Pillars / Tyranny...
  20. Anybody else bugged that when trying to build AI profiles the conditions are all over the place? Self Has:... followed by Target Has:... followed by Self Allies:... etc, etc. I love the AI possibilities but I find this aspect constantly annoying as I keep having to scro...
  21. To me this whole aspect seems like fun in itself, setting up a killer AI routine and just letting the game go to work. What conventions would be most effective?
  22. I'm playing a Wizard and I've set it up so she'll cast spells while I manage the other characters. However I've recently encountered a bug where the game will not save the changes I make to her custom AI behavior. Since I've encountered this bug the same is now true for all party members. I...
  23. First time posting, love reading all the theorycrafting that people do here. I love the added AI scripts PoE II and I had experience with a similar system in FF12's gambit system. However, I'm not that smart when it comes to setting up some great AI scripts as I often get confused by the differen...
  24. Hello I was checking the ai behaviors and found some missing options that i think will improve it. Actually i can check if i have some inspiration but not for specific effects,this makes it hard to make a "buff yourself with this if the effect is not active" for example with spirit shield o...
  25. I'm playing through PoE for the first time, and I'm really enjoying it. I've first played it years ago, but never quite got to the end of the game. This time I have a 6 ranger custom party. Right now I'm doing the White March expansion, and so far it's been great. I've recently found the unique...
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